A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Dense Fossil

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Dense FossilMore Armour, Energy Shield or Evasion modifiers
No Life Modifiers
Place in a Resonator to influence item crafting.
Dense Fossil inventory icon.png
Acquisition
Level: 1
League(s): Delve
Can only drop in the Azurite Mine.
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingDefences
Dense Fossil is a fossil type.

Item acquisition
Questionmark.png

This item is restricted to areas with the league flag for Delve active. There are additional ways to acquire league-restricted items, see League-specific unique items for more details. Can only drop in the Azurite Mine.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
5Emperor's LuckEmperor's Luck55x CurrencyThe house always wins.random Currency (5x)Automatic

Can be acquired in one of two ways:



Spawn Weight Multipliers

Using this fossil multiplies the spawn weights of all modifiers with life tags by 0 and defences tags by 10.

Added Mods

The following mods are added to the crafting pool when using this fossil:

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffixPhysicalDamageReductionRatingIfYouHaveHitAnEnemyRecently1+500 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
sceptre 1600
mace 1600
axe 1600
sword 1600
default 0
of the UndergroundSuffixPhysicalDamageReductionRatingIfYouHaveHitAnEnemyRecently1+1000 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
staff 1600
mace 1600
axe 1600
sword 1600
default 0
of the UndergroundSuffixEvasionRatingIfYouHaveHitAnEnemyRecently1+500 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
axe 1600
sword 1600
dagger 1600
claw 1600
default 0
of the UndergroundSuffixEvasionRatingIfYouHaveHitAnEnemyRecently1+1000 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
axe 1600
sword 1600
bow 1600
default 0
of the UndergroundSuffixEnergyShieldRegenerationRatePerMinuteIfYouHaveHitAnEnemyRecently10.5% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
dagger 1600
claw 1600
wand 1600
sceptre 1600
default 0
of the UndergroundSuffixEnergyShieldRegenerationRatePerMinuteIfYouHaveHitAnEnemyRecently11% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
staff 2000
default 0
of the UndergroundSuffixMaximumEnergyShieldFromBodyArmour1(20-30)% increased Energy Shield from Body Armourabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundSuffixChanceWhenHitForArmourToBeDoubled120% chance when Hit for double Armour effectabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundSuffixAdditionalChanceToEvade1+(1-2)% chance to Evade Attacksabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
SubterraneanPrefixAllDefences1(4-6)% increased Global Defencesjewel 1000
abyss_jewel 1000
default 0
of the UndergroundSuffixPhysicalDamageReductionRatingIfYouHaveHitAnEnemyRecently1+(250-300) to Armour if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the UndergroundSuffixEvasionRatingIfYouHaveHitAnEnemyRecently1+(250-300) to Evasion Rating if Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the UndergroundSuffixEnergyShieldRegenerationRatePerMinuteIfYouHaveHitAnEnemyRecently10.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the UndergroundSuffixIncreasedQuality1+(10-20)% to Qualitylocal_item_quality 0
abyss_jewel 0
jewel 0
shield 2000
body_armour 2000
default 0
of the UndergroundSuffixEnergyShieldRegeneration11% of Energy Shield Regenerated per secondabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the UndergroundSuffixEnergyShieldLeechPermyriad10.3% of Spell Damage Leeched as Energy Shieldabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the UndergroundSuffixSpellBlockPercentage1(3-4)% Chance to Block Spell Damageabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
gloves 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the UndergroundSuffixChanceToDodge1(3-4)% chance to Dodge Attack Hits
(3-4)% chance to Dodge Spell Hits
spell_dodge_mod 0
abyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
of the UndergroundSuffixBlindOnHit1(4-6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
of the UndergroundSuffixEvasionOnFullLife1(25-50)% increased Global Evasion Rating when on Full Lifeabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
of the UndergroundSuffixChanceWhenHitForArmourToBeDoubled1(10-20)% chance when Hit for double Armour effectabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0
of the UndergroundSuffixBlockPercent1(3-4)% Chance to Block Attack Damageabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0
of the UndergroundSuffixFortifyEffect1(15-25)% increased Effect of Fortify on youabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0



Version history

Version Changes
3.7.0
  • The Dense FossilDense FossilMore Armour, Energy Shield or Evasion modifiers
    No Life Modifiers
    Place in a Resonator to influence item crafting.
    can no longer craft increased Armour, Evasion or Energy Shield suffix modifiers and now has new mods it can craft on each slot.
  • The Dense FossilDense FossilMore Armour, Energy Shield or Evasion modifiers
    No Life Modifiers
    Place in a Resonator to influence item crafting.
    modifier 15% increased Energy Shield from Body Armour was incorrectly acting multiplicatively with other sources of increased Energy Shield. This has been fixed, and affects all existing items with this modifier. To partially (but intentionally not entirely) compensate for this change, it now grants 20-30% increased Energy Shield from Body Armour. Existing items with this modifier can be updated to the new values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
3.4.0
  • Introduced to the game.