Deadeye
The Deadeye is an Ascendancy class for Rangers.
Overview
The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] [3] |
Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
![]() |
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce Projectiles Pierce 3 additional Targets Projectiles Pierce all nearby Targets |
Projectile Damage, Critical Strike Chance | |
![]() |
30% increased Projectile Damage 10% increased Attack Speed 50% more Global Accuracy Rating Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate |
Projectile Damage, Attack Speed | |
![]() |
Far Shot 30% increased Projectile Speed |
Projectile Damage, Accuracy | |
![]() |
Skills fire an additional Projectile 50% increased Area of Effect +200 to Accuracy Rating |
Far Shot | Projectile Damage, Accuracy |
![]() |
Skills Chain +1 times Projectiles deal 10% more Damage for each remaining Chain |
Far Shot | Projectile Damage, Attack Speed |
![]() |
+40% to Critical Strike Multiplier against Bleeding Enemies 80% increased Critical Strike Chance against Bleeding Enemies Attacks have 25% chance to cause Bleeding Moving while Bleeding doesn't cause you to take extra Damage Gain +30 Life when you Hit a Bleeding Enemy |
Projectile Damage, Critical Strike Chance | |
![]() |
If you've used a Skill Recently, you and nearby Allies have Tailwind +1000 Evasion Rating while you have Tailwind 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100% |
Projectile Damage, Attack Speed |
Version history
Version | Changes |
---|---|
3.2.0 |
|
2.3.0 |
|