Consider helping out the community effort of getting The Fall of Oriath content to the wiki. All edits are appreciated!

See Path of Exile Wiki:To-do list and Path of Exile Wiki:To-do list/3.0.0 for an overview of things that need to be done.

We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Damage

From Path of Exile Wiki
(Redirected from Damage type)
Jump to: navigation, search

Damage is the process at which a player or monster's life or energy shield is reduced.

Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage sources

All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]

Damage types

A hit can be composed of several types of damage, but each type of damage has modifiers applied to it seperately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.

Currently there are 5 types of damage:

Physical Damage

Main article: Physical damage

Physical damage is usually dealt by attacks but can also come from some spells, like Glacial CascadeGlacial CascadeSpell, AoE, Cold
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (48-422) to (72-633) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
, Ethereal KnivesEthereal KnivesProjectile, Spell
Mana Cost: (5 to 23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Deals (4-459) to (6-688) Physical Damage
9 additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
, Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 20 active spinning blades
20% more Damage with Ailments for each blade
10% increased Hit Rate for each blade
30% more Damage with Hits for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
, BladefallBladefallSpell, AoE
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-380) to (65-570) Physical Damage
6% less Damage per Volley
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
, and Shockwave TotemShockwave TotemTotem, Spell, AoE, Duration
Radius: 24
Mana Cost: (24 to 58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Fire Damage

Main article: Fire damage

Dealing a critical strike with fire damage inflicts the ignite status ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.

Cold Damage

Main article: Cold damage

Hitting an enemy with cold damage can inflict the chill status ailment, while dealing a critical strike with cold damage can inflict the freeze status ailment.

Lightning Damage

Main article: Lightning damage

Dealing a critical strike with lightning damage can inflict the shock status ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.

Chaos Damage

Main article: Chaos damage

Chaos damage ignores energy shield, reducing life directly. Notably, while the poison status ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.

Keywords exclusive to a damage source

Some keywords are exclusive to a damage source.

Attack

Melee

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Unarmed

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific Keywords

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).

Other Keywords

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Generic Modifiers

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage

Main article: Damage reflection

Unique Items

Applying to all damage types

Unique items that modify damage for all damage types globally.

ItemLvl.+#% Damage
Emperor's MightEmperor's Might
Crimson Jewel
Limited to: 110% increased Damage
3% increased Character Size
(4-6)% increased Strength
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
110%
FencoilFencoil
Gnarled Branch
Staves
Quality: +20%
Physical Damage: 9.620.4
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 4, 12 Str, 12 Int18% Chance to BlockSocketed Gems are Supported by level 8 Trap
(40-50)% increased Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
4(40 to 50)%
Bated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield10% increased Damage
+(15-25) to Intelligence
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
2210%
Le Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
24(10 to 30)%
Leer CastLeer Cast
Festival Mask
Quality: +20%
Evasion: 92
Energy Shield: 19
Requires Level 28, 33 Dex, 33 Int30% reduced Damage
+(20-30) to Dexterity
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased Damage
For none of us are as cruel as all of us.
28-30%
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
32(30 to 50)%
Natural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
Corrupted
Just as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
44(25 to 35)%

Conditionally applying to all damage types

Unique items that modify damage for all damage types globally based on a condition.

ItemLvl.
Hidden PotentialHidden Potential
Viridian Jewel
Limited to: 1(20-25)% increased Damage for each Magic Item you have equippedThe difference between the master and his apprentice
is what they see when they look at the same block of wood.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Omen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Primordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1
RedbeakRedbeak
Rusted Sword
One Hand Swords
Quality: +20%
Physical Damage: 10.227.2
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
Weapon Range: 9
Requires 8 Str, 8 Dex40% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
As battle calms, blood turns to rust.
1
Self-FlagellationSelf-Flagellation
Viridian Jewel
Limited to: 1(10-20)% increased Damage per Curse on You
You can have one additional Curse
Corrupted
Beg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
WildslashWildslash
Awl
Claws
Quality: +20%
Physical Damage: (10.8 to 15.6)(48 to 55.2)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength
+(10-15) to Dexterity
15% reduced Accuracy Rating
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
There are two things to know about fighting:
When to swing like crazy, and when to run.
12
Berek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20
Carnage HeartCarnage Heart
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased Life Leeched per second
(30-40)% increased Damage while Leeching
Extra gore
Forged from the blood of countless wars,
its thirst has only begun.
20
Spine of the First ClaimantSpine of the First Claimant
Iron Sceptre
Sceptres
Quality: +20%
Physical Damage: (46.2 to 54.6)(70.4 to 83.2)
Critical Strike Chance: 6.00%
Attacks per Second: (1.31 to 1.38)
Weapon Range: 9
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
20
Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
5% additional Block Chance while on Consecrated Ground
God blesses those who bless themselves.
28
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30
The HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
35
Valako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
0.2% of Damage Leeched as Life against Shocked Enemies
10% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
38
Doedre's ScornDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165 to 189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
(30-50)% increased Curse Duration
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
39
HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its mods for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
40
Daresso's PassionDaresso's Passion
Estoc
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (61.2 to 70.8)(108 to 120)
Elemental Damage: (30 to 38)–(40 to 50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
43
Maligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on You
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
44
The Blood DanceThe Blood Dance
Sharkskin Boots
Quality: +20%
Evasion: 174
Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
3% reduced Attack and Cast Speed per Frenzy Charge
0.5% of Life Regenerated per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
6% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way
44
Bronn's LitheBronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1696 to 1961)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
53
Maloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Attacks with Bows
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55
Gang's MomentumGang's Momentum
Legion Boots
Quality: +20%
Armour: (291 to 312)
Energy Shield: (56 to 60)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Become one with the unstoppable flame.
58
Starkonja's HeadStarkonja's Head
Silken Hood
Quality: +20%
Evasion: (761 to 865)
Requires Level 60, 138 Dex50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
60
Inya's EpiphanyInya's Epiphany
Arcanist Slippers
Quality: +20%
Energy Shield: 54
Requires Level 61, 119 Int+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Though the path we walk is the same,
each journey is different.
61
SingularitySingularity
Platinum Sceptre
Sceptres
Quality: +20%
Physical Damage: 61.291.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
62
The Broken CrownThe Broken Crown
Prophet Crown
Quality: +20%
Armour: (403 to 492)
Energy Shield: (144 to 220)
Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by level 20 Cast on Death
20% increased Damage when on Low Life
+(10-15) to all Attributes
(60-100)% increased Armour and Energy Shield
20% reduced Mana Regeneration Rate
+(50-70) to maximum Energy Shield
+(43-61)% to Chaos Resistance
Every rule has an exception.
63
Steppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117 to 158)
Requires Level 67, 123 Int(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67
Eye of InnocenceEye of Innocence
Citrine Amulet
Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
68

Other unique items

Unique items that otherwise interact with all damage types, but don't fit any of the above categories.

ItemLvl.
Brittle BarrierBrittle Barrier
Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage taken while Energy Shield is Full
Corrupted
Walls built in a hurry fall in a hurry.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
The PrincessThe Princess
Sabre
One Hand Swords
Quality: +20%
Physical Damage: (11.2 to 15.3)(37.8 to 51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 9
Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
10
Victario's FlightVictario's Flight
Goathide Boots
Quality: +20%
Evasion: (92 to 113)
Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
15% increased Movement Speed
10% increased Movement Speed for you and nearby Allies
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
Alive but not unscathed, Victario fled
as slaughter blossomed at the gates.
12
Nomic's StormNomic's Storm
Strapped Boots
Quality: +20%
Evasion: (72 to 96)
Energy Shield: (25 to 43)
Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
+(30-50) to Evasion Rating
+(15-30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while Energy Shield is Full
20% increased Movement Speed while on Full Energy Shield
It takes a clear mind to outrun a storm.
16
PraxisPraxis
Paua Ring
Requires Level 22+(20-25) to maximum Mana+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
The Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action.
22
The AylardexThe Aylardex
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Shackled fires dance about;
Might within from force without.
32
MindspiralMindspiral
Aventail Helmet
Quality: +20%
Armour: 121
Energy Shield: 24
Requires Level 37, 42 Str, 42 Int(10-15)% increased Cold Damage
(10-15)% increased Lightning Damage
+(100-120) to maximum Mana
Gain (5-10)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From You
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
Cannot Leech Mana
Where top is bottom and weak is strong.
37
Crown of the Pale KingCrown of the Pale King
Regicide Mask
Quality: +20%
Evasion: (380 to 451)
Energy Shield: (75 to 89)
Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies is gained as Life
A lightless world
a silent reign
two sightless eyes
feed on your pain.
52
Hyaon's FuryHyaon's Fury
Legion Sword
One Hand Swords
Quality: +20%
Physical Damage: 63.6117.6
Elemental Damage: 1–(550 to 650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28 to 1.32)
Weapon Range: 9
Requires Level 62, 122 Str, 104 Dex40% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire
62
KintsugiKintsugi
Exquisite Leather
Quality: +20%
Evasion: (1548 to 1689)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
62
Thousand Teeth TemuThousand Teeth Temu
Vaal Buckler
Quality: +20%
Chance to Block: 32%
Evasion: (605 to 660)
Requires Level 63, 159 Dex3% reduced Movement Speed (Hidden)
3% increased Movement Speed
(100-120)% increased Evasion Rating
+(70-90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+5% Chance to Block
Reflects 1 to 1000 Physical Damage to Attackers on Block
10% of Damage you Reflect to Enemies is gained as Life
Crimson burn'd the star of sadness,
All was woe that seem'd but gladness.
63
Doon CuebiyariDoon Cuebiyari
Vaal Sceptre
Sceptres
Quality: +20%
Physical Damage: 44.484
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
Socketed Gems are Supported by Level 30 Iron Will
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
My Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion.
64

Ascendancy classes

Many Ascendancy class passives grant increased Damage under certain conditions.

Self-conditional

These passives grant increased damage under certain conditions of your own character.

Ascendancy Class Name Bonuses
Berserker
Berserker avatar.png
Aspect of Carnage
  • 10% increased Damage taken
  • 40% more Damage
Ascendant
Ascendant avatar.png
Berserker
  • 5% increased Damage taken
  • 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently
Slayer
Slayer avatar.png
Brutal Fervour
  • 100% increased Life Leeched per second
  • +10% of maximum Life per second to maximum Life Leech rate
  • Cannot be Stunned while Leeching
  • You are Immune to Bleeding while Leeching
Ascendant
Ascendant avatar.png
Champion
  • 20% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 30% increased damage while you have Fortify
  • 5% reduced Damage taken from Taunted Enemies
Ascendant
Ascendant avatar.png
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Berserker
Berserker avatar.png
Cloaked in Savagery
  • 100% of Damage Leeched as Life if you've taken a Savage Hit Recently
  • 50% increased Damage if you've taken a Savage Hit Recently
  • 25% increased Attack Speed if you've taken a Savage Hit Recently
Necromancer
Necromancer avatar.png
Commander of Darkness
  • Auras you Cast grant 3% increased Attack and Cast Speed to you and Allies.
  • You and Allies deal 30% increased Damage while affected by Auras you Cast.
  • You and Allies affected by your Auras have +20% to all Elemental Resistances
Champion
Champion avatar.png
First to Strike, Last to Fall
  • 40% increased Damage when not on Low Life
  • 200% increased Armour and Evasion Rating when on Low Life
  • Elemental Ailments are removed when you reach Low Life
  • Your Hits permanently Intimidate Enemies that are on Full Life
Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 5% additional Block Chance
  • Attacks have 20% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 8% increased Movement Speed
Ascendant
Ascendant avatar.png
Necromancer
  • 20% increased Skill Effect Duration
  • You and your Minions have 4% Physical Damage Reduction
  • You and Allies deal 30% increased Damage while affected by Auras you Cast
  • You and Allies affected by your Auras have +20% Chaos Resistance
Ascendant
Ascendant avatar.png
Occultist
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% to Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently
Gladiator
Gladiator avatar.png
Painforged
  • 8% additional Block Chance if you were Damaged by a Hit Recently
  • 40% increased Damage if you've taken no Damage from Hits Recently
Ascendant
Ascendant avatar.png
Pathfinder
  • 10% increased Movement Speed while using a Flask
  • 50% chance to gain a Flask Charge when you deal a Critical Strike
  • 30% increased Damage during Flask effect
  • 10% chance for your Flasks to not consume Charges
Inquisitor
Inquisitor avatar.png
Pious Path
  • Cannot be affected by Elemental Ailments while on Consecrated Ground
  • 6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground
Hierophant
Hierophant avatar.png
Pursuit of Faith
  • 6% increased Damage per Enemy Killed by you or your Totems Recently
  • 10% increased Attack and Cast Speed while you have a Totem
Ascendant
Ascendant avatar.png
Saboteur
  • Traps and Mine Damage Penetrates 6% Elemental Resistances
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently
Necromancer
Necromancer avatar.png
Spirit Eater
  • Minions deal 30% increased Damage
  • 40% increased Damage if you have consumed a corpse recently
  • 2% increased Attack and Cast Speed for each corpse consumed recently
  • Desecrate creates 2 additional Corpses
Ascendant
Ascendant avatar.png
Trickster
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Shield
  • 15 Mana Regenerated per second if you've used a Movement Skill Recently
Juggernaut
Juggernaut avatar.png
Unyielding
  • 30% increased Damage while you have Fortify
  • 1.5% of Maximum Life Regenerated per second while you have Fortify
  • 25% increased effect of Fortify on You
Juggernaut
Juggernaut avatar.png
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges

Enemy-conditional

These passives grant increase damage if an enemy is under a certain condition.

Ascendancy Class Name Bonuses
Assassin
Assassin avatar.png
Assassinate
  • Critical Strikes have Culling Strike
  • Hits deal 30% increased Damage against Enemies that are on Low Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
Slayer
Slayer avatar.png
Bane of Legends
  • Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
Gladiator
Gladiator avatar.png
Blood in the Eyes
  • 30% increased Damage against Bleeding Enemies
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance for Attacks to Maim on Hit against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
Saboteur
Saboteur avatar.png
Born in the Shadows
  • 50% increased Blind duration
  • 30% increased Damage against Blinded Enemies
  • 6% reduced Damage taken from Blinded Enemies
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Slayer
Slayer avatar.png
Headsman
  • 50% reduced Reflected Physical Damage taken
  • 20% more Damage if you've Killed Recently
  • 15% increased Radius of Area Skills if you've Killed Recently
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 8% increased Movement Speed
Chieftain
Chieftain avatar.png
Ngamahu, Flame's Advance
  • 15% chance to Ignite
  • 35% increased damage against Burning Enemies
Ascendant
Ascendant avatar.png
Slayer
  • 50% reduced Reflected Physical Damage taken
  • 40% increased Damage against Rare and Unique Enemies
  • Life Leech effects are not removed at Full Life
  • Your Damaging Hits always Stun Enemies that are on Full Life

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.