Death and Taxes Necropolis MapMap Level: 75 Map Tier: 10 Guild Character: p Item Quantity: +150%Unique Boss deals (30-35)% increased Damage Unique Boss has (25-30)% increased Attack and Cast Speed Unique Boss gives 20000% increased ExperienceSo the raiders danced, leading their foe ever west, towards certain death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Acquisition DROP DISABLEDVendor Prices
Death and Taxes (Original) is a legacy variant of the current Death and TaxesDeath and Taxes Necropolis MapMap Level: 83 Map Tier: 16 Guild Character: ¿ Item Quantity: +150%Unique Boss deals (30-35)% increased Damage Unique Boss has (25-30)% increased Attack and Cast Speed Unique Boss gives 20000% increased Experience Unique Boss drops (12-20) additional Currency ItemsSo the raiders danced, leading their foe ever west, towards certain death.Travel to this Map by using it in a personal Map Device. Maps can only be used once. map. Using the legacy variant would open a portal to the map area that have the same setup with the current variant, but retained the map area level of the legacy item.
The map is a unique variant of Necropolis MapNecropolis MapMap Level: 75 Map Tier: 10 Guild Character: (Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
The Death and Taxes boss visuals have been improved, and it now has more life, uses new skills, moves more quickly and will transition phases more rapidly. It will no longer target non-player characters (such as minions) during phase transitions. Fewer extra monsters spawn during the fight. The boss now always drops map-related currency on death. We have more extensive changes planned for this map.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground Cemetery MapMap Level: (73-79) Map Tier: 12 Guild Character: Ð Item Quantity: +100% Item Rarity: +100%Monster Level: (73-79) Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 Flask Charges recovered every 3 secondsSome dead have long envied the living. When given the chance, they take from us what they can. So we offer our suffrage. In return, they give only suffering.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.) now instead rely on the variable tier.
The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the Death and Taxes map mods. These changes can be obtained on existing items by using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack..
The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The Death and Taxes unique map can no longer spawn Perandus Chests or Cadiro, as they were capable of spawning on areas the boss needed to go to in order for the map to be completed.