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The Descry above the entrance to The Crypt Level 1 in Fellshrine Ruins.

If you ask Eramir in the Forest Encampment about the Fellshrine Ruins, he says:

The Fellshrine is a shadow of what was once good in Wraeclast.
That sigil etched into its stones? It's a Descry, from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort.
Sad thing about torches... they go out.


This symbol is used in various contexts in the game, consistent with the idea of it symbolising divinity or holiness.

Although there are a few patterns and the occasional face carved into the stone of The Fellshrine Ruins, there are no symbols except for the one directy above the entrance to The Crypt Level 1, where a figure is depicted holding a shape with three vertical lines and two curved lines. This is presumably the symbol of the Templars' god, and by extension the Templars themselves.

The descry is featured on Path of Exile's microtransaction points, where they are the only symbol on a gold coin.

The descry is featured on the striking faces of Chober Chaber. Elreon himself wields Chober Chaber.

Descry-noticeboard.png The Descry is prominently displayed on one of the notes on the Noticeboard in each town.

Descry-consecrated-ground.jpg A slightly-modified Descry (with the middle bar split) is part of the Consecrated Ground effect produced by Zahndethus' Cassock.

100 px A modified Descry is shown above the player when they invoke the Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png

Descry-tempest-shield.png The Descry is overlaid on the shield of a character using the Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning Damage
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png

Descry-totem.png The Descry is projected onto the ground around a Vaal Totem with the "Allies cannot die" aura.

Descry-Catacombs.png The Descry is carved above the entrance of the Catacombs in Sarn.


Although there are no canonical explanations of the origin of the Descry, we can make some guesses. "Descry" is an old word meaning "to catch sight of" or "to discover"[1]. Because of the reference to seeing, it may be relevant that the Descry's two curved lines resemble the outline of the human eye. Also, the Templars' religion uses eyes as symbols in other situations[2] so this fits right in.


  2. Grigor: "The Eternals revered Sun and Moon as the two eyes of their God. The right eye, Judging Solaris. The left eye, Merciful Lunaris."