Damage reflection
Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.
Contents
Mechanics
Reflect cares about the damage taken after mitigation, not the amount of life removed.[1][2] The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).[3]
Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects[4] and, accordingly, cannot cause status ailments,[5] stun,[6] critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant's prefix is present there.
Damage sources
Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.[2]
Interaction with leech
Leech is processed before reflect damage.[7] Therefore the order of operations is:
- Hit a target -> Leech -> Receive reflected damage
Reflect mitigation
- Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge.[8] Block chance reduction will lower the characters block chance as well.[3]
- Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
- Modifiers to damage taken, such as Fortify and
Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., also lessen reflected damage taken.
- If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.[9]
- Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
- All damage over time effects cannot be reflected.
- Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
- Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are
Herald of IceHerald of IceSpell, AoE, Cold, Herald
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Per 1% Quality:123Buff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeAdds (4-38) to (5-56) Cold Damage to Spells
Adds (4-38) to (5-56) Cold Damage to Attacks
Deals (18-308) to (26-462) Cold Damage
Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Mana Cost: (15-19)
Cast Time: 1.00 secRequires Level 24Deals attack damage in an area.Per 1% Quality:Base duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 4 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal CryPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Detonate DeadDetonate DeadSpell, AoE, Fire
Radius: 22
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1230.5% increased Cast Speed3% of Fire Damage Converted to Chaos DamageExplosion deals 4% increased Damage if the Corpse is IgnitedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
The dangers of damage reflection
Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. supported by
Pierce SupportPierce SupportSupport, Projectile
Icon: p
Mana Multiplier: 110%Supports projectile skills.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles from Supported Skills that have Pierced deal 2% increased DamageProjectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and
Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Mana Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% reduced Skill Effect DurationSupported Skills have 1% increased Duration of Ailments on EnemiesSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.), as once cast, they cannot be cancelled if a source of reflection appears.
Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.
Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.
Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.
Sources of reflect damage reduction
Modifiers on items
Equipment
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
The Shaper's | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Elemental Damage | ring_shaper 800 default 0 |
The Shaper's | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Elemental Damage | ring_shaper 800 default 0 |
The Shaper's | Prefix | 68 | You and your Minions take 100% reduced Reflected Elemental Damage | body_armour_shaper 200 default 0 |
Eldritch | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_elder 800 default 0 |
Eldritch | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_elder 800 default 0 |
Eldritch | Prefix | 68 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_elder 200 default 0 |
Redeemer's | Prefix | 75 | You and your Minions take 100% reduced Reflected Elemental Damage | body_armour_eyrie 500 default 0 |
Hunter's | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Elemental Damage | ring_basilisk 500 default 0 |
Hunter's | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Elemental Damage | ring_basilisk 500 default 0 |
Warlord's | Prefix | 75 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_adjudicator 500 default 0 |
Hunter's | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_basilisk 500 default 0 |
Hunter's | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_basilisk 500 default 0 |
Jewels
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
JewelImplicitReducedElementalReflect | Unique | 1 | 10% reduced Reflected Elemental Damage taken | jewel 1 default 0 |
JewelImplicitReducedPhysicalReflect | Unique | 1 | 10% reduced Reflected Physical Damage taken | jewel 1 default 0 |
Unique items
Item | ![]() | Stats | ||
---|---|---|---|---|
Watcher's Eye![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Sibyl's Lament![]() Coral RingRequires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks (20-10)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage (20-30)% increased Elemental Damage with Attack SkillsThe portrait reflected his pain, a pain that she could never see. ![]() | 45 | +(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks (20-10)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage (20-30)% increased Elemental Damage with Attack Skills |
Passive skills
No results found for the given query.
Ascendancy skills
The following Ascendancy class skills are related to blocking:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Assassin | 40% chance to Poison on Hit 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Kill [1] |
Ascendant![]() | Elementalist | 40% increased Effect of Herald Buffs on you Damage Penetrates 10% of Enemy Elemental Resistances Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Golems Cannot take Reflected Elemental Damage [1] |
Ascendant![]() | Slayer | Life Leech effects are not removed at Full Life Culling Strike 30% increased Area of Effect if you've Killed Recently 50% reduced Maximum Recovery per Life Leech Cannot take Reflected Physical Damage [1] |
Assassin![]() | Opportunistic | Damage from your Critical Strikes cannot be Reflected 20% increased Movement Speed if you've Killed Recently 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby 25% more Damage while there is at most one Rare or Unique Enemy nearby [1] |
Elementalist![]() | Paragon of Calamity | For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element Cannot take Reflected Elemental Damage 0.5% of Elemental Damage Leeched as Life [1] |
Slayer![]() | Headsman | 20% more Damage against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Miscellaneous
- Soul of Yugul Pantheon power
- An
Essence of InsanityEssence of InsanityStack Size: 9
Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
Body Armour: Gain Onslaught for 3 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 10% chance to gain a Power Charge when you Block
Quiver: You and your Minions take 10% reduced Reflected Damage
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 10% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.can be crafted on a quiver or ring to gain the mod You and your Minions take 10% reduced Reflected Damage
Sources of reflect damage
Items
Base items
Basalt FlaskBasalt FlaskLasts 4.50 Seconds
Consumes 40 of 60 Charges on use
15% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to AttackerRequires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.has the mod 20% of Melee Physical Damage reflected to Attacker. This can be increased by X% increased effect of flasks modifiers.
Unique items
These items contain bonuses which deal reflect damage:
Reflect damage to attackers
Item | ![]() | Stats |
---|---|---|
Bramblejack![]() Plate VestQuality: +20% Armour: 22 Movement Speed: -3%Requires 12 StrAdds 2 to 4 Physical Damage to Attacks +(12-20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved. ![]() | 1 | Adds 2 to 4 Physical Damage to Attacks +(12-20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to Attacker |
Goldrim![]() Leather CapQuality: +20% Evasion: (58-82)Requires 13 Dex+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden)No metal slips as easily through the fingers as gold. ![]() | 1 | +(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Crown of Thorns![]() Vine CircletQuality: +20% Energy Shield: (79-103)Requires Level 3, 13 Int+(60-80) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain AttunementLift it lightly, don it slow. The spikes point out and in, you know. ![]() | 3 | +(60-80) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain Attunement |
Hrimsorrow![]() Goathide GlovesQuality: +20% Evasion: (86-98)Requires Level 9, 17 Dex+(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee AttackersOf ancient giants, none remain, Their only trace is timeless pain. ![]() | 9 | +(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers |
Kaltenhalt![]() Painted BucklerQuality: +20% Chance to Block: 29% Evasion: (196-239) Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to BlockCold, miserable and alone... but alive. ![]() | 16 | 6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block |
Kaltensoul![]() Painted BucklerQuality: +20% Chance to Block: 29% Evasion: (196-239) Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold DamageFlesh may freeze and rot, but the soul remains unbroken. ![]() | 16 | 6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold Damage |
Cloak of Flame![]() Scholar's RobeQuality: +20% Energy Shield: 46 Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance (30-50)% increased Ignite Duration on Enemies 10% chance to Ignite Reflects 15 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno. ![]() | 18 | +(30-50)% to Fire Resistance (30-50)% increased Ignite Duration on Enemies 10% chance to Ignite Reflects 15 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire Damage |
Hrimburn![]() Goathide GlovesQuality: +20% Evasion: (86-98)Requires Level 24, 17 Dex+(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can IgniteGiant's blood you cannot tame, as wild as an unwatched flame. ![]() | 24 | +(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can Ignite |
Xirgil's Crank![]() Coiled StaffWarstaff Quality: +20% Physical Damage: 32.4–68.4 Critical Strike Chance: 6.20% Attacks per Second: 1.30 Weapon Range: 13Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of all Spell Skill Gems +15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block"Since one with knowledge of machines might be able to bring the labyrinth to a standstill, Izaro had us place many boobytrapped decoys. But I know which switch brings the monster down." - Xirgil, Trapbuilder's final words. ![]() | 28 | +20% Chance to Block Attack Damage while wielding a Staff+1 to Level of all Spell Skill Gems +15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block |
Wall of Brambles![]() Plate VestQuality: +20% Armour: 2422 Movement Speed: -3%Requires Level 30, 12 StrAdds 2 to 4 Physical Damage to Attacks +2000 to Armour +(12-20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to AttackerThere is no wall thicker or stronger than fear. ![]() | 30 | Adds 2 to 4 Physical Damage to Attacks +2000 to Armour +(12-20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to Attacker |
Advancing Fortress![]() Gut RipperClaw Quality: +20% Physical Damage: (44-48)–(116.6-127.2) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls. A woman carries her fortress with her. In heart, in mind, in hand." - Sekhema Deshret ![]() | 46 | +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers |
Lightbane Raiment![]() Ornate RingmailQuality: +20% Armour: (621-673) Energy Shield: (122-132) Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned Zahndethus cast aside his faith and embraced the darkness. ![]() | 47 | (120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden) |
Crown of the Pale King![]() Regicide MaskQuality: +20% Evasion: (380-451) Energy Shield: (75-89)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 30% of Damage you Reflect to Enemies when Hit is gained as LifeA lightless world a silent reign two sightless eyes feed on your pain. ![]() | 52 | (150-200)% increased Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 30% of Damage you Reflect to Enemies when Hit is gained as Life |
Martyr's Crown![]() Vine CircletQuality: +20% Energy Shield: (211-259)Requires Level 52, 13 Int+(60-80) to maximum Energy Shield +(110-130) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain AttunementLet it pierce you, let blood flow. Make more room for the soul to grow. ![]() | 52 | +(60-80) to maximum Energy Shield +(110-130) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain Attunement |
Shavronne's Wrappings![]() Occultist's VestmentQuality: +20% Energy Shield: (286-351) Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy ShieldShavronne's apparel became ever more extravagant as her body and soul became ever more corrupted. ![]() | 62 | (3-10)% increased Spell Damage(100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield |
Reflect damage on block
Item | ![]() | Stats |
---|---|---|
Replica Blood Thorn![]() Gnarled BranchStaff Quality: +20% Physical Damage: 10.8–22.8 Critical Strike Chance: 6.00% Attacks per Second: (1.37-1.43) Weapon Range: 13Requires 12 Str, 12 Int+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block, with 20% increased Effect Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden)"Physical forces and flames seem to share some innate bond. What logic lies beneath the veil of reality?" ![]() | 1 | +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block, with 20% increased Effect Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden) |
The Blood Thorn![]() Gnarled BranchStaff Quality: +20% Physical Damage: 19.8–41.8 Critical Strike Chance: 6.00% Attacks per Second: (1.37-1.43) Weapon Range: 13Requires 12 Str, 12 Int+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block, with 20% increased Effect Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await. ![]() | 1 | +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block, with 20% increased Effect Level Requirement reduced by 100 (Hidden) |
Replica Veil of the Night![]() Great HelmetQuality: +20% Armour: 73 Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances"Prototype #722 might look like a helmet, but I believe it to be something else entirely. The visions it shows the wearer... are beyond mortal endurance..." ![]() | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances |
Veil of the Night![]() Great HelmetQuality: +20% Armour: 73 Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. ![]() | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero |
The Anvil![]() Amber AmuletRequires Level 45+(20-30) to Strength8% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400-500) to Armour +(34-48) Life gained when you Block +(18-24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith. ![]() | 45 | +(20-30) to Strength8% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400-500) to Armour +(34-48) Life gained when you Block +(18-24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
Thousand Teeth Temu![]() Vaal BucklerQuality: +20% Chance to Block: 32% Evasion: (605-660) Movement Speed: -3%Requires Level 63, 159 Dex3% increased Movement Speed(100-120)% increased Evasion Rating +(70-90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +5% Chance to Block Reflects 1 to 1000 Physical Damage to Attackers on Block 10% of Damage you Reflect to Enemies when Hit is gained as LifeCrimson burn'd the star of sadness, All was woe that seem'd but gladness. ![]() | 63 | 3% increased Movement Speed(100-120)% increased Evasion Rating +(70-90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +5% Chance to Block Reflects 1 to 1000 Physical Damage to Attackers on Block 10% of Damage you Reflect to Enemies when Hit is gained as Life |
Self-reflect
Item | ![]() | Stats |
---|---|---|
Hiltless![]() Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (182.4-212.4)–(400.8-436.8) Critical Strike Chance: (7.00%-7.50%) Attacks per Second: 1.50 Weapon Range: 15Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon RangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. ![]() | 59 | 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range |
Monster modifiers
Rare monsters can have the Physical and Elemental Thorns mods.
Map modifiers
Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.
Skill gems
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Radius: 15
Mana Cost: (8-12)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 4.00 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 0.50 secRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:11% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Call of Steel deal reflected damage.
Other
Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. The RetchThe Retch
Rustic SashRequires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask EffectBut the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another. deals a percentage of leeched life as reflected chaos damage from leech targets.
Version history
Version | Changes |
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3.1.0 |
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2.0.0 |
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1.2.0 |
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References
- ↑ Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ 2.0 2.1 Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ 3.0 3.1 Mark_GGG (March 15, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Path of Exile Forum.
- ↑ Mark_GGG (May 31, 2016). "New unique sword "Hiltless" Coming in prophecy.". Official Path of Exile Reddit.
- ↑ Mark_GGG (April 23, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 25, 2013.
- ↑ Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forum. Retrieved August 24, 2014.
- ↑ Mark_GGG (July 15, 2013). "Phys Reflect VS Vaal Pact: who wins?". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ Mark_GGG (February 4, 2014). "I don't think I understand reflect". Path of Exile Forum. Retrieved August 24, 2014.
- ↑ Daniel_GGG (July 15, 2013). "0.11.2 Patch Notes". Path of Exile Forum. Retrieved October 20, 2013.