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Deadeye

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Deadeye
Deadeye ascendancy class.png
A woman can change the world with a single, well-placed arrow.

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is a offense-oriented class that focuses on projectile damage, accuracy rating and utility, gaining access to passive projectile modifiers like extra projectiles, pierce, chain, and area of effect. She masters the art of high range with Far Shot and great speed with Gathering Winds. This class is obviously suited for bows attacks but most of its modifiers apply to any sort of projectile, meaning most projectile attacks (such as those fired from wands) and some spell projectiles also benefit from them.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
ProjectileDamageAccuracy (DeadEye) passive skill icon.png
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2] [3]
Projectile Damage, Attack Speed
ProjectileDamageAttackSpeed (DeadEye) passive skill icon.png
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Projectile Damage, Critical Strike Chance
ProjectileDamageCrit (DeadEye) passive skill icon.png
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
PowerfulPrecision (DeadEye) passive skill icon.pngPowerful Precision Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce 3 additional Targets
Projectiles Pierce all nearby Targets
Projectile Damage, Critical Strike Chance
FastAndDeadly (DeadEye) passive skill icon.pngFast and Deadly 30% increased Projectile Damage
10% increased Attack Speed
50% more Global Accuracy Rating
100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed
Projectile Damage, Attack Speed
FarShot (DeadEye) passive skill icon.pngFar Shot Far Shot
30% increased Projectile Speed
Projectile Damage, Accuracy
EndlessMunitions (DeadEye) passive skill icon.pngEndless Munitions Skills fire an additional Projectile
50% increased Area of Effect
+200 to Accuracy Rating
Far Shot Projectile Damage, Accuracy
Ricochet (DeadEye) passive skill icon.pngRicochet Skills Chain +1 times
Projectiles deal 10% more Damage for each remaining Chain
Far Shot Projectile Damage, Attack Speed
SharpAndVenomous (DeadEye) passive skill icon.pngRupture +40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Moving while Bleeding doesn't cause you to take extra Damage
Gain +30 Life when you Hit a Bleeding Enemy
Projectile Damage, Critical Strike Chance
GatherWinds (DeadEye) passive skill icon.pngGathering Winds If you've used a Skill Recently, you and nearby Allies have Tailwind
+1000 Evasion Rating while you have Tailwind
10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%
Projectile Damage, Attack Speed

Version history

Version Changes
3.2.0
2.3.0