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Deadeye

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Deadeye
Deadeye ascendancy class.png
A woman can change the world with a single, well-placed arrow.

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is an offense-oriented class that focuses on projectile damage and area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning most projectile attacks (such as those fired from Wands) and some spell projectiles also benefit from them.

Passive skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Projectile Damage, Critical Strike Chance
  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance
Projectile Damage, Attack Speed
  • 5% increased Attack Speed
  • 10% increased Projectile Damage
Projectile Damage, Accuracy
  • 10% increased Accuracy Rating
  • 10% increased Projectile Damage

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Powerful Precision
  • Projectiles Pierce 3 additional Targets
  • Projectiles have 100% increase Critical Strike Chance against Targets they Pierce
  • Projectiles Pierce all nearby Targets
Projectile Damage, Critical Strike Chance
Fast and Deadly
  • 10% increased Attack Speed
  • 30% increased Projectile Damage
  • Accuracy Rating is Doubled
  • 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed
Projectile Damage, Attack Speed
Far Shot
  • 30% increased Projectile Speed
  • Far Shot
Projectile Damage, Accuracy
Endless Munitions
  • +200 to Accuracy Rating
  • 50% increased Area of Effect of Area Skills
  • Skills fire an additional Projectile
Far Shot Projectile Damage, Accuracy
Ricochet
  • Skills Chain +1 times
  • Projectiles deal 10% more Damage for each remaining Chain
Far Shot Projectile Damage, Attack Speed
Rupture
  • Attacks have 25% chance to cause Bleeding
  • +40% to Critical Strike Multiplier against Bleeding Enemies
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Gain +30 Life when you Hit a Bleeding Enemy
Projectile Damage, Critical Strike Chance
Gathering Winds
  • +1000 Evasion Rating while you have Tailwind
  • If you've used a Skill Recently, You and nearby Allies have Tailwind
  • 10% increased Effect of Tailwind on You for each Skill you've used Recently, up to 100%
Projectile Damage, Attack Speed

Version history

Version Changes
3.2.0
2.3.0