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Not to be confused with Damage conversion or Damage taken.

Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type.

Mechanics[ | ]

On the receiving side, damage may be taken as a different type.[1] This is done before any sort of mitigation. It is important to note that this is not damage conversion.[2][3] The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favourable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.

Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat Cage inventory iconThe Rat CageThe Rat Cage
Sharkskin Tunic
Quality: +20%
Evasion: (1229-1341)
Movement Speed: -3%
Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(160-200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
The Rat Cage inventory icon
has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[4]

Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.[5]

Example [Expand]

For example with Cloak of Flame inventory iconCloak of FlameCloak of Flame
Scholar's Robe
Quality: +20%
Energy Shield: 46
Movement Speed: -3%
Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
He who sows an ember shall reap an inferno.
Cloak of Flame inventory icon
and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.

Initial hit:
100 Physical Damage
0 Lightning Damage
0 Cold Damage
0 Fire Damage
0 Chaos Damage
Cloak of Flame inventory iconCloak of FlameCloak of Flame
Scholar's Robe
Quality: +20%
Energy Shield: 46
Movement Speed: -3%
Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
He who sows an ember shall reap an inferno.
Cloak of Flame inventory icon

20% Physical Damage taken as Fire Damage
100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage
Avian Twins Talisman inventory iconAvian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon

50% of Fire Damage taken as Lightning Damage
0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage

Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited.[6] Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]

This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).

Related items[ | ]

Unique items[ | ]

ItemLvl.Stats
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
KaltensoulKaltenhalt inventory iconKaltensoul
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196-239)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
Flesh may freeze and rot,
but the soul remains unbroken.
Kaltenhalt inventory icon
166% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
Cloak of FlameCloak of Flame inventory iconCloak of Flame
Scholar's Robe
Quality: +20%
Energy Shield: 46
Movement Speed: -3%
Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
He who sows an ember shall reap an inferno.
Cloak of Flame inventory icon
18+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
Taste of HateTaste of Hate inventory iconTaste of Hate
Sapphire Flask
Lasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Taste of Hate inventory icon
18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Replica Innsbury EdgeReplica Innsbury Edge inventory iconReplica Innsbury Edge
Elder Sword
One Handed Sword
Quality: +20%
Physical Damage: (79.2-93.6) to (145.2-171.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
Insanity (Hidden)
"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind.
I hear the silent whispers of their wings as they descend, for me, for me..."
- Researcher Arn
Replica Innsbury Edge inventory icon
47+330 to Accuracy Rating(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
Insanity (Hidden)
Crystal VaultIcetomb inventory iconCrystal Vault
Latticed Ringmail
Quality: +20%
Armour: (561-604)
Energy Shield: (111-120)
Movement Speed: -5%
Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Beneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia.
Icetomb inventory icon
49+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Eyes of the GreatwolfEyes of the Greatwolf inventory iconEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
The Rat CageThe Rat Cage inventory iconThe Rat Cage
Sharkskin Tunic
Quality: +20%
Evasion: (1229-1341)
Movement Speed: -3%
Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(160-200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
The Rat Cage inventory icon
56(100-120)% increased Evasion Rating
+(160-200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
Lightning CoilLightning Coil inventory iconLightning Coil
Desert Brigandine
Quality: +20%
Armour: (789-902)
Evasion: (789-902)
Movement Speed: -3%
Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless.
Lightning Coil inventory icon
60Adds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
DarkscornDarkscorn inventory iconDarkscorn
Assassin Bow
Bow
Quality: +20%
Physical Damage: (112.5-135) to (285-321.3)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
Darkscorn inventory icon
62+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
The Formless InfernoThe Formless Inferno inventory iconThe Formless Inferno
Royal Burgonet
Quality: +20%
Armour: (754-904)
Requires Level 65, 148 Str(80-120)% increased Armour
+(40-50) to maximum Life
-30% to Fire Resistance
8% of Physical Damage from Hits taken as Fire Damage
Armour is increased by Uncapped Fire Resistance
He burns us to keep us from harm.
The Formless Inferno inventory icon
65(80-120)% increased Armour
+(40-50) to maximum Life
-30% to Fire Resistance
8% of Physical Damage from Hits taken as Fire Damage
Armour is increased by Uncapped Fire Resistance
Font of ThunderFont of Thunder inventory iconFont of Thunder
Mirrored Spiked Shield
Quality: +20%
Chance to Block: 26%
Evasion: (936-1087)
Energy Shield: (179-208)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning
40% of Fire Damage taken as Lightning
The lightning fears not the flame.
Font of Thunder inventory icon
664% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning
40% of Fire Damage taken as Lightning
Incandescent HeartIncandescent Heart inventory iconIncandescent Heart
Saintly Chainmail
Quality: +20%
Armour: (1363-1443)
Energy Shield: (309-327)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Only light may banish the shadows from this land
And the black lies wrapped around your heart
Incandescent Heart inventory icon
70(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life

Talismans[ | ]

These talisman basetypes can also have Damage taken as:

ItemLvl.Stats
Greatwolf TalismanGreatwolf Talisman inventory iconGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
In the light of the harvest moon.
The wolf offered the strength of the wild,
And the king paid for it in blood.
Greatwolf Talisman inventory icon
1
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Corrupted
Avian Twins TalismanAvian Twins Talisman inventory iconAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon
150% of Fire Damage from Hits taken as Cold DamageCorrupted
Avian Twins TalismanAvian Twins Talisman inventory iconAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon
150% of Fire Damage from Hits taken as Lightning DamageCorrupted
Avian Twins TalismanAvian Twins Talisman inventory iconAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon
150% of Cold Damage from Hits taken as Fire DamageCorrupted
Avian Twins TalismanAvian Twins Talisman inventory iconAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon
150% of Cold Damage from Hits taken as Lightning DamageCorrupted
Avian Twins TalismanAvian Twins Talisman inventory iconAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon
150% of Lightning Damage from Hits taken as Cold DamageCorrupted
Avian Twins TalismanAvian Twins Talisman inventory iconAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
Avian Twins Talisman inventory icon
150% of Lightning Damage from Hits taken as Fire DamageCorrupted

Mods[ | ]

Physical damage as cold[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sItemPrefix68(5-10)% of Physical Damage from Hits taken as Cold Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper'sItemPrefix83(11-15)% of Physical Damage from Hits taken as Cold Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
V2PhysicalDamageTakenAsColdCorruptedItemCorrupted60(6-8)% of Physical Damage from Hits taken as Cold Damageshield 1000
default 0
Redeemer'sItemPrefix68(4-6)% of Physical Damage from Hits taken as Cold Damagehelmet_eyrie 500
default 0
Redeemer'sItemPrefix83(7-10)% of Physical Damage from Hits taken as Cold Damagehelmet_eyrie 500
default 0
Redeemer'sItemPrefix68(5-10)% of Physical Damage from Hits taken as Cold Damagebody_armour_eyrie 500
default 0
Redeemer'sItemPrefix83(11-15)% of Physical Damage from Hits taken as Cold Damagebody_armour_eyrie 500
default 0

Physical damage as fire[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EldritchItemPrefix68(5-10)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
EldritchItemPrefix84(11-15)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
V2PhysicalDamageTakenAsFireCorruptedItemCorrupted60(6-8)% of Physical Damage from Hits taken as Fire Damageshield 1000
default 0
Korell'sCraftedPrefix60(3-4)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Korell'sCraftedPrefix72(5-6)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Korell'sCraftedPrefix81(7-8)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Warlord'sItemPrefix68(4-6)% of Physical Damage from Hits taken as Fire Damagehelmet_adjudicator 500
default 0
Warlord'sItemPrefix83(7-10)% of Physical Damage from Hits taken as Fire Damagehelmet_adjudicator 500
default 0
Warlord'sItemPrefix68(5-10)% of Physical Damage from Hits taken as Fire Damagebody_armour_adjudicator 500
default 0
Warlord'sItemPrefix83(11-15)% of Physical Damage from Hits taken as Fire Damagebody_armour_adjudicator 500
default 0

Physical damage as lightning[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sItemPrefix68(5-10)% of Physical Damage from Hits taken as Lightning Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper'sItemPrefix82(11-15)% of Physical Damage from Hits taken as Lightning Damagehas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
V2PhysicalDamageTakenAsLightningCorruptedItemCorrupted60(6-8)% of Physical Damage from Hits taken as Lightning Damageshield 1000
default 0
Crusader'sItemPrefix68(4-6)% of Physical Damage from Hits taken as Lightning Damagehelmet_crusader 500
default 0
Crusader'sItemPrefix83(7-10)% of Physical Damage from Hits taken as Lightning Damagehelmet_crusader 500
default 0
Crusader'sItemPrefix68(5-10)% of Physical Damage from Hits taken as Lightning Damagebody_armour_crusader 500
default 0
Crusader'sItemPrefix83(11-15)% of Physical Damage from Hits taken as Lightning Damagebody_armour_crusader 500
default 0

Physical damage as chaos[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2PhysicalDamageTakenAsChaosCorrupted_ItemCorrupted60(6-8)% of Physical Damage from Hits taken as Chaos Damageshield 1000
default 0
Hunter'sItemPrefix75(5-10)% of Physical Damage from Hits taken as Chaos Damagebody_armour_basilisk 500
default 0
Hunter'sItemPrefix83(11-15)% of Physical Damage from Hits taken as Chaos Damagebody_armour_basilisk 500
default 0

Essence[ | ]

Synthesis implicit[ | ]

The following Synthesis implicit mods can only be found on Synthesis unique items, or on rare/magic/normal item if the league has mechanics to drop/acquire :

NameGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SynthesisImplicitPhysicalTakenAsFire1PhysicalDamageTakenAsElement56(7-10)% of Physical Damage from Hits taken as Fire Damage
SynthesisImplicitPhysicalTakenAsCold1__PhysicalDamageTakenAsElement56(7-10)% of Physical Damage from Hits taken as Cold Damage
SynthesisImplicitPhysicalTakenAsLightning1PhysicalDamageTakenAsElement56(7-10)% of Physical Damage from Hits taken as Lightning Damage
SynthesisImplicitPhysicalTakenAsChaos1PhysicalDamageTakenAsChaos56(5-8)% of Physical Damage from Hits taken as Chaos Damage

Drop-only mods[ | ]

  • The following mods can only be found on helmets from specific Delve areas:
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Underground6010% of Physical Damage from Hits taken as Fire Damage
of the Underground6010% of Physical Damage from Hits taken as Cold Damage
of the Underground6010% of Physical Damage from Hits taken as Lightning Damage
of the Underground6010% of Physical Damage from Hits taken as Chaos Damage
  • The following mods can be found on helmet in a chest of level 3 incursion room Crucible of Flame (there are additional way to acquire league-specific item including rare items with incursion mods).
NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of PuhuarteSuffixFireResistance50+(46-48)% to Fire Resistance
(3-5)% of Physical Damage from Hits taken as Fire Damage
of PuhuarteSuffixColdResistance50+(46-48)% to Cold Resistance
(3-5)% of Physical Damage from Hits taken as Cold Damage
of PuhuarteSuffixLightningResistance50+(46-48)% to Lightning Resistance
(3-5)% of Physical Damage from Hits taken as Lightning Damage

Legacy[ | ]

The following Incursion mods can only be found on legacy items in the permanent leagues:

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of PuhuarteSuffixFireResistance1+(46-48)% to Fire Resistance
(9-10)% of Physical Damage from Hits taken as Fire Damage
of PuhuarteSuffixColdResistance1+(46-48)% to Cold Resistance
(9-10)% of Physical Damage from Hits taken as Cold Damage
of PuhuarteSuffixLightningResistance1+(46-48)% to Lightning Resistance
(9-10)% of Physical Damage from Hits taken as Lightning Damage

Passive skills[ | ]

There are passive skills that related to Damage taken as:

Ascendancy
Class
NameStats
Chieftain
Chieftain avatar
Tasalio, Cleansing Water
TasalioCleansingWater (Chieftain) passive skill icon
15% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently [1]

Timeless jewel passives[ | ]

  • Divine Flesh (from Glorious Vanity inventory iconGlorious VanityGlorious Vanity
    Timeless Jewel
    Limited to: 1
    Radius: Large
    Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
    Passives in radius are Conquered by the Vaal
    Historic
    They believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Glorious Vanity inventory icon
    ) gives All Damage taken bypasses Energy Shield, 50% of Elemental Damage taken as Chaos Damage, +5% to maximum Chaos Resistance.
  • Tempered by War (from Lethal Pride inventory iconLethal PrideLethal Pride
    Timeless Jewel
    Limited to: 1
    Radius: Large
    Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
    Passives in radius are Conquered by the Karui
    Historic
    They believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Lethal Pride inventory icon
    ) gives 50% of Cold and Lightning Damage taken as Fire Damage, 50% less Cold Resistance, 50% less Lightning Resistance.

Version history[ | ]

Version Changes
3.10.0
  • Physical Damage taken as Chaos/Fire/Cold/Lightning modifiers are now mutually exclusive.[a]
  • The "of Puhuarte" modifier now grants 3 to 5% of physical damage taken as an element (from 9 to 10%). Divine Orb inventory iconDivineDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    it if you'd rather be taking more physical damage.[b]
3.6.0
  • You can no longer roll or craft more than one "X% of Physical Damage taken as Fire/Cold/Lightning" mod on a single item.
Unknown
  • Introduced to the game.

Notes[ | ]

  1. It is not stated explicitly in the patch note, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the corruption implicit mod or the Synthesis implicit, which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement".
  2. Despite stated that the change affect existing version of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip.

References[ | ]

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved June 11, 2019.
  2. Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
  3. Mark_GGG (February 19, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.[dead link]
  4. Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
  5. Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
  6. Mark_GGG (April 11, 2018). "Interaction of the Gluttony, Formless Inferno and Sunspite". Reddit. Retrieved Many 27, 2018.
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