Consider helping out in updating the wiki for 3.10.0 - see Path of Exile Wiki:To-do list/3.10.0.

Updates based on the current game data have begun.

Death and Taxes (Original)

From Path of Exile Wiki
Jump to: navigation, search
Death and Taxes
Necropolis Map
Map Level: 75
Map Tier: 10
Guild Character: p
Item Quantity: +150%
Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
So the raiders danced,
leading their foe ever west,
towards certain death.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Death and Taxes inventory icon.png
Acquisition
DROP DISABLED
Purchase Costs
Unique4x Exalted Orb
Sell Price
10x Alchemy Shard
Miscellaneous
Item class: Maps
Death and Taxes
Map area, Unique Map area
No Waypoint
IdMapTier10_1Unique
Act11
Area level75
Area type tagsdungeon
Tagsindoors_area, unique_map, map, limited_tempests, no_monster_packs, no_leaguestone, old_map_series
Maps loading screen.png

Death and Taxes (Original) is a legacy variant of the current Death and TaxesDeath and Taxes
Necropolis Map
Map Level: 82
Map Tier: 15
Guild Character: ¿
Item Quantity: +150%
Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12-20) additional Currency Items
So the raiders danced,
leading their foe ever west,
towards certain death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
map. Using the legacy variant would open a portal to the map area that have the same setup with the current variant, but retained the map area level of the legacy item.

The map is a unique variant of Necropolis MapNecropolis MapMap Level: 75
Map Tier: 10
Guild Character: (
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.


Version history

Version Changes
3.10.0

The Death and Taxes boss visuals have been improved, and it now has more life, uses new skills, moves more quickly and will transition phases more rapidly. It will no longer target non-player characters (such as minions) during phase transitions. Fewer extra monsters spawn during the fight. The boss now always drops map-related currency on death. We have more extensive changes planned for this map.

3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: (73-79)
    Map Tier: 12
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Monster Level: (73-79)
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.
3.5.0
  • (not in patch note) Starting from this patch, every leagues have new series of maps.
3.2.0
  • The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
3.0.1b
  • Reduced the damage of the boss of the Death and Taxes unique map.
2.2.2
  • The Death and Taxes unique map can no longer spawn Perandus Chests or Cadiro, as they were capable of spawning on areas the boss needed to go to in order for the map to be completed.
2.0.0
1.1.4
  • Introduced to the game.