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Defences

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Defences is a keyword that refers to armour, evasion rating, and energy shield.[1]

Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.

"Defences," as for mods like #% increased Global Defences and #% increased Defences from Equipped Shield, only refers to Armour, Evasion rating, and Energy Shield, and not for example resistance, dodge, or block, etc.

The #% increased Defences stat applies additively with mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate Deflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.[2]

Items

Obtainable

Base items

ItemLvl.Stats
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones.
Let fear shield your back.
And let the dullard speak of bravery
when the First Ones come for him.
- The Wolven King
1(15-25)% increased Global DefencesCorrupted
Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
In the light of the harvest moon.
The wolf offered the strength of the wild,
And the king paid for it in blood.
1
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Corrupted

Unique items

ItemLvl.Stats
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1
Radius: Large (1500)
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Skin of the LordsSkin of the Lords
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Corrupted Soul
Crimson Dance
Eldritch Battery
Eldritch Battery
Elemental Equilibrium
Elemental Equilibrium
Elemental Overload
Elemental Overload
Eternal Youth
Ghost Reaver
Glancing Blows
Hollow Palm Technique
Iron Grip
Iron Reflexes
Mind Over Matter
Minion Instability
Mortal Conviction
Pain Attunement
Perfect Agony
Phase Acrobatics
Point Blank
Resolute Technique
Runebinder
Imbalanced Guard
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Wicked Ward
Wind Dancer
Zealot's Oath

Corrupted
Skin of the LoyalSkin of the Loyal
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
Veil of the NightVeil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge during any Flask Effect
400% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Replica Soul TetherReplica Soul Tether
Cloth Belt
Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Strength
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
"Curious. The test spike penetrated the subject's flesh,
but the chest wound was not as deep as expected. There is something here..."
48(15-25)% increased Stun and Block Recovery+(20-40) to Strength
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
Mask of the TribunalMask of the Tribunal
Magistrate Crown
Quality: +20%
Armour: (432-512)
Energy Shield: (83-99)
Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total Attributes
The judge determines worthiness by comparison to the paragon: himself.
58<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total Attributes
ScaevaScaeva
Gladius
One Handed Sword
Quality: +20%
Physical Damage: (154.8-175.2)(243.6-278.4)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand

League reward or legacy items

ItemLvl.Stats
Talisman of the VictorTalisman of the Victor
Jet Amulet
Requires Level 12+(8-12)% to all Elemental Resistances(3-6)% increased Movement Speed
(5-10)% increased Global Defences
A glimpse of victory
is all you need to win.
12+(8-12)% to all Elemental Resistances(3-6)% increased Movement Speed
(5-10)% increased Global Defences
Band of the VictorBand of the Victor
Jet Ring
(5-10)% increased Global Defences(10-20)% increased Elemental Damage
(10-20)% chance to Avoid being Stunned
The road to victory is paved
with the bones of the defeated.
1(5-10)% increased Global Defences(10-20)% increased Elemental Damage
(10-20)% chance to Avoid being Stunned
Mask of the TribunalMask of the Tribunal
Magistrate Crown
Quality: +20%
Armour: (432-512)
Energy Shield: (83-99)
Requires Level 58, 64 Str, 64 Int+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total Attributes
The judge determines worthiness by comparison to the paragon: himself.
58+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total Attributes

Moreover, non-unique Jet RingJet Ring(5-10)% increased Global Defences can be created from vaaling Band of the VictorBand of the Victor
Jet Ring
(5-10)% increased Global Defences(10-20)% increased Elemental Damage
(10-20)% chance to Avoid being Stunned
The road to victory is paved
with the bones of the defeated.
. However, GGG never offered Band of the Victor as race reward.

Passive skills

Passive skills for defences include:

NameStats
Defences with Shield
Shieldblock passive skill icon.png
40% increased Defences from Equipped Shield [1]
Elemental Resistance with Shields and Shield Defences
ShieldAttackDamage passive skill icon.png
+6% Elemental Resistances while holding a Shield
40% increased Defences from Equipped Shield [1]
Shield Block and Defences
Blockstr passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
25% increased Defences from Equipped Shield [1] [2]

40% increased Defences from Equipped Shield
+2% Chance to Block Attack Damage while holding a Shield [2]
Shield Block and Shield Defences
Blockstr passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
40% increased Defences from Equipped Shield [1]
Shield Damage and Defences
ShieldAttackDamage passive skill icon.png
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Shield Defences
Blockstr passive skill icon.png
40% increased Defences from Equipped Shield [1]
50% increased Defences from Equipped Shield [3] [4]
Command of the Elements
ShieldAttackDamage passive skill icon.png
Damage with Weapons Penetrates 4% Elemental Resistance
40% increased Defences from Equipped Shield
6% increased Attack Speed while holding a Shield
24% increased Elemental Damage with Attack Skills [1]
Defiance
Shieldwall passive skill icon.png
Attack Skills deal 24% increased Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
40% increased Defences from Equipped Shield [1]
Deflection
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage [1]
Precise Interception
Preciseinterception passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
60% increased Defences from Equipped Shield
Attack Skills deal 15% increased Damage while holding a Shield
6% increased Attack Speed while holding a Shield [1]
Retaliation
Retaliation passive skill icon.png
Attack Skills deal 20% increased Damage while holding a Shield
40% increased Defences from Equipped Shield
8% increased Attack Speed while holding a Shield [1]
Testudo
Barricade passive skill icon.png
+5% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 20 Life when you Block
60% increased Defences from Equipped Shield [1]

Related modifiers

This list does not include modifiers that affect energy shield, evasion rating and armour directly.

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
SubterraneanDelvePrefix1(4-6)% increased Global Defencesdefencesjewel 1000
abyss_jewel 1000
default 0

Note: Fossil exclusive mod (mod in domain "Delve") are mostly disabled to spawn on new item.

By mod tag

The following mods has the mod tag "defences" or "jewellery_defense"

Implicit

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
TormentSpiritEmbezzlerMonsterUnique1Area gives 50% less Life Recovery Speed (Hidden)
Area gives 50% less Mana Recovery Speed (Hidden)
Area gives 50% less Energy Shield Recovery Speed (Hidden)
default 1000
TormentSpiritSmugglerMonsterUnique150% of Maximum Life is added to Maximum Energy Shield (Hidden)default 1000
TormentSpiritShavronneMonsterUnique1Chaos Damage does not bypass Energy Shield (Hidden)
50% of Maximum Life is added to Maximum Energy Shield (Hidden)
default 1000
V2AddedArmourWhileStationaryCorrupted1ItemCorrupted1+(35-60) Armour while stationaryboots 1000
default 0
V2AddedArmourWhileStationaryCorrupted2ItemCorrupted31+(61-138) Armour while stationaryboots 1000
default 0
V2AddedArmourWhileStationaryCorrupted3ItemCorrupted75+(139-322) Armour while stationaryboots 500
default 0
V2AddedEvasionWhileMovingCorrupted1_ItemCorrupted1+(35-60) to Global Evasion Rating while movingboots 1000
default 0
V2AddedEvasionWhileMovingCorrupted2ItemCorrupted31+(61-138) to Global Evasion Rating while movingboots 1000
default 0
V2AddedEvasionWhileMovingCorrupted3ItemCorrupted75+(139-322) to Global Evasion Rating while movingboots 500
default 0
V2IncreasedEnergyShieldCorruptedItemCorrupted1(8-10)% increased maximum Energy Shieldbelt 1000
default 0
V2IncreasedMaximumEnergyShieldCorruptedItemCorrupted1(4-6)% increased maximum Energy Shieldarmour 1000
default 0
JewelImplicitEnergyShieldRechargeRateMiscUnique1(3-6)% increased Energy Shield Recharge Ratejewel 1
default 0

Prefix

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ShiningItem3+(1-3) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
GlimmeringItem11+(4-8) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
GlitteringItem17+(9-12) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
RadiatingItem29+(16-19) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
GlowingItem23+(13-15) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
SeethingItem42+(23-26) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
BlazingItem50+(27-31) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
PulsingItem35+(20-22) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
ScintillatingItem59+(32-37) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
IncandescentItem68+(38-43) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
ResplendentItem74+(44-47) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
default 0
DazzlingItem80+(48-51) to maximum Energy Shieldring 0
amulet 1000
belt 1000
default 0
GlowingItem23+(17-23) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
ShiningItem3+(3-5) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
GlimmeringItem11+(6-11) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
GlitteringItem17+(12-16) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
RadiatingItem29+(24-30) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
PulsingItem35+(31-38) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
SeethingItem43+(39-49) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
default 0
IncandescentItem69+(77-90) to maximum Energy Shieldhelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
BlazingItem51+(50-61) to maximum Energy Shieldgloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
ResplendentItem75+(91-100) to maximum Energy Shieldshield 0
helmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
ScintillatingItem60+(62-76) to maximum Energy Shieldhelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
ProtectiveItem3(11-28)% increased Energy Shieldint_armour 1000
default 0
Strong-WilledItem18(27-42)% increased Energy Shieldint_armour 1000
default 0
ResoluteItem30(43-55)% increased Energy Shieldint_armour 1000
default 0
FearlessItem44(56-67)% increased Energy Shieldint_armour 1000
default 0
DauntlessItem60(68-79)% increased Energy Shieldint_armour 1000
default 0
IndomitableItem72(80-91)% increased Energy Shieldint_armour 1000
default 0
UnassailableItem84(92-100)% increased Energy Shieldint_armour 1000
default 0
ReinforcedItem3(15-26)% increased Armourstr_armour 1000
default 0
GirdedItem72(80-91)% increased Armourstr_armour 1000
default 0
LayeredItem17(27-42)% increased Armourstr_armour 1000
default 0
ThickenedItem60(68-79)% increased Armourstr_armour 1000
default 0
ButtressedItem42(56-67)% increased Armourstr_armour 1000
default 0
ImpregnableItem84(92-100)% increased Armourstr_armour 1000
default 0
LobsteredItem29(43-55)% increased Armourstr_armour 1000
default 0
Ghost'sItem19(27-42)% increased Evasion Ratingdex_armour 1000
default 0
Shade'sItem3(15-26)% increased Evasion Ratingdex_armour 1000
default 0
Spectre'sItem30(43-55)% increased Evasion Ratingdex_armour 1000
default 0
Wraith'sItem44(56-67)% increased Evasion Ratingdex_armour 1000
default 0
Mirage'sItem84(92-100)% increased Evasion Ratingdex_armour 1000
default 0
Nightmare'sItem72(80-91)% increased Evasion Ratingdex_armour 1000
default 0
Phantasm'sItem60(68-79)% increased Evasion Ratingdex_armour 1000
default 0
Hummingbird'sItem78(39-42)% increased Evasion Rating
(16-17)% increased Stun and Block Recovery
dex_armour 1000
default 0
Armadillo'sItem29(21-26)% increased Armour
(10-11)% increased Stun and Block Recovery
str_armour 1000
default 0
Beetle'sItem1(6-13)% increased Armour
(6-7)% increased Stun and Block Recovery
str_armour 1000
default 0
Dragonfly'sItem60(33-38)% increased Evasion Rating
(14-15)% increased Stun and Block Recovery
dex_armour 1000
default 0
Butterfly'sItem30(21-26)% increased Evasion Rating
(10-11)% increased Stun and Block Recovery
dex_armour 1000
default 0
Moth'sItem19(14-20)% increased Evasion Rating
(8-9)% increased Stun and Block Recovery
dex_armour 1000
default 0
Rhino'sItem42(27-32)% increased Armour
(12-13)% increased Stun and Block Recovery
str_armour 1000
default 0
Mosquito'sItem2(6-13)% increased Evasion Rating
(6-7)% increased Stun and Block Recovery
dex_armour 1000
default 0
Wasp'sItem44(27-32)% increased Evasion Rating
(12-13)% increased Stun and Block Recovery
dex_armour 1000
default 0
Mammoth'sItem78(39-42)% increased Armour
(16-17)% increased Stun and Block Recovery
str_armour 1000
default 0
Crab'sItem17(14-20)% increased Armour
(8-9)% increased Stun and Block Recovery
str_armour 1000
default 0
Pixie'sItem2(6-13)% increased Armour and Energy Shield
(6-7)% increased Stun and Block Recovery
str_int_armour 1000
default 0
Elephant'sItem60(33-38)% increased Armour
(14-15)% increased Stun and Block Recovery
str_armour 1000
default 0
Boggart'sItem30(21-26)% increased Armour and Energy Shield
(10-11)% increased Stun and Block Recovery
str_int_armour 1000
default 0
Djinn'sItem60(33-38)% increased Armour and Energy Shield
(14-15)% increased Stun and Block Recovery
str_int_armour 1000
default 0
Gremlin'sItem19(14-20)% increased Armour and Energy Shield
(8-9)% increased Stun and Block Recovery
str_int_armour 1000
default 0
Naga'sItem44(27-32)% increased Armour and Energy Shield
(12-13)% increased Stun and Block Recovery
str_int_armour 1000
default 0
Crab'sItem19(14-20)% increased Armour and Evasion
(8-9)% increased Stun and Block Recovery
str_dex_armour 1000
default 0
Armadillo'sItem30(21-26)% increased Armour and Evasion
(10-11)% increased Stun and Block Recovery
str_dex_armour 1000
default 0
Elephant'sItem60(33-38)% increased Armour and Evasion
(14-15)% increased Stun and Block Recovery
str_dex_armour 1000
default 0
Seraphim'sItem78(39-42)% increased Armour and Energy Shield
(16-17)% increased Stun and Block Recovery
str_int_armour 1000
default 0
Rhino'sItem44(27-32)% increased Armour and Evasion
(12-13)% increased Stun and Block Recovery
str_dex_armour 1000
default 0
Mammoth'sItem78(39-42)% increased Armour and Evasion
(16-17)% increased Stun and Block Recovery
str_dex_armour 1000
default 0
Mosquito'sItem2(6-13)% increased Evasion and Energy Shield
(6-7)% increased Stun and Block Recovery
dex_int_armour 1000
default 0
Beetle'sItem2(6-13)% increased Armour and Evasion
(6-7)% increased Stun and Block Recovery
str_dex_armour 1000
default 0
Moth'sItem19(14-20)% increased Evasion and Energy Shield
(8-9)% increased Stun and Block Recovery
dex_int_armour 1000
default 0
Wasp'sItem44(27-32)% increased Evasion and Energy Shield
(12-13)% increased Stun and Block Recovery
dex_int_armour 1000
default 0
Butterfly'sItem30(21-26)% increased Evasion and Energy Shield
(10-11)% increased Stun and Block Recovery
dex_int_armour 1000
default 0
Dragonfly'sItem60(33-38)% increased Evasion and Energy Shield
(14-15)% increased Stun and Block Recovery
dex_int_armour 1000
default 0
InfusedItem44(56-67)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
InterpolatedItem72(80-91)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
InculcatedItem60(68-79)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
IngrainedItem19(27-42)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
InfixedItem3(15-26)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
InspiredItem84(92-100)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
Hummingbird'sItem78(39-42)% increased Evasion and Energy Shield
(16-17)% increased Stun and Block Recovery
dex_int_armour 1000
default 0
InstilledItem30(43-55)% increased Armour and Energy Shieldstr_int_armour 1000
default 0
Mosquito'sItem2(6-13)% increased Armour, Evasion and Energy Shield
(6-7)% increased Stun and Block Recovery
str_dex_int_armour 1000
default 0
Butterfly'sItem30(21-26)% increased Armour, Evasion and Energy Shield
(10-11)% increased Stun and Block Recovery
str_dex_int_armour 1000
default 0
Moth'sItem19(14-20)% increased Armour, Evasion and Energy Shield
(8-9)% increased Stun and Block Recovery
str_dex_int_armour 1000
default 0
Hummingbird'sItem78(39-42)% increased Armour, Evasion and Energy Shield
(16-17)% increased Stun and Block Recovery
str_dex_int_armour 1000
default 0
Dragonfly'sItem60(33-38)% increased Armour, Evasion and Energy Shield
(14-15)% increased Stun and Block Recovery
str_dex_int_armour 1000
default 0
Wasp'sItem44(27-32)% increased Armour, Evasion and Energy Shield
(12-13)% increased Stun and Block Recovery
str_dex_int_armour 1000
default 0
Brawler'sItem19(27-42)% increased Armour and Evasionstr_dex_armour 1000
default 0
Legend'sItem84(92-100)% increased Armour and Evasionstr_dex_armour 1000
default 0
Hero'sItem72(80-91)% increased Armour and Evasionstr_dex_armour 1000
default 0
LayeredItem18(5-7)% increased Armouramulet 1000
default 0
LobsteredItem30(8-10)% increased Armouramulet 1000
default 0
ReinforcedItem2(2-4)% increased Armouramulet 1000
default 0
ButtressedItem42(11-13)% increased Armouramulet 1000
default 0
ThickenedItem56(14-16)% increased Armouramulet 1000
default 0
GirdedItem70(17-19)% increased Armouramulet 1000
default 0
AgileItem2(2-4)% increased Evasion Ratingamulet 1000
default 0
Dancer'sItem19(5-7)% increased Evasion Ratingamulet 1000
default 0
Acrobat'sItem30(8-10)% increased Evasion Ratingamulet 1000
default 0
FleetItem42(11-13)% increased Evasion Ratingamulet 1000
default 0
BlurredItem56(14-16)% increased Evasion Ratingamulet 1000
default 0
VaporousItem77(20-22)% increased Evasion Ratingamulet 1000
default 0
PhasedItem70(17-19)% increased Evasion Ratingamulet 1000
default 0
Strong-WilledItem18(5-7)% increased maximum Energy Shieldamulet 1000
default 0
ProtectiveItem3(2-4)% increased maximum Energy Shieldamulet 1000
default 0
ResoluteItem30(8-10)% increased maximum Energy Shieldamulet 1000
default 0
FearlessItem42(11-13)% increased maximum Energy Shieldamulet 1000
default 0
DauntlessItem56(14-16)% increased maximum Energy Shieldamulet 1000
default 0
IndomitableItem70(17-19)% increased maximum Energy Shieldamulet 1000
default 0
UnassailableItem77(20-22)% increased maximum Energy Shieldamulet 1000
default 0
ImpregnableItem77(20-22)% increased Armouramulet 1000
default 0
AgileItem1+(3-10) to Evasion Ratingring 1000
default 0
Dancer'sItem18+(11-35) to Evasion Ratingring 1000
default 0
Acrobat'sItem29+(36-60) to Evasion Ratingring 1000
default 0
FleetItem42+(61-80) to Evasion Ratingring 1000
default 0
PhasedItem72+(121-150) to Evasion Ratingring 1000
default 0
BlurredItem58+(81-120) to Evasion Ratingring 1000
default 0
VaporousItem84+(151-170) to Evasion Ratingring 1000
default 0
AgileItem1+(3-10) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
default 0
Dancer'sItem18+(11-35) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
default 0
FleetItem42+(61-138) to Evasion Ratingboots 0
gloves 0
dex_armour 1000
str_dex_int_armour 166
default 0
PhasedItem70+(323-400) to Evasion Ratingboots 0
gloves 0
helmet 0
dex_armour 1000
str_dex_int_armour 166
default 0
BlurredItem56+(139-322) to Evasion Ratingboots 0
gloves 0
helmet 0
dex_armour 1000
str_dex_int_armour 166
default 0
LacqueredItem1+(3-10) to Armourbelt 1000
default 0
StuddedItem18+(11-35) to Armourbelt 1000
default 0
RibbedItem30+(36-60) to Armourbelt 1000
default 0
FortifiedItem44+(61-138) to Armourbelt 1000
default 0
PlatedItem57+(139-322) to Armourbelt 1000
default 0
Acrobat'sItem29+(36-60) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
default 0
EncasedItem83+(401-460) to Armourbelt 1000
default 0
CarapacedItem71+(323-400) to Armourbelt 1000
default 0
LacqueredItem1+(3-10) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
StuddedItem18+(11-35) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
RibbedItem30+(36-60) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
FortifiedItem46+(61-138) to Armourboots 0
gloves 0
str_armour 1000
str_dex_int_armour 166
default 0
PlatedItem59+(139-322) to Armourboots 0
gloves 0
helmet 0
str_armour 1000
str_dex_int_armour 166
default 0
CarapacedItem73+(323-400) to Armourboots 0
gloves 0
helmet 0
str_armour 1000
str_dex_int_armour 166
default 0
Scrapper'sItem3(15-26)% increased Armour and Evasionstr_dex_armour 1000
default 0
Gladiator'sItem44(56-67)% increased Armour and Evasionstr_dex_armour 1000
default 0
Fencer'sItem30(43-55)% increased Armour and Evasionstr_dex_armour 1000
default 0
Duelist'sItem60(68-79)% increased Armour and Evasionstr_dex_armour 1000
default 0
ShadowyItem3(15-26)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
UnworldlyItem30(43-55)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
EtherealItem19(27-42)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
EphemeralItem44(56-67)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
EvanescentItem60(68-79)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
UnrealItem72(80-91)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
IllusoryItem84(92-100)% increased Evasion and Energy Shielddex_int_armour 1000
default 0
ShadowyItem3(27-42)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
default 0
EtherealItem19(43-55)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
default 0
UnworldlyItem30(56-67)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
default 0
EphemeralItem44(68-79)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
default 0
EvanescentItem60(80-91)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
default 0
UnrealItem72(92-100)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
default 0
Pixie'sItem3(6-13)% increased Energy Shield
(6-7)% increased Stun and Block Recovery
int_armour 1000
default 0
Gremlin'sItem18(14-20)% increased Energy Shield
(8-9)% increased Stun and Block Recovery
int_armour 1000
default 0
Boggart'sItem30(21-26)% increased Energy Shield
(10-11)% increased Stun and Block Recovery
int_armour 1000
default 0
Naga'sItem44(27-32)% increased Energy Shield
(12-13)% increased Stun and Block Recovery
int_armour 1000
default 0
Djinn'sItem60(33-38)% increased Energy Shield
(14-15)% increased Stun and Block Recovery
int_armour 1000
default 0
Seraphim'sItem78(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
int_armour 1000
default 0
PlatedMonster140% increased Armournot_str 0
default 1000
ShimmeringMonster1100% increased maximum Energy Shieldnot_int 0
default 1000
Energy Shield AuraMonster1230% of Maximum Life is added to Maximum Energy Shield (Hidden)magic 0
lots_of_life 1
default 500
ShimmeringMisc1(6-8)% increased maximum Energy Shieldnot_int 0
default 500
ArmouredMisc1(14-18)% increased Armournot_str 0
default 500
EvasiveMisc1(14-18)% increased Evasion Ratingnot_dex 0
default 500
SereneMisc1(4-6)% faster start of Energy Shield Rechargenot_int 0
default 500
FeveredMisc1(6-8)% increased Energy Shield Recharge Ratenot_int 0
default 500
ReliableItem45(25-30)% increased Armour
+2% Chance to Block
str_shield 1000
default 0
UnfailingItem78(31-36)% increased Armour
+3% Chance to Block
str_shield 1000
default 0
SuppleItem1+(3-7) to Armour
+(3-7) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
PliantItem18+(9-25) to Armour
+(9-25) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
FlexibleItem30+(27-45) to Armour
+(27-45) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
DurableItem46+(46-103) to Armour
+(46-103) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
SturdyItem69+(105-241) to Armour
+(105-241) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
ResilientItem73+(243-300) to Armour
+(243-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
BlessedItem1+(3-7) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
AnointedItem18+(9-25) to Armour
+(9-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
SanctifiedItem30+(27-45) to Armour
+(18-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
HallowedItem46+(46-103) to Armour
+(30-36) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
default 0
BeatifiedItem69+(105-241) to Armour
+(58-67) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
ConsecratedItem73+(243-300) to Armour
+(69-75) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Will-o-wisp'sItem1+(3-7) to Evasion Rating
+(3-4) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
default 0
Nymph'sItem18+(9-25) to Evasion Rating
+(9-12) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
default 0
Sylph'sItem30+(27-45) to Evasion Rating
+(18-22) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
default 0
Cherub'sItem46+(46-103) to Evasion Rating
+(30-36) to maximum Energy Shield
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Spirit'sItem69+(105-241) to Evasion Rating
+(58-67) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Eidolon'sItem73+(243-300) to Evasion Rating
+(69-75) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Oyster'sItem30+(14-20) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin'sItem46+(21-42) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus'sItem62+(43-95) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile'sItem78+(96-120) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0
Flea'sItem30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Fawn'sItem46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ram'sItem62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ibex'sItem78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
Monk'sItem30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Prior'sItem46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Abbot'sItem62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Exarch'sItem78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
UnfalteringItem86(101-110)% increased Energy Shieldstr_armour 0
str_dex_armour 0
str_int_armour 0
dex_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
ImpenetrableItem86(101-110)% increased Armourint_armour 0
str_dex_armour 0
str_int_armour 0
dex_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Illusion'sItem86(101-110)% increased Evasion Ratingint_armour 0
str_dex_armour 0
str_int_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
InterpermeatedItem86(101-110)% increased Armour and Energy Shieldint_armour 0
str_dex_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Victor'sItem86(101-110)% increased Armour and Evasionint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
IncorporealItem86(101-110)% increased Evasion and Energy Shieldint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
IncorporealItem85(101-110)% increased Armour, Evasion and Energy Shieldint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
dex_int_armour 0
body_armour 1000
default 0
EnvelopedItem86+(461-540) to Armourbelt 1000
default 0
CaptivatingAbyss Jewel1Regenerate (2-4) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
BeautifulAbyss Jewel30Regenerate (5-8) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
BreathtakingAbyss Jewel60Regenerate (9-12) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
LacqueredAbyss Jewel1+(36-60) to Armourdefault 600
FortifiedAbyss Jewel40+(61-100) to Armourdefault 600
CarapacedAbyss Jewel75+(101-180) to Armourdefault 300
AgileAbyss Jewel1+(36-60) to Evasion Ratingdefault 600
FleetAbyss Jewel40+(61-100) to Evasion Ratingdefault 600
VaporousAbyss Jewel75+(101-180) to Evasion Ratingdefault 300
ShiningAbyss Jewel1+(21-25) to maximum Energy Shielddefault 600
SeethingAbyss Jewel40+(26-30) to maximum Energy Shielddefault 600
IncandescentAbyss Jewel75+(31-35) to maximum Energy Shielddefault 600
ResplendentAbyss Jewel83+(36-40) to maximum Energy Shielddefault 300
EldritchItem68+(500-650) Armour if you've Blocked Recentlyshield_elder 800
default 0
EldritchItem75+(651-800) Armour if you've Blocked Recentlyshield_elder 800
default 0
SubterraneanDelve1(4-6)% increased Global Defencesjewel 1000
abyss_jewel 1000
default 0
ChosenCrafted60(12-14)% increased Armour and Evasion
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour and Evasion
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
ChosenCrafted60(12-14)% increased Evasion Rating
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
ChosenCrafted72(15-17)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
ChosenCrafted81(18-21)% increased Evasion Rating
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
ChosenCrafted60(12-14)% increased Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour, Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour, Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
ChosenCrafted60+(105-150) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
ChosenCrafted72+(151-213) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
ChosenCrafted81+(214-285) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
ChosenCrafted60+(105-150) to Armour
+(11-15) to maximum Energy Shield
belt 1000
default 0
ChosenCrafted72+(151-213) to Armour
+(16-20) to maximum Energy Shield
belt 1000
default 0
ChosenCrafted81+(214-285) to Armour
+(21-25) to maximum Energy Shield
belt 1000
default 0
ChosenCrafted60+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 1000
quiver 1000
default 0
ChosenCrafted72+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 1000
quiver 1000
default 0
ChosenCrafted81+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Gravicius'Crafted60Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Gravicius'Crafted72Gain (7-8)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Gravicius'Crafted81Gain (9-10)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Acolyte'sItem30+(8-10) to maximum Energy Shield
+(11-15) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Deacon'sItem46+(11-15) to maximum Energy Shield
+(16-19) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Priest'sItem62+(16-25) to maximum Energy Shield
+(20-22) to maximum Mana
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Bishop'sItem78+(26-30) to maximum Energy Shield
+(23-25) to maximum Mana
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
ChosenCrafted60(12-14)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour and Evasion
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour and Evasion
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
ChosenCrafted60(12-14)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
ChosenCrafted72(15-17)% increased Evasion Rating
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
ChosenCrafted81(18-21)% increased Evasion Rating
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
ChosenCrafted60(12-14)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour, Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour, Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
ChosenCrafted60(12-14)% increased Evasion Rating
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
ChosenCrafted72(15-17)% increased Evasion Rating
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
ChosenCrafted81(18-21)% increased Evasion Rating
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
ChosenCrafted60(12-14)% increased Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
ChosenCrafted60(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
ChosenCrafted72(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
ChosenCrafted81(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Crusader'sItem7510% increased Maximum total Recovery per second from Energy Shield Leechgloves_crusader 250
default 0
Redeemer'sItem68(16-20)% faster start of Energy Shield Rechargeshield_eyrie 500
default 0
Redeemer'sItem75(21-25)% faster start of Energy Shield Rechargeshield_eyrie 500
default 0
Redeemer'sItem80(26-30)% faster start of Energy Shield Rechargeshield_eyrie 500
default 0
Crusader'sItem68(7-9)% increased maximum Energy Shieldbelt_crusader 500
ring_crusader 500
default 0
Crusader'sItem78(10-12)% increased maximum Energy Shieldbelt_crusader 500
ring_crusader 500
default 0
Crusader'sItem82(13-15)% increased maximum Energy Shieldbelt_crusader 500
ring_crusader 500
default 0
Warlord'sItem68(7-9)% increased Armourbelt_adjudicator 500
ring_adjudicator 500
default 0
Warlord'sItem78(10-12)% increased Armourbelt_adjudicator 500
ring_adjudicator 500
default 0
Warlord'sItem82(13-15)% increased Armourbelt_adjudicator 500
ring_adjudicator 500
default 0
Redeemer'sItem68(7-9)% increased Evasion Ratingbelt_eyrie 500
ring_eyrie 500
default 0
Redeemer'sItem78(10-12)% increased Evasion Ratingbelt_eyrie 500
ring_eyrie 500
default 0
Redeemer'sItem82(13-15)% increased Evasion Ratingbelt_eyrie 500
ring_eyrie 500
default 0
Crusader'sItem68(0.2-0.4)% of Lightning Damage Leeched as Energy Shieldamulet_crusader 500
default 0
Crusader'sItem68(15-25)% increased Maximum total Recovery per second from Energy Shield Leechamulet_crusader 250
default 0
Warlord'sItem68(0.2-0.4)% of Fire Damage Leeched as Energy Shieldamulet_adjudicator 500
default 0
Redeemer'sItem68(0.2-0.4)% of Cold Damage Leeched as Energy Shieldamulet_eyrie 500
default 0
EldritchItem75(11-20)% chance to Defend with Double Armourbelt_elder 400
default 0
EldritchItem80(21-30)% chance to Defend with Double Armourbelt_elder 400
default 0
The Shaper'sItem75(21-25)% increased Energy Shield from Body Armourbelt_shaper 400
default 0
The Shaper'sItem80(26-30)% increased Energy Shield from Body Armourbelt_shaper 400
default 0
NotableAffliction Jewel11 Added Passive Skill is Veteran Defenderaffliction_attack_damage_while_h 600
affliction_attack_damage_while_h 600
default 0
NotableAffliction Jewel501 Added Passive Skill is Battle-Hardenedaffliction_physical_damage 232
affliction_armour 696
affliction_evasion 658
default 0
NotableAffliction Jewel681 Added Passive Skill is Warning Callaffliction_warcry_buff_effect 327
default 0
NotableAffliction Jewel11 Added Passive Skill is Storm Drinkeraffliction_lightning_damage 727
default 0
NotableAffliction Jewel681 Added Passive Skill is Brush with Deathaffliction_damage_over_time_mult 222
affliction_damage_over_time_mult 222
affliction_cold_damage_over_time 178
affliction_cold_damage_over_time 178
affliction_physical_damage_over_ 129
affliction_physical_damage_over_ 129
affliction_fire_damage_over_time 137
affliction_fire_damage_over_time 137
affliction_chaos_damage_over_tim 130
affliction_chaos_damage_over_tim 130
affliction_maximum_life 146
affliction_maximum_energy_shield 189
default 0
NotableAffliction Jewel501 Added Passive Skill is Vile Reinvigorationaffliction_damage_over_time_mult 593
affliction_damage_over_time_mult 593
affliction_cold_damage_over_time 475
affliction_cold_damage_over_time 475
affliction_physical_damage_over_ 343
affliction_physical_damage_over_ 343
affliction_fire_damage_over_time 366
affliction_fire_damage_over_time 366
affliction_chaos_damage_over_tim 348
affliction_chaos_damage_over_tim 348
affliction_maximum_energy_shield 505
default 0
NotableAffliction Jewel501 Added Passive Skill is Dark Discourseaffliction_curse_effect 471
default 0
NotableAffliction Jewel501 Added Passive Skill is Sublime Sensationaffliction_maximum_life 390
affliction_maximum_energy_shield 505
default 0
NotableAffliction Jewel501 Added Passive Skill is Peace Amidst Chaosaffliction_maximum_life 390
default 0
NotableAffliction Jewel681 Added Passive Skill is Stubborn Studentaffliction_maximum_mana 175
affliction_armour 261
default 0
NotableAffliction Jewel11 Added Passive Skill is Savour the Momentaffliction_maximum_energy_shield 1011
default 0
NotableAffliction Jewel501 Added Passive Skill is Energy From Naughtaffliction_maximum_energy_shield 505
default 0
NotableAffliction Jewel751 Added Passive Skill is Will Shaperaffliction_maximum_energy_shield 63
affliction_maximum_mana 58
default 0
NotableAffliction Jewel11 Added Passive Skill is Spring Backaffliction_maximum_energy_shield 1011
default 0
NotableAffliction Jewel681 Added Passive Skill is Conservation of Energyaffliction_maximum_energy_shield 189
default 0
NotableAffliction Jewel681 Added Passive Skill is Heart of Ironaffliction_maximum_life 146
affliction_armour 261
default 0
NotableAffliction Jewel751 Added Passive Skill is Prismatic Carapaceaffliction_armour 87
affliction_lightning_resistance 86
affliction_cold_resistance 86
affliction_fire_resistance 82
default 0
NotableAffliction Jewel501 Added Passive Skill is Militarismaffliction_armour 696
default 0
NotableAffliction Jewel11 Added Passive Skill is Second Skinaffliction_armour 1391
affliction_chance_to_block 750
default 0
NotableAffliction Jewel501 Added Passive Skill is Dragon Hunteraffliction_armour 696
affliction_fire_resistance 658
default 0
NotableAffliction Jewel681 Added Passive Skill is Enduring Composureaffliction_armour 261
default 0
NotableAffliction Jewel751 Added Passive Skill is Prismatic Danceaffliction_evasion 82
affliction_lightning_resistance 86
affliction_cold_resistance 86
affliction_fire_resistance 82
default 0
NotableAffliction Jewel501 Added Passive Skill is Natural Vigouraffliction_evasion 658
affliction_maximum_life 390
default 0
NotableAffliction Jewel11 Added Passive Skill is Untouchableaffliction_evasion 1315
affliction_chance_to_dodge_attac 1477
affliction_chance_to_dodge_attac 1477
default 0
NotableAffliction Jewel501 Added Passive Skill is Shifting Shadowaffliction_evasion 658
default 0
NotableAffliction Jewel11 Added Passive Skill is Readinessaffliction_evasion 1315
default 0
NotableAffliction Jewel11 Added Passive Skill is Mystical Wardaffliction_chance_to_block 750
affliction_maximum_energy_shield 1011
default 0
NotableAffliction Jewel501 Added Passive Skill is One with the Shieldaffliction_chance_to_block 375
default 0
NotableAffliction Jewel681 Added Passive Skill is Blacksmithaffliction_fire_resistance 247
affliction_armour 261
default 0
NotableAffliction Jewel681 Added Passive Skill is Pure Aptitudeaffliction_lightning_resistance 257
affliction_aura_effect 180
default 0
NotableAffliction Jewel681 Added Passive Skill is Rot-Resistantaffliction_chaos_resistance 439
default 0
ShiningAffliction Jewel1Added Small Passive Skills also grant: +(4-5) to Maximum Energy Shieldexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
GlimmeringAffliction Jewel68Added Small Passive Skills also grant: +(6-9) to Maximum Energy Shieldexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
GlowingAffliction Jewel84Added Small Passive Skills also grant: +(10-12) to Maximum Energy Shieldexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
LacqueredAffliction Jewel1Added Small Passive Skills also grant: +(11-20) to Armourexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
StuddedAffliction Jewel68Added Small Passive Skills also grant: +(21-30) to Armourexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
RibbedAffliction Jewel84Added Small Passive Skills also grant: +(31-40) to Armourexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
AgileAffliction Jewel1Added Small Passive Skills also grant: +(11-20) to Evasionexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
Dancer'sAffliction Jewel68Added Small Passive Skills also grant: +(21-30) to Evasionexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
Acrobat'sAffliction Jewel84Added Small Passive Skills also grant: +(31-40) to Evasionexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
ShiningAffliction Jewel1Added Small Passive Skills also grant: +(4-5) to Maximum Energy Shieldexpansion_jewel_small 500
default 0
GlimmeringAffliction Jewel68Added Small Passive Skills also grant: +(6-9) to Maximum Energy Shieldexpansion_jewel_small 400
default 0
GlowingAffliction Jewel73Added Small Passive Skills also grant: +(10-12) to Maximum Energy Shieldexpansion_jewel_small 300
default 0
RadiatingAffliction Jewel78Added Small Passive Skills also grant: +(13-16) to Maximum Energy Shieldexpansion_jewel_small 200
default 0
PulsingAffliction Jewel84Added Small Passive Skills also grant: +(17-20) to Maximum Energy Shieldexpansion_jewel_small 100
default 0
LacqueredAffliction Jewel1Added Small Passive Skills also grant: +(11-20) to Armourexpansion_jewel_small 500
default 0
StuddedAffliction Jewel68Added Small Passive Skills also grant: +(21-30) to Armourexpansion_jewel_small 400
default 0
RibbedAffliction Jewel73Added Small Passive Skills also grant: +(31-40) to Armourexpansion_jewel_small 300
default 0
FortifiedAffliction Jewel78Added Small Passive Skills also grant: +(41-53) to Armourexpansion_jewel_small 200
default 0
PlatedAffliction Jewel84Added Small Passive Skills also grant: +(54-66) to Armourexpansion_jewel_small 100
default 0
AgileAffliction Jewel1Added Small Passive Skills also grant: +(11-20) to Evasionexpansion_jewel_small 500
default 0
Dancer'sAffliction Jewel68Added Small Passive Skills also grant: +(21-30) to Evasionexpansion_jewel_small 400
default 0
Acrobat'sAffliction Jewel73Added Small Passive Skills also grant: +(31-40) to Evasionexpansion_jewel_small 300
default 0
FleetAffliction Jewel78Added Small Passive Skills also grant: +(41-53) to Evasionexpansion_jewel_small 200
default 0
BlurredAffliction Jewel84Added Small Passive Skills also grant: +(54-66) to Evasionexpansion_jewel_small 100
default 0
Redeemer'sItem68(15-20)% faster start of Energy Shield Rechargering_eyrie 500
default 0
Redeemer'sItem75(20-24)% faster start of Energy Shield Rechargering_eyrie 500
default 0
NotableAffliction Jewel681 Added Passive Skill is Summer Commanderaffliction_aura_effect 180
affliction_fire_resistance 247
default 0

Suffix

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of EvasionMonster140% increased Evasion Ratingnot_dex 0
default 1000
of Iron SkinFlask6(60-100)% increased Armour during Flask effectdefault 1000
of ReflexesFlask8(60-100)% increased Evasion Rating during Flask effectdefault 1000
of SmotheringArea115% increased Quantity of Items found in this Area
Players have 20% less Recovery Rate of Life and Energy Shield
secret_area 500
default 0
of FocusMisc1+(2-3) Energy Shield gained for each Enemy hit by your Attacksnot_int 0
default 500
of VibranceItem25Regenerate 0.6% of Energy Shield per secondweapon 0
quiver 0
shield 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 2000
dex_int_armour 1000
str_int_armour 1000
str_dex_int_armour 660
default 0
of ExuberanceItem85Regenerate 1% of Energy Shield per secondweapon 0
quiver 0
shield 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of SmotheringArea116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Players have 20% less Recovery Rate of Life and Energy Shield
low_tier_map 750
default 0
of SmotheringArea116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Players have 40% less Recovery Rate of Life and Energy Shield
mid_tier_map 750
default 0
of SmotheringArea116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Players have 60% less Recovery Rate of Life and Energy Shield
top_tier_map 750
default 0
of StasisArea116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
+6% Monster pack size
Players cannot Regenerate Life, Mana or Energy Shield
mid_tier_map 300
top_tier_map 600
default 0
of RustArea113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Players have 20% reduced Chance to Block
Players have 20% less Armour
low_tier_map 800
default 0
of RustArea113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Players have 30% reduced Chance to Block
Players have 25% less Armour
mid_tier_map 800
default 0
of RustArea113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Players have 40% reduced Chance to Block
Players have 30% less Armour
top_tier_map 800
default 0
of the GuardianAbyss Jewel1(20-30)% increased Armour if you haven't Killed Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of ManeuveringAbyss Jewel1(25-35)% increased Evasion Rating while movingabyss_jewel_melee 500
abyss_jewel_ranged 1000
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of ShapingItem68Recover (3-4)% of Energy Shield on Killbody_armour_shaper 800
default 0
of ShapingItem75Recover (5-6)% of Energy Shield on Killbody_armour_shaper 800
default 0
of the ElderItem68+(2-3)% chance to Evade Attack Hitsring_elder 800
default 0
of ShapingItem68(10-15)% increased Energy Shield Recovery ratebelt_shaper 800
default 0
of ShapingItem75(16-20)% increased Energy Shield Recovery ratebelt_shaper 800
default 0
of ShapingItem68Recover (3-5)% of Energy Shield when you Blockshield_shaper 800
default 0
of ShapingItem68Enemies have 20% reduced Evasion if you have Hit them Recentlyclaw_shaper 1000
default 0
of the UndergroundDelve1+500 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
sceptre 1600
mace 1600
axe 1600
sword 1600
default 0
of the UndergroundDelve1+1000 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
staff 1600
mace 1600
axe 1600
sword 1600
default 0
of the UndergroundDelve1+500 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
axe 1600
sword 1600
dagger 1600
claw 1600
default 0
of the UndergroundDelve1+1000 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
axe 1600
sword 1600
bow 1600
default 0
of the UndergroundDelve1Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
dagger 1600
claw 1600
wand 1600
sceptre 1600
default 0
of the UndergroundDelve1Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
staff 2000
default 0
of the UndergroundDelve1(20-30)% increased Energy Shield from Body Armourabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundDelve120% chance to Defend with Double Armourabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundDelve1+(1-2)% chance to Evade Attack Hitsabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundDelve1+(250-300) to Armour if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the UndergroundDelve1+(250-300) to Evasion Rating if Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the UndergroundDelve1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the OrderCrafted60Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the OrderCrafted72Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the OrderCrafted81Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the OrderCrafted60Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the OrderCrafted72Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the OrderCrafted81Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the UndergroundDelve1Regenerate 1% of Energy Shield per secondabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the UndergroundDelve10.3% of Spell Damage Leeched as Energy Shieldabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the UndergroundDelve1(25-50)% increased Global Evasion Rating when on Full Lifeabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
of the UndergroundDelve1(10-20)% chance to Defend with Double Armourabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0
of DrainingFlask100.4% of Spell Damage Leeched as Energy Shield during Flask effectlife_flask 0
default 1000
of RedemptionItem75+(2-4)% chance to Evade Attack Hitsgloves_eyrie 250
default 0
of the CrusadeItem75Regenerate (1-1.5)% of Energy Shield per secondhelmet_crusader 250
default 0
of the CrusadeItem68Recover (3-4)% of Energy Shield on Killbody_armour_crusader 500
default 0
of the CrusadeItem80Recover (5-6)% of Energy Shield on Killbody_armour_crusader 500
default 0
of the CrusadeItem68(8-11)% increased Energy Shield Recovery ratebody_armour_crusader 500
default 0
of the CrusadeItem80(12-15)% increased Energy Shield Recovery ratebody_armour_crusader 500
default 0
of the CrusadeItem68Recover (3-5)% of Energy Shield when you Blockshield_crusader 250
default 0
of the CrusadeItem75Regenerate (1.5-2.5)% of Energy Shield per secondshield_crusader 250
amulet_crusader 250
default 0
of RedemptionItem75+(3-5)% chance to Evade Attack Hitsshield_eyrie 250
amulet_eyrie 250
default 0
of the CrusadeItem68(10-15)% increased Energy Shield Recovery ratebelt_crusader 250
default 0
of the CrusadeItem75(16-20)% increased Energy Shield Recovery ratebelt_crusader 250
default 0
of SmotheringArea6915% increased Quantity of Items found in this Area
Found Items have a (1-3)% chance to drop Corrupted in Area
Area contains 2 additional packs of Corrupted Vaal Monsters
Players have 40% less Recovery Rate of Life and Energy Shield
secret_area 500
default 0
of SignificanceAffliction Jewel501 Added Passive Skill is Thaumophageaffliction_spell_damage 750
default 0
of SignificanceAffliction Jewel501 Added Passive Skill is Essence Rushaffliction_spell_damage 750
default 0
of SignificanceAffliction Jewel681 Added Passive Skill is Sap Psycheaffliction_spell_damage 281
default 0
of SmotheringHeist Area1Players have 20% less Recovery Rate of Life and Energy Shielddefault 750
of SmotheringHeist Area73Players have 40% less Recovery Rate of Life and Energy Shielddefault 750
of SmotheringHeist Area78Players have 60% less Recovery Rate of Life and Energy Shielddefault 750
of StasisHeist Area73Players cannot Regenerate Life, Mana or Energy Shielddefault 300
of RustHeist Area46Players have 10% reduced Chance to Block
Players have 15% less Armour
default 800
of RustHeist Area68Players have 20% reduced Chance to Block
Players have 20% less Armour
default 800
of RustHeist Area73Players have 30% reduced Chance to Block
Players have 25% less Armour
default 800
of RustHeist Area78Players have 40% reduced Chance to Block
Players have 30% less Armour
default 800

References

  1. Mark_GGG (March 13, 2013). "Increased Shield Defenses?". Official Path of Exile Forums. Retrieved July 19, 2013.
  2. Mark_GGG (May 13, 2014). "Increased Defenses from Shield". Official Path of Exile Forums. Retrieved September 18, 2020.