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Delve league
Challenge league
Delve league logo
Release version3.4.0
Release date2018-08-31
End date2018-12-03 21:00:00 UTC
LinksOfficial page

Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness.

Description on the official Path of Exile website [1]

The Delve league and Hardcore Delve league were challenge leagues.[1][2] They launched on August 31, 2018 and ended December 3, 2018.

The league adds an infinitely scaling dungeon called the Azurite Mine. You can find deposits of Voltaxic Sulphite in a zone, which Niko the Mad will collect to power his Crawler, which is used to guide the player in the Delve through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item.

All characters and stashes were moved to the Standard league and Hardcore league respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent Standard league.

Modifiers[ | ]

All areas have:

Areas contain deposits of Voltaxic Sulphite

Minimap[ | ]

These new icons are introduced to the minimap:

Items[ | ]

These items are exclusive to the Delve leagues:

Unique items[ | ]

These items are exclusive to area with Delve league flag active to drop as a world drop:

ItemLvl.Stats
Mark of SubmissionMark of Submission inventory iconMark of Submission
Unset Ring
Requires Level 24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on HitSo great was the thaumaturgy of a bloodpriest's mark,
that sacrifices soon welcomed their death.
Mark of Submission inventory icon
24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on Hit
The Primordial ChainThe Primordial Chain inventory iconThe Primordial Chain
Coral Amulet
Requires Level 34Regenerate (2-4) Life per second+3 to maximum number of Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (45-35)% less Damage
Golems have (45-35)% less Life
Golems have (80-100)% increased Movement Speed
Primordial
The leash of the lifegiver
binds in both directions.
The Primordial Chain inventory icon
34Regenerate (2-4) Life per second+3 to maximum number of Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (45-35)% less Damage
Golems have (45-35)% less Life
Golems have (80-100)% increased Movement Speed
Primordial
Demon StitcherDemon Stitcher inventory iconDemon Stitcher
Satin Gloves
Quality: +20%
Energy Shield: (92-116)
Requires Level 41, 60 Int(15-20)% increased Cast Speed
+(50-70) to maximum Energy Shield
+(50-70) to maximum Life
Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell
Xibaqua's treachery was met with divine fury.
One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light:
The first Vaal.
Demon Stitcher inventory icon
41(15-20)% increased Cast Speed
+(50-70) to maximum Energy Shield
+(50-70) to maximum Life
Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell
SoulwrestSoulwrest inventory iconSoulwrest
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: 63.6-192
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100-140)% increased Spell Damage
(25-30)% increased Cast Speed
(80-100)% increased Mana Regeneration Rate
Minions deal (45-51) to (66-78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
Death is but the start of your servitude.
Soulwrest inventory icon
60+20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100-140)% increased Spell Damage
(25-30)% increased Cast Speed
(80-100)% increased Mana Regeneration Rate
Minions deal (45-51) to (66-78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
The Grey SpireThe Grey Spire inventory iconThe Grey Spire
Judgement Staff
Warstaff
Quality: +20%
Physical Damage: 87.6-163.2
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffHas no Sockets
(250-300)% increased Global Damage
(20-30)% increased Attack Speed
+(1-4)% to all maximum Resistances
There was never a simpler time.
Just simpler motivations.
The Grey Spire inventory icon
68+20% Chance to Block Spell Damage while wielding a StaffHas no Sockets
(250-300)% increased Global Damage
(20-30)% increased Attack Speed
+(1-4)% to all maximum Resistances

These items are exclusive to the 3 bosses of Delve league, which now part of the core game:

ItemLvl.Stats
Doryani's MachinariumDoryani's Machinarium inventory iconDoryani's Machinarium
Maze Map
Map Level: 80
Map Tier: 13
Guild Character:
Item Quantity: (+40%-+60%)
Item Rarity: (+40%-+60%)
(20-50)% increased Experience gain
Found Items have a 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
We are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Doryani's Machinarium inventory icon
1(20-50)% increased Experience gain
Found Items have a 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
Command of the PitCommand of the Pit inventory iconCommand of the Pit
Riveted Gloves
Quality: +20%
Armour: 80
Energy Shield: 15
Requires Level 37, 29 Str, 29 IntHas 1 Abyssal Socket
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
We serve only the Night.
Command of the Pit inventory icon
37Has 1 Abyssal Socket
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
Command of the PitCommand of the Pit inventory iconCommand of the Pit
Riveted Gloves
Quality: +20%
Armour: 80
Energy Shield: 15
Requires Level 37, 29 Str, 29 IntHas 2 Abyssal Sockets
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
We serve only the Night.
Command of the Pit inventory icon
37Has 2 Abyssal Sockets
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
Cerberus LimbCerberus Limb inventory iconCerberus Limb
Blood Sceptre
Sceptre
Quality: +20%
Physical Damage: 36-66
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
Cerberus Limb inventory icon
4724% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Ahkeli's MeadowAhkeli's Meadow inventory iconAhkeli's Meadow
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Where once had stood a village, lay naught but splinters.
Some had once been her home.
Some had once been her creations.
Some had once been her family.
This item can be combined with a Mountain and Valley ring at a Vendor.
Ahkeli's Meadow inventory icon
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's MountainAhkeli's Mountain inventory iconAhkeli's Mountain
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Fleeing the destruction set upon her home,
the Clayshaper sought safety in the clouds of ash above.
This item can be combined with a Meadow and Valley ring at a Vendor.
Ahkeli's Mountain inventory icon
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's ValleyAhkeli's Valley inventory iconAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
Ahkeli's Valley inventory icon
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's MeadowPutembo's Meadow inventory iconPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
Putembo's Meadow inventory icon
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's MountainPutembo's Mountain inventory iconPutembo's Mountain
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.
But this pilgrimage to the peak was to be his last.
This item can be combined with a Meadow and Valley ring at a Vendor.
Putembo's Mountain inventory icon
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's ValleyPutembo's Valley inventory iconPutembo's Valley
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
With no stone for rebuilding, each storm took its toll on the village.
Huts eventually collapsed, their occupants injured or dead.
Bodies were left by the river, to appease the gods.
But the dead would not remain there.
This item can be combined with a Meadow and Mountain ring at a Vendor.
Putembo's Valley inventory icon
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's MeadowUzaza's Meadow inventory iconUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.
Uzaza's Meadow inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's MountainUzaza's Mountain inventory iconUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
Uzaza's Mountain inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's ValleyUzaza's Valley inventory iconUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.
Uzaza's Valley inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Aul's UprisingAul's Uprising inventory iconAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's Uprising inventory icon
55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
Anger Reserves no Mana
Determination Reserves no Mana
Pride Reserves no Mana
Purity of Fire Reserves no Mana
Vitality Reserves no Mana
Aul's UprisingAul's Uprising inventory iconAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's Uprising inventory icon
55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
<Random Dexterity aura> Reserves no Mana
Grace Reserves no Mana
Haste Reserves no Mana
Hatred Reserves no Mana
Purity of Ice Reserves no Mana
Aul's UprisingAul's Uprising inventory iconAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's Uprising inventory icon
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
Aul's UprisingAul's Uprising inventory iconAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's Uprising inventory icon
55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> Reserves no Mana
Clarity Reserves no Mana
Discipline Reserves no Mana
Malevolence Reserves no Mana
Purity of Elements Reserves no Mana
Purity of Lightning Reserves no Mana
Wrath Reserves no Mana
Zealotry Reserves no Mana
Crown of the TyrantCrown of the Tyrant inventory iconCrown of the Tyrant
Magistrate Crown
Quality: +20%
Armour: 192
Energy Shield: 37
Requires Level 58, 64 Str, 64 IntHas 1 Socket
+(50-175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
You will know if your subjects follow you from fear or respect when you have your first moment of weakness.
If it's the former, they will tear you into pieces like rabid dogs.
Crown of the Tyrant inventory icon
58Has 1 Socket
+(50-175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
Hale NegatorHale Negator inventory iconHale Negator
Mind Cage
Quality: +20%
Energy Shield: 82
Requires Level 65, 138 IntHas 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
Hale Negator inventory icon
65Has 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
Hale NegatorHale Negator inventory iconHale Negator
Mind Cage
Quality: +20%
Energy Shield: 82
Requires Level 65, 138 IntHas 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
Hale Negator inventory icon
65Has 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge

These items are exclusive to vendor recipe from above items:

ItemLvl.Stats
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Frenzy and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Frenzy and Power Charge) inventory icon
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's EmblemPrecursor's Emblem (Frenzy Charge) inventory iconPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
Precursor's Emblem (Frenzy Charge) inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Power Charge) inventory iconPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
Precursor's Emblem (Power Charge) inventory icon
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges

These items are exclusive to Doryani's Machinarium inventory iconDoryani's MachinariumDoryani's Machinarium
Maze Map
Map Level: 80
Map Tier: 13
Guild Character:
Item Quantity: (+40%-+60%)
Item Rarity: (+40%-+60%)
(20-50)% increased Experience gain
Found Items have a 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
We are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Doryani's Machinarium inventory icon
's boss:

ItemLvl.Stats
Doryani's DelusionDoryani's Delusion (Energy Shield) inventory iconDoryani's Delusion
Sorcerer Boots
Quality: +20%
Energy Shield: (147-166)
Requires Level 67, 123 Int(180-220)% increased Energy Shield
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
Doryani's Delusion (Energy Shield) inventory icon
67(180-220)% increased Energy Shield
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
Doryani's DelusionDoryani's Delusion (Armour) inventory iconDoryani's Delusion
Titan Greaves
Quality: +20%
Armour: (530-578)
Requires Level 68, 120 Str(100-120)% increased Armour
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
Doryani's Delusion (Armour) inventory icon
68(100-120)% increased Armour
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
Doryani's DelusionDoryani's Delusion (Evasion) inventory iconDoryani's Delusion
Slink Boots
Quality: +20%
Evasion: (541-590)
Requires Level 69, 120 Dex(100-120)% increased Evasion Rating
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
Doryani's Delusion (Evasion) inventory icon
69(100-120)% increased Evasion Rating
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill

Challenges and rewards[ | ]

The Delve leagues include 40 optional challenges. Completing them awards the following microtransactions:

Challenges Reward
12 Canary Pet inventory iconCanary PetCanary PetPetSummons your petCanary Pet inventory icon
19 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
22 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
24 Azurite Back Attachment inventory iconAzurite Back AttachmentAzurite Back AttachmentArmour AttachmentAdds the Azurite Back Attachment to any equipped body armour.Azurite Back Attachment inventory icon
25 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
28 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
31 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
34 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
36 Delve Portal Effect inventory iconDelve Portal EffectDelve Portal EffectPortalThis character's portals use the Delve Portal Effect.Delve Portal Effect inventory icon
37 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon
40 Challenger Trophy inventory iconDelve Challenger TrophyDelve Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon


Version history[ | ]

Version Changes
3.4.0
  • Introduced to the game.

References[ | ]

  1. 1.0 1.1 Bex_GGG (August 9, 2018). "Announcing Path of Exile: Delve". Official Path of Exile Forums. Retrieved August 9, 2018.
  2. Bex_GGG (August 15, 2018). "Delve Frequently Asked Questions". Official Path of Exile Forums. Retrieved August 15, 2018.
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