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Damage conversion

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Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Damage conversions do not apply to damage over time.

Mechanics

Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to be both the original damage type it was converted from, and the new damage type that it was converted to.[1]

Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:

  • #% of [Damage Type] Converted to [Damage Type]
  • #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.

Converted to

For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%.[2] Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.[3]

Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:[4]

Physical → Lightning → Cold → Fire → Chaos

The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop.[5] Converted damage can be converted further itself.

Example
  • A player is wielding a bow that deals 100 Physical Damage,
  • a BlackgleamBlackgleam
    Fire Arrow Quiver
    Requires Level 22Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
    +(80-100) to Evasion Rating
    +(10-30) to maximum Mana
    50% of Physical Damage Converted to Fire Damage
    Adds 5 to 10 Fire Damage to Attacks with Bows
    Molten feathers, veiled spark,
    Hissing arrows from the dark.
    quiver that has 50% of Physical Damage converted to Fire Damage,
  • and HrimsorrowHrimsorrow
    Goathide Gloves
    Quality: +20%
    Evasion: (86 to 98)
    Requires Level 9, 17 Dex+(20-30) to Strength
    Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
    +(40-50) to Evasion Rating
    +(20-30)% to Cold Resistance
    50% of Physical Damage Converted to Cold Damage
    Reflects 10 Cold Damage to Melee Attackers
    Of ancient giants, none remain,
    Their only trace is timeless pain.
    gloves that have 50% of Physical Damage converted to Cold Damage.
  • The player is using the skill Lightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    , which has 50% of Physical Damage converted to Lightning Damage
The total in this is example is 150% of Physical Damage, and must be scaled. Since it comes from a skill gem, Lightning Arrow's modifier takes priority and is not scaled. The other two are scaled proportionally to convert the remaining 50% of physical damage.
50 * (50/100) = 25% Converted to Fire Damage by Blackgleam
50 * (50/100) = 25% Converted to Cold Damage by Hrimsorrow
In summary, the resulting converted damage would be 50 Lightning Damage, 25 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 100 Damage.

Added as

This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[6] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.

Example
  • A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    , as in the above example.
  • The Lightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    skill is supported by a level 1 Added Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills deal 0.5% increased Fire Damage
    Supported Skills gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gem, which has 25% of Physical Damage Added as Fire Damage.
The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Added Fire Damage SupportAdded Fire Damage SupportFire, Support
Icon: F
Mana Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Supported Skills gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem adds an additional 25% of the original Physical Damage as Fire Damage
In summary, the resulting converted damage would be 50 Lightning Damage, 50 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 125 Damage.

Sources

Skills

Converted to

Skill gemLStr.Dex.Int.Lvl.
Blast RainBlast RainFire, Attack, AoE, Bow
Radius: 24
Mana Cost: (8 to 10)
Cast Time: 1.00 sec
Damage Effectiveness: (40% to 48%)
Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-47.6)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Causes 4 Explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png
N/AN/AyesN/A28
Burning ArrowBurning ArrowAttack, Fire, Bow
Mana Cost: (5 to 8)
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 184%)
Projectile Speed: 3260
Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (150-184.2)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
N/AN/AyesN/A1
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (90-109)% of Base Damage
40% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
100% more Damage with Hits at Maximum Dash Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AN/AyesN/A28
Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AN/AyesN/A1
Glacial CascadeGlacial CascadeSpell, AoE, Cold
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (48-422) to (72-633) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
N/AN/AN/Ayes28
Glacial HammerGlacial HammerAttack, Melee, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (140% to 182%)
Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (140-181.8)% of Base Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
(10-29)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
N/AyesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170% to 208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
N/AyesN/Ayes28
Ice ShotIce ShotAttack, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6 to 10)
Cast Time: 1.00 sec
Damage Effectiveness: (120% to 147%)
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
N/AN/AyesN/A1
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: (130% to 160%)
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
N/AyesN/AN/A1
Lightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
Deals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png
N/AN/AyesN/A12
Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
(4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/AN/Ayesyes12
Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120% to 147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
N/AyesN/AN/A1
Shrapnel ShotShrapnel ShotLightning, Attack, AoE, Bow
Mana Cost: (6 to 10)
Cast Time: 1.00 sec
Damage Effectiveness: (80% to 99%)
Projectile Speed: 3260
Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:
0.5% increased Area of Effect
Deals (80-99)% of Base Damage
40% of Physical Damage Converted to Lightning Damage
Arrows Pierce (4-7) additional Targets
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Shot skill icon.png
N/AN/AyesN/A1
Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 159%)
Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (110-159.4)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
10% chance to Shock enemies
(0-19)% increased Effect of Shock
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
N/AyesN/Ayes12
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, AoE, Fire, Bow
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (160% to 198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (160-198)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
N/AN/AyesN/A1
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Duration, AoE, Cold
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 184%)
Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (150-184.2)% of Base Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Base duration is (3.4-4.35) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png
N/AyesN/AN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged.Per 1% Quality:
1% increased Skill Effect Duration
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (5-8.8) seconds
Beams deal 50% less Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/AN/Ayesyes12
Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115% to 142%)
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AN/AyesN/A1
Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130% to 176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
N/AyesyesN/A28
Cold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Mana Multiplier: 110%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Cold Damage
Supported Skills deal 0.5% increased Fire Damage
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
xyesN/Ayes18
Physical to Lightning SupportPhysical to Lightning SupportLightning, Support
Icon: x
Mana Multiplier: 110%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
Supported Skills deal 0.5% increased Lightning Damage
Supported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
xyesN/Ayes18

Added as

Skill gemLStr.Dex.Int.Lvl.
Caustic ArrowCaustic ArrowAttack, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (8 to 16)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 4Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.Per 1% Quality:
0.5% increased Area of Effect
Base duration is (2.8-4.8) seconds
Deals (5.3-765) Base Chaos Damage per second
Gain (30-49)% of your Physical Damage as Extra Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon.png
N/AN/AyesN/A4
HatredHatredAura, Spell, AoE, Cold
Radius: 36
Mana Reserved: 50%
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Requires Level 24Casts an aura that increases the cold damage of you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies gain (26-36)% of Physical Damage as Extra Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
N/AN/Ayesyes24
Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
Radius: 10
Mana Reserved: 25%
Can store 1 use(s)
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy with an attack, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:
0.75% increased Fire Damage
Gain 15% of your Physical Damage as Extra Fire Damage
Base duration is 4 seconds
(0-38)% more Burning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Ash skill icon.png
N/AyesN/Ayes16
Spirit OfferingSpirit OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions gain 2% of their Maximum Life as
Extra Maximum Energy Shield for each corpse consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png
N/AN/AN/Ayes12
Added Fire Damage SupportAdded Fire Damage SupportFire, Support
Icon: F
Mana Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Supported Skills gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
FyesN/AN/A8
Cold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Mana Multiplier: 110%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Cold Damage
Supported Skills deal 0.5% increased Fire Damage
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
xyesN/Ayes18
Physical to Lightning SupportPhysical to Lightning SupportLightning, Support
Icon: x
Mana Multiplier: 110%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
Supported Skills deal 0.5% increased Lightning Damage
Supported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
xyesN/Ayes18

Items

Converted to

Unique items which convert damage include:

Converted to lightning
ItemLvl.Phys %
Moonbender's WingMoonbender's Wing
Tomahawk
One Hand Axes
Quality: +20%
Physical Damage: (57 to 71.4)(112.1 to 132.3)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 39, 81 Str, 56 Dex(70-90)% increased Physical Damage
Adds (5-9) to (13-17) Physical Damage
(30-50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants level 1 Lightning Warp Skill
Beneath the cold light of the moon,
the wing moves faster than the eye.
3925%
Brain RattlerBrain Rattler
Meatgrinder
Two Hand Maces
Quality: +20%
Physical Damage: (171.6 to 195.6)(524.4 to 584.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 63, 212 Str30% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
50% of Physical Damage Converted to Lightning Damage
15% chance to Shock
10% chance to Cause Monsters to Flee
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Damage Penetrates 20% Lightning Resistance
The mind may have no limits, but the skull sure does.
6350%
Vessel of VinktarVessel of Vinktar
Topaz Flask
Lasts 4.00 Seconds
Consumes (54 to 60) of 60 Charges on use
+50% to Lightning Resistance
+6% to maximum Lightning Resistance
Requires Level 68(80-100)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
20% of Physical Damage Converted to Lightning during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6820%
Converted to cold
ItemLvl.Phys %Light %
Winter BurialWinter Burial
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage converted to Cold Damage
Exposure led to the deaths of many slaves.
And it was the duty of slaves to bury the dead in the frozen ground.
A growing circle of misery and death
that the elite were all to happy to sustain.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
125%0%
HrimsorrowHrimsorrow
Goathide Gloves
Quality: +20%
Evasion: (86 to 98)
Requires Level 9, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Of ancient giants, none remain,
Their only trace is timeless pain.
950%0%
Call of the BrotherhoodCall of the Brotherhood
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
200%40%
HrimburnHrimburn
Goathide Gloves
Quality: +20%
Evasion: (86 to 98)
Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
2450%0%
Moonbender's WingMoonbender's Wing
Tomahawk
One Hand Axes
Quality: +20%
Physical Damage: (57 to 71.4)(112.1 to 132.3)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 39, 81 Str, 56 Dex(70-90)% increased Physical Damage
Adds (5-9) to (13-17) Physical Damage
(30-50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants level 1 Lightning Warp Skill
Beneath the cold light of the moon,
the wing moves faster than the eye.
3925%0%
Converted to fire
ItemLvl.Phys %Light %Cold %
PyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Let winter come. It will only make my fire burn brighter.
110%0%40%
BlackgleamBlackgleam
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
Molten feathers, veiled spark,
Hissing arrows from the dark.
2250%0%0%
The Signal FireThe Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
Fire spreads thick and fast.
The first spark is never the last.
2450%0%0%
The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Hand Swords
Quality: +20%
Physical Damage: (74 to 84)(122.1 to 138.6)
Critical Strike Chance: (9.50% to 10.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignited Enemies Burn 50% faster
You can only deal Damage with this Weapon and Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
28100%0%0%
Ngamahu's FlameNgamahu's Flame
Abyssal Axe
Two Hand Axes
Quality: +20%
Physical Damage: (213.9 to 241.5)(322.4 to 364)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35 to 1.40)
Weapon Range: 11
Requires Level 55, 128 Str, 60 Dex(190-230)% increased Physical Damage
(8-12)% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
20% chance to Trigger Level 16 Molten Burst on Melee Hit
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
5550%0%0%
Chernobog's PillarChernobog's Pillar
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (988 to 1112)
Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse non-Cursed Enemies with Enfeeble on Hit
Adds (12-15) to (30-35) Fire Damage to Spells and Attacks
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
6125%0%0%
Xoph's NurtureXoph's Nurture
Citadel Bow
Bows
Quality: +20%
Physical Damage: (92.5 to 105)(373.7 to 424.2)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 64, 185 Dex(250-300)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Ignites your Skills cause spread to other Enemies within a Radius of 12
Recover (40-60) Life when you Ignite an Enemy
Upon the grey winds his love spreads.
6450%0%0%

Additionally, Xoph's BloodXoph's Blood
Amber Amulet
Requires Level 64+(20-30) to Strength10% increased maximum Life
+(20-40)% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
We are his blood.
Through us he carries his burning message.
provides the keystone Avatar of Fire, which converts 50% of each physical, lightning, and cold to fire. Skin of the LordsSkin of the Lords
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
also has a chance to grant Avatar of Fire.

Converted to chaos
ItemLvl.Phys %Light %Cold %Fire %
Mortem MorsuMortem Morsu
Fright Claw
Claws
Quality: +20%
Physical Damage: (23.4 to 26.4)(89.7 to 101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 9
Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
25% reduced Enemy Stun Threshold with this Weapon
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
34(10 to 20)%0%0%0%
Innsbury EdgeInnsbury Edge
Elder Sword
One Hand Swords
Quality: +20%
Physical Damage: (79.2 to 93.6)(145.2 to 171.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52 to 1.62)
Weapon Range: 9
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
but night by night he woke with frighten'd roars
from ghoulish dreams, too strange to comprehend.
4725%0%0%0%
Lightbane RaimentLightbane Raiment
Ornate Ringmail
Quality: +20%
Armour: (621 to 673)
Energy Shield: (122 to 132)
Requires Level 47, 69 Str, 69 Int5% reduced Movement Speed (Hidden)(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance on Block to create Desecrated Ground
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden)
Desecrated Ground lasts 8 second (Hidden)
. . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.
4730%0%0%0%
The Consuming DarkThe Consuming Dark
Fiend Dagger
Daggers
Quality: +20%
Physical Damage: 26.4104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
(40-60)% increased Fire Damage
+(20-40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
The brightest flames cast the darkest shadows.
530%0%0%30%
DarkscornDarkscorn
Assassin Bow
Bows
Quality: +20%
Physical Damage: (100 to 121.5)(260 to 294.3)
Critical Strike Chance: 6.50%
Attacks per Second: 1.38
Weapon Range: 120
Requires Level 62, 212 Dex(130-150)% increased Physical Damage
Adds (10-15) to (15-20) Physical Damage
10% increased Attack Speed
25% of Physical Damage Converted to Chaos Damage
(15-30)% increased Accuracy Rating
25% of Physical Damage taken as Chaos Damage
"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
6225%0%0%0%
Voltaxic RiftVoltaxic Rift
Spine Bow
Bows
Quality: +20%
Physical Damage: 32.496
Elemental Damage: 1–(275 to 325)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49 to 1.55)
Weapon Range: 120
Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
640%60%0%0%
Infernal MantleInfernal Mantle
Widowsilk Robe
Quality: +20%
Energy Shield: (360 to 420)
Requires Level 65, 187 Int3% reduced Movement Speed (Hidden)+1 to Level of Socketed Fire Gems
(25-35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
25% increased Spell Damage taken when on Low Mana
Despair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance.
650%0%0%15%

Added as

Added as lightning
ItemLvl.Phys %
The Tempestuous SteelThe Tempestuous Steel
War Sword
One Hand Swords
Quality: +20%
Physical Damage: (30 to 33.6)(62.4 to 68.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
15% of Physical Attack Damage Added as Lightning Damage
15% of Physical Attack Damage Added as Fire Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
2015%
Added as cold
ItemLvl.Phys %Light %
Asphyxia's WrathAsphyxia's Wrath
Two-Point Arrow Quiver
Requires Level 10(20-30)% increased Accuracy RatingGrants level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Curses on Slain Enemies are transferred to a nearby Enemy
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
1020%0%
The PrincessThe Princess
Sabre
One Hand Swords
Quality: +20%
Physical Damage: (11.2 to 15.3)(37.8 to 51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 9
Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
10(25 to 30)%0%
KaltenhaltKaltenhalt
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196 to 239)
Requires Level 16, 44 Dex3% reduced Movement Speed (Hidden)
6% increased Movement Speed
(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cold, miserable and alone... but alive.
16(10 to 15)%0%
KaltensoulKaltensoul
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196 to 239)
Requires Level 16, 44 Dex3% reduced Movement Speed (Hidden)
6% increased Movement Speed
(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage taken as Cold Damage
Flesh may freeze and rot,
but the soul remains unbroken.
16(10 to 15)%0%
Taste of HateTaste of Hate
Sapphire Flask
Lasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Cold Resistance
+6% to maximum Cold Resistance
Requires Level 1820% of Physical Damage taken as Cold Damage during Flask effect
Gain (15-20)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
18(15 to 20)%0%
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Maces
Quality: +20%
Physical Damage: (80.6 to 131.2)(161.2 to 230.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
3650%0%
Grip of the CouncilGrip of the Council
Arcanist Gloves
Quality: +20%
Energy Shield: 51
Requires Level 60, 95 Int+30 to Strength
+(30-50) to maximum Life
+(20-40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
Death does not remove you from our grasp.
Death only brings you closer.
600%0%
Added as fire
ItemLvl.Phys %Light %Cold %
The Tempestuous SteelThe Tempestuous Steel
War Sword
One Hand Swords
Quality: +20%
Physical Damage: (30 to 33.6)(62.4 to 68.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
15% of Physical Attack Damage Added as Lightning Damage
15% of Physical Attack Damage Added as Fire Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
2015%0%0%
Xoph's InceptionXoph's Inception
Bone Bow
Bows
Quality: +20%
Physical Damage: (22.8 to 25.2)(68.4 to 75.6)
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 120
Requires Level 23, 80 Dex(70-90)% increased Physical Damage
+(20-30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Upon the red pyre we are born.

This item can be transformed with a Blessing of Xoph
2320%0%0%
The Signal FireThe Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
Fire spreads thick and fast.
The first spark is never the last.
24(25 to 35)%0%0%
The CauteriserThe Cauteriser
Woodsplitter
Two Hand Axes
Quality: +20%
Physical Damage: (104 to 136.4)(230 to 275)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
4070%0%0%
The Goddess UnleashedThe Goddess Unleashed
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (52.8 to 56.4)(121.2 to 160.8)
Critical Strike Chance: (7.20% to 8.30%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
Item has 6 Sockets and is fully linked (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
(66-99)% of Sword Physical Damage Added as Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
As a maiden I was bound; as a crone was I scorned
Promised power rarely found, delivered fury fairly thorned.
Not enough?...Fine. Now I am become both and another
To take your hand and cradle your talents, not smother
The consummate flames. So hush, dear, say not a word.
Bequeathed, betrayed...beloved. At last, I am the third.
52(66 to 99)%0%0%
DoomsowerDoomsower
Lion Sword
Two Hand Swords
Quality: +20%
Physical Damage: (207.4 to 250.8)(329.8 to 387.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48 to 1.57)
Weapon Range: 11
Requires Level 65, 104 Str, 122 Dex+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
So the seed of hate was born,
Evil forged and Hope forsworn.
6510%0%0%
Added as chaos

Please note that there are also items which grant the Unholy Might buff, which grants 30% of physical damage as extra chaos damage, but those are not listed here.

ItemLvl.Phys %Light %Cold %Fire %
The Blue DreamThe Blue Dream
Cobalt Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
We crash against Chayula's body,
and fall like rain into the place we cannot go.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%5%0%0%
The Blue NightmareThe Blue Nightmare
Cobalt Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spells at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
We swell and flood
and drown the undeserving beneath our might.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%5%0%0%
The Green DreamThe Green Dream
Viridian Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
We climb like vines up Chayula's arms,
reaching into the world that should be ours.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%5%0%
The Green NightmareThe Green Nightmare
Viridian Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Dodge Attacks at 35% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
We take root in the dirt
and strangle those who tread upon it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%5%0%
The Red DreamThe Red Dream
Crimson Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%0%5%
The Red NightmareThe Red Nightmare
Crimson Jewel
Limited to: 1
Radius: Large (1500)
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We coagulate; a crimson shell
that suffocates the unworthy.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%0%5%
Shade of SolarisShade of Solaris
Sage Wand
Wands
Quality: +20%
Physical Damage: 22.842
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
120% increased Spell Damage if you've dealt a Critical Strike Recently
Without light, there can be no shadow.
300%(10 to 20)%(10 to 20)%(10 to 20)%
ObliterationObliteration
Demon's Horn
Wands
Quality: +20%
Physical Damage: (67.2 to 74.4)(166.8 to 181.2)
Critical Strike Chance: (8.82% to 9.24%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (24-30) to (80-92) Physical Damage
(26-32)% increased Critical Strike Chance
Gain (13-15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
56(13 to 15)%0%0%0%
DuskdawnDuskdawn
Maelström Staff
Staves
Quality: +20%
Physical Damage: 68.4142.8
Critical Strike Chance: 6.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 64, 113 Str, 113 Int20% Chance to Block4% Chance to Block
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Block Chance
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
120% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
640%(10 to 20)%(10 to 20)%(10 to 20)%
Atziri's PromiseAtziri's Promise
Amethyst Flask
Lasts 3.50 Seconds
Consumes 30 of 60 Charges on use
+35% to Chaos Resistance
Requires Level 682% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
"Death needs not your understanding. It needs only your loyalty."
- Atziri, Queen of the Vaal
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(15 to 20)%(10 to 15)%(10 to 15)%(10 to 15)%
Broken FaithBroken Faith
Archon Kite Shield
Quality: +20%
Chance to Block: 27%
Armour: 187
Energy Shield: 36
Requires Level 68, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
Gain (5-10)% of Physical Damage as Extra Chaos Damage
+5% Chance to Block
Gain Unholy Might on block for 10 seconds
100% increased Global Armour while you have no Energy Shield
Be not blinded by the light.
68(5 to 10)%0%0%0%
Eber's UnificationEber's Unification
Hubris Circlet
Quality: +20%
Energy Shield: (182 to 205)
Requires Level 69, 154 IntTrigger level 10 Void Gaze when you use a Skill
+(50-80) to maximum Mana
(120-150)% increased Energy Shield
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
The impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
690%(5 to 8)%(5 to 8)%(5 to 8)%
Ming's HeartMing's Heart
Amethyst Ring
Requires Level 69+(9-13)% to Chaos Resistance(10-5)% reduced maximum Life
(10-5)% reduced maximum Energy Shield
+(40-50)% to Chaos Resistance
Gain 20% of Physical Damage as Extra Chaos Damage
Ming slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart
6920%0%0%0%
Incandescent HeartIncandescent Heart
Saintly Chainmail
Quality: +20%
Armour: (1363 to 1443)
Energy Shield: (309 to 327)
Requires Level 70, 99 Str, 115 Int5% reduced Movement Speed (Hidden)(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Only light may banish the shadows from this land
And the black lies wrapped around your heart
700%(10 to 20)%(10 to 20)%(10 to 20)%

Passive skills

The following passives convert damage or add damage as another type:

Name Bonuses
Wand Cold Damage
  • 10% of Wand Physical Damage Added as Cold Damage
Wand Fire Damage
  • 10% of Wand Physical Damage Added as Fire Damage
Weapon Cold Damage
    • 20% of Physical Damage Converted to Cold Damage
    • 12% increased Cold Damage with Weapons
    • 12% increased Cold Damage with Weapons
Force Shaper
  • 25% increased Physical Damage
  • Gain 5% of Physical Damage as Extra Chaos Damage
Tempest Blast
  • 30% of Wand Physical Damage Added as Lightning Damage
Winter Spirit
  • 20% of Physical Damage Converted to Cold Damage
  • 16% increased Cold Damage with Weapons
Avatar of Fire
  • 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
  • Deal no Non-Fire Damage

Ascendancy Class Name Bonuses
Ascendant
Ascendant avatar.png
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Saboteur
Saboteur avatar.png
Explosives Expert
  • Gain 10% of Physical Damage as Extra Fire Damage
  • Damage Penetrates 10% Elemental Resistances
  • 10% reduced Damage taken from Traps and Mines
Chieftain
Chieftain avatar.png
Hinekora, Death's Fury
  • Damage Penetrates 10% Fire Resistance
  • 1% of Fire Damage Leeched as Life
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • Gain 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Occultist
Occultist avatar.png
Malediction
  • Enemies can have 1 additional Curse
  • When you Kill an Enemy, for each Curse on that Enemy, gain 4%

of Non-Chaos Damage as extra Chaos Damage for 4 seconds

Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Corruption

Corrupting a quiver or scepter has a chance to replace its implicit modifier with one of the following:

  • (10 to 20)% of Physical Damage Converted to Cold Damage
  • (10 to 20)% of Physical Damage Converted to Lightning Damage
  • (10 to 20)% of Physical Damage Converted to Fire Damage

Example calculation

Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers:

  • 50% of Physical Damage converted to Cold Damage from a skill gem
  • 30% of Physical Damage converted to Fire Damage from gear
  • 30% of Physical Damage converted to Lightning Damage from gear
  • 30% of Physical Damage Added as Fire Damage from a support gem
  • 15% of Physical Damage Added as Cold Damage from a support gem
  • 50% of Cold Damage converted to Fire Damage from a support gem
  • Adds 30 Cold Damage from a support gem
  • 30% more Physical Damage from a support gem
  • 70% more Weapon Elemental Damage from a support gem
  • 80% increased Physical Damage with Swords from passive skills
  • 30% increased Melee Physical Damage from Strength and passive skills
  • 20% increased Fire Damage from passive skills
  • 15% increased Cold Damage from passive skills

First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. As a result, 50% of physical damage will become Cold Damage, 25% will become Fire Damage, and 25% will become Lightning Damage.

The Cold Damage

The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). 50% of the Cold Damage is Converted to Fire, leaving us with 32.5 remaining Cold Damage. This damage is affected by all Cold and Physical Damage modifiers:

80 + 30 + 15% = 125% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.15) * 1.3 * 1.7 = 161.6 Cold Damage

There is also 30 Cold Damage added by a support gem which was not the result of a conversion. 50% of this is Converted to Fire, and the remaining 15 is affected by all Cold Damage modifiers:

15% increased damage
70% more damage
  • 15 * (1 + 0.15) * 1.7 = 29.3 Cold Damage

The Lightning Damage

There is 25 Lightning Damage that was converted from Physical. This damage is affected by all Lightning and Physical Damage modifiers:

80 + 30 = 110% increased damage
30% more damage
70% more damage
  • 25 * (1 + 0.8 + 0.3) * 1.3 * 1.7 = 116.0 Lightning Damage

The Fire Damage

There is 55 Fire Damage that was converted from Physical. This damage is affected by all Fire and Physical Damage modifiers:

80 + 30 + 20 = 130% increased damage
30% more damage
70% more damage
  • 55 * (1 + 0.8 + 0.3 + 0.2) * 1.3 * 1.7 = 279.6 Fire Damage

There is also 32.5 Fire Damage that was converted from Cold that was converted from Physical. This damage is affected by all Fire, Cold, and Physical Damage modifiers:

80 + 30 + 20 + 15 = 145% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.2 + 0.15) * 1.3 * 1.7 = 176.0 Fire Damage

There is also 15 Fire Damage that was converted from Cold. This damage is affected by all Fire and Cold Damage modifiers:

20 + 15 = 35% increased damage
70% more damage
  • 15 * (1 + 0.2 + 0.15) * 1.7 = 34.4 Fire Damage

The Final Damage

In summary we have

29.3 Cold Damage
161.6 Cold Damage (from Physical)
116.0 Lightning Damage (from Physical)
279.6 Fire Damage (from Physical)
176.0 Fire Damage (from Cold, from Physical)
34.4 Fire Damage (from Cold)

For a total of 190.9 Cold, 490.0 Fire, and 116.0 Lightning Damage, a grand total of 796.9 damage.

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 23, 2016.
  2. Mark_GGG (February 21, 2013). "Over 100% Damage Conversion". Official Path of Exile Forums. Retrieved February 18, 2016.
  3. Mark_GGG (October 17, 2013). "GGG, whats the order of precedence for damage conversion with AoF?". Official Path of Exile Forums. Retrieved January 20, 2017.
  4. Mark_GGG (February 18, 2015). "Elemental To Physical Conversion". Official Path of Exile Forums. Retrieved March 18, 2016.
  5. Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
  6. Mark_GGG (November 5, 2013). "ice bite is broken.". Official Path of Exile Forums. Retrieved March 2, 2016.