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Damage conversion

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Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Damage conversions do not apply to damage over time.

Mechanics

Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to be both the original damage type it was converted from, and the new damage type that it was converted to.[1]

Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:

  • #% of [Damage Type] Converted to [Damage Type]
  • #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.

Converted to

For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%.[2] Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.[3]

Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:[4]

Physical → Lightning → Cold → Fire → Chaos

The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop.[5] Converted damage can be converted further itself.

Example
The total in this is example is 150% of Physical Damage, and must be scaled. Since it comes from a skill gem, Lightning Arrow's modifier takes priority and is not scaled. The other two are scaled proportionally to convert the remaining 50% of physical damage.
50 * (50/100) = 25% Converted to Fire Damage by Blackgleam
50 * (50/100) = 25% Converted to Cold Damage by Hrimsorrow
In summary, the resulting converted damage would be 50 Lightning Damage, 25 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 100 Damage.

Added as

This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[6] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.

Example
  • A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Module Error: Item link: No results found for search parameter "lightning arrow"., as in the above example.
  • The Module Error: Item link: No results found for search parameter "lightning arrow". skill is supported by a level 1 Added Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills deal 0.5% increased Fire Damage
    Supported Skills gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gem, which has 25% of Physical Damage Added as Fire Damage.
The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Added Fire Damage SupportAdded Fire Damage SupportFire, Support
Icon: F
Mana Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Supported Skills gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem adds an additional 25% of the original Physical Damage as Fire Damage
In summary, the resulting converted damage would be 50 Lightning Damage, 50 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 125 Damage.

Sources

Skills

Converted to

Skill gemLStr.Dex.Int.Lvl.

Added as

Skill gemLStr.Dex.Int.Lvl.

Items

Converted to

Unique items which convert damage include:

Converted to lightning
ItemLvl.Phys %
StormchargerStormcharger
Plated Greaves
Quality: +20%
Armour: 92
Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Shock Duration on Enemies
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Shock
Like lightning, the Ezomyte cavalry need never strike twice.
2330%
Moonbender's WingMoonbender's Wing
Tomahawk
One Hand Axes
Quality: +20%
Physical Damage: (57 to 71.4)(112.1 to 132.3)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 39, 81 Str, 56 Dex(70-90)% increased Physical Damage
Adds (5-9) to (13-17) Physical Damage
(30-50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants Level 1 Lightning Warp Skill
Beneath the cold light of the moon,
the wing moves faster than the eye.
3925%
Brain RattlerBrain Rattler
Meatgrinder
Two Hand Maces
Quality: +20%
Physical Damage: (171.6 to 195.6)(524.4 to 584.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 63, 212 Str30% increased Stun Duration on EnemiesAdds (80-100) to (320-370) Physical Damage
50% of Physical Damage Converted to Lightning Damage
15% chance to Shock
10% chance to Cause Monsters to Flee
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Damage Penetrates 20% Lightning Resistance
The mind may have no limits, but the skull sure does.
6350%
AugyreAugyre
Void Sceptre
Sceptres
Quality: +20%
Physical Damage: (145 to 155)(220.4 to 235.6)
Critical Strike Chance: (11.16% to 12.40%)
Attacks per Second: (1.38 to 1.44)
Weapon Range: 9
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(170-190)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
When the world spins out of control,
the safest place to be is in the centre.
6850%
Converted to cold
ItemLvl.Phys %Light %
Winter BurialWinter Burial
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Exposure led to the deaths of many slaves.
And it was the duty of slaves to bury the dead in the frozen ground.
A growing circle of misery and death
that the elite were all to happy to sustain.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
125%0%
HrimsorrowHrimsorrow
Goathide Gloves
Quality: +20%
Evasion: (86 to 98)
Requires Level 9, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Of ancient giants, none remain,
Their only trace is timeless pain.
950%0%
Call of the BrotherhoodCall of the Brotherhood
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
200%40%
HrimburnHrimburn
Goathide Gloves
Quality: +20%
Evasion: (86 to 98)
Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
2450%0%
Moonbender's WingMoonbender's Wing
Tomahawk
One Hand Axes
Quality: +20%
Physical Damage: (57 to 71.4)(112.1 to 132.3)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 39, 81 Str, 56 Dex(70-90)% increased Physical Damage
Adds (5-9) to (13-17) Physical Damage
(30-50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants Level 1 Lightning Warp Skill
Beneath the cold light of the moon,
the wing moves faster than the eye.
3925%0%
Converted to fire
ItemLvl.Phys %Light %Cold %
PyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Let winter come. It will only make my fire burn brighter.
110%0%40%
BlackgleamBlackgleam
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
2250%0%0%
The Signal FireThe Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Fire spreads thick and fast.
The first spark is never the last.
2450%0%0%
Ngamahu's FlameNgamahu's Flame
Abyssal Axe
Two Hand Axes
Quality: +20%
Physical Damage: (213.9 to 241.5)(322.4 to 364)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35 to 1.40)
Weapon Range: 11
Requires Level 55, 128 Str, 60 Dex(190-230)% increased Physical Damage
(8-12)% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
20% chance to Trigger Level 16 Molten Burst on Melee Hit
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
5550%0%0%
Chernobog's PillarChernobog's Pillar
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (988 to 1112)
Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse non-Cursed Enemies with Enfeeble on Hit
Adds (12-15) to (30-35) Fire Damage to Spells and Attacks
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
6125%0%0%
VulconusVulconus
Demon Dagger
Daggers
Quality: +20%
Physical Damage: 28.8116.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAttacks with this Weapon deal (80-100) to (160-200) added Fire Damage to Bleeding Enemies
Attacks with this Weapon deal (80-100) to (160-200) added Physical Damage to Ignited Enemies
Attacks with this Weapon have 25% chance to inflict Bleeding against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
200% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+1000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
680%0%0%

Additionally, Module Error: Item link: No results found for search parameter "xoph's blood". provides the keystone Avatar of Fire, which converts 50% of each physical, lightning, and cold to fire. Module Error: Item link: No results found for search parameter "skin of the lords". also has a chance to grant Avatar of Fire.

Converted to chaos
ItemLvl.Phys %Light %Cold %Fire %
Mortem MorsuMortem Morsu
Fright Claw
Claws
Quality: +20%
Physical Damage: (23.4 to 26.4)(89.7 to 101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 9
Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
25% reduced Enemy Stun Threshold with this Weapon
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
34(10 to 20)%0%0%0%
Lightbane RaimentLightbane Raiment
Ornate Ringmail
Quality: +20%
Armour: (621 to 673)
Energy Shield: (122 to 132)
Requires Level 47, 69 Str, 69 Int5% reduced Movement Speed (Hidden)(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance on Block to create Desecrated Ground
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden)
Desecrated Ground lasts 8 second (Hidden)
. . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.
4730%0%0%0%
The Consuming DarkThe Consuming Dark
Fiend Dagger
Daggers
Quality: +20%
Physical Damage: 26.4104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
(40-60)% increased Fire Damage
+(20-40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
The brightest flames cast the darkest shadows.
530%0%0%30%
Voltaxic RiftVoltaxic Rift
Spine Bow
Bows
Quality: +20%
Physical Damage: 32.496
Elemental Damage: 1–(275 to 325)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49 to 1.55)
Weapon Range: 120
Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
640%60%0%0%
Infernal MantleInfernal Mantle
Widowsilk Robe
Quality: +20%
Energy Shield: (360 to 420)
Requires Level 65, 187 Int3% reduced Movement Speed (Hidden)+1 to Level of Socketed Fire Gems
(25-35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
25% increased Spell Damage taken when on Low Mana
Despair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance.
650%0%0%15%

Added as

Added as lightning
ItemLvl.Phys %
The Tempestuous SteelThe Tempestuous Steel
War Sword
One Hand Swords
Quality: +20%
Physical Damage: (30 to 33.6)(62.4 to 68.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Gain 15% of Physical Attack Damage as Extra Fire Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
2015%
Added as cold
ItemLvl.Phys %Light %
Asphyxia's WrathAsphyxia's Wrath
Two-Point Arrow Quiver
Requires Level 10(20-30)% increased Accuracy RatingGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Curses on Slain Enemies are transferred to a nearby Enemy
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
1020%0%
The PrincessThe Princess
Sabre
One Hand Swords
Quality: +20%
Physical Damage: (11.2 to 15.3)(37.8 to 51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 9
Requires Level 10, 18 Str, 26 Dex40% increased Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
10(25 to 30)%0%
KaltenhaltKaltenhalt
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196 to 239)
Requires Level 16, 44 Dex3% reduced Movement Speed (Hidden)
6% increased Movement Speed
(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cold, miserable and alone... but alive.
16(10 to 15)%0%
KaltensoulKaltensoul
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196 to 239)
Requires Level 16, 44 Dex3% reduced Movement Speed (Hidden)
6% increased Movement Speed
(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage taken as Cold Damage
Flesh may freeze and rot,
but the soul remains unbroken.
16(10 to 15)%0%
Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Maces
Quality: +20%
Physical Damage: (80.6 to 131.2)(161.2 to 230.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 62 Str45% increased Stun Duration on Enemies(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
+10 to Strength
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
3650%0%
Grip of the CouncilGrip of the Council
Arcanist Gloves
Quality: +20%
Energy Shield: 51
Requires Level 60, 95 Int+30 to Strength
+(30-50) to maximum Life
+(20-40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
Death does not remove you from our grasp.
Death only brings you closer.
600%0%
Added as fire
ItemLvl.Phys %Light %Cold %
The Tempestuous SteelThe Tempestuous Steel
War Sword
One Hand Swords
Quality: +20%
Physical Damage: (30 to 33.6)(62.4 to 68.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 20, 41 Str, 35 Dex40% increased Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Gain 15% of Physical Attack Damage as Extra Fire Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
2015%0%0%
The Signal FireThe Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Fire spreads thick and fast.
The first spark is never the last.
24(25 to 35)%0%0%
The CauteriserThe Cauteriser
Woodsplitter
Two Hand Axes
Quality: +20%
Physical Damage: (104 to 136.4)(230 to 275)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
4070%0%0%
DoomsowerDoomsower
Lion Sword
Two Hand Swords
Quality: +20%
Physical Damage: (207.4 to 250.8)(329.8 to 387.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48 to 1.57)
Weapon Range: 11
Requires Level 65, 104 Str, 122 Dex+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
So the seed of hate was born,
Evil forged and Hope forsworn.
6510%0%0%
NebulochNebuloch
Nightmare Mace
One Hand Maces
Quality: +20%
Physical Damage: (99.6 to 117.6)(216 to 240)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken when Hit per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
400 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
68(30 to 40)%0%0%
Added as chaos

Please note that there are also items which grant the Unholy Might buff, which grants 30% of physical damage as extra chaos damage, but those are not listed here.

ItemLvl.Phys %Light %Cold %Fire %
Shade of SolarisShade of Solaris
Sage Wand
Wands
Quality: +20%
Physical Damage: 22.842
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
120% increased Spell Damage if you've dealt a Critical Strike Recently
Without light, there can be no shadow.
300%(10 to 20)%(10 to 20)%(10 to 20)%
ObliterationObliteration
Demon's Horn
Wands
Quality: +20%
Physical Damage: (67.2 to 74.4)(166.8 to 181.2)
Critical Strike Chance: (8.82% to 9.24%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (24-30) to (80-92) Physical Damage
(26-32)% increased Critical Strike Chance
Gain (13-15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
56(13 to 15)%0%0%0%
DuskdawnDuskdawn
Maelström Staff
Staves
Quality: +20%
Physical Damage: 68.4142.8
Critical Strike Chance: 6.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 64, 113 Str, 113 Int20% Chance to Block4% Chance to Block
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Block Chance
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
120% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
640%(10 to 20)%(10 to 20)%(10 to 20)%
Broken FaithBroken Faith
Archon Kite Shield
Quality: +20%
Chance to Block: 27%
Armour: 187
Energy Shield: 36
Requires Level 68, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
Gain (5-10)% of Physical Damage as Extra Chaos Damage
+5% Chance to Block
Gain Unholy Might on block for 10 seconds
100% increased Global Armour while you have no Energy Shield
Be not blinded by the light.
68(5 to 10)%0%0%0%
Eber's UnificationEber's Unification
Hubris Circlet
Quality: +20%
Energy Shield: (182 to 205)
Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
+(50-80) to maximum Mana
(120-150)% increased Energy Shield
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos Damage
The impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness.
690%(5 to 8)%(5 to 8)%(5 to 8)%
Ming's HeartMing's Heart
Amethyst Ring
Requires Level 69+(9-13)% to Chaos Resistance(10-5)% reduced maximum Life
(10-5)% reduced maximum Energy Shield
+(40-50)% to Chaos Resistance
Gain 20% of Physical Damage as Extra Chaos Damage
Ming slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart
6920%0%0%0%
GloomfangGloomfang
Blue Pearl Amulet
Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life for each Enemy hit by your Spells
Lose (25-20) Life for each Enemy hit by your Attacks
Skills Chain +1 times
Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain
Darkness never stops feeding.
770%0%0%0%

Passive skills

The following passives convert damage or add damage as another type:

Name Bonuses
Wand Cold Damage
  • 10% of Wand Physical Damage Added as Cold Damage
Wand Fire Damage
  • 10% of Wand Physical Damage Added as Fire Damage
Weapon Cold Damage
    • 20% of Physical Damage Converted to Cold Damage
    • 12% increased Cold Damage with Weapons
    • 12% increased Cold Damage with Weapons
Force Shaper
  • 25% increased Physical Damage
  • Gain 5% of Physical Damage as Extra Chaos Damage
Tempest Blast
  • 30% of Wand Physical Damage Added as Lightning Damage
Winter Spirit
  • 20% of Physical Damage Converted to Cold Damage
  • 16% increased Cold Damage with Weapons
Avatar of Fire
  • 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
  • Deal no Non-Fire Damage

Ascendancy Class Name Bonuses
Ascendant
Ascendant avatar.png
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Saboteur
Saboteur avatar.png
Explosives Expert
  • Gain 10% of Physical Damage as Extra Fire Damage
  • Damage Penetrates 10% Elemental Resistances
  • 10% reduced Damage taken from Traps and Mines
Chieftain
Chieftain avatar.png
Hinekora, Death's Fury
  • Damage Penetrates 10% Fire Resistance
  • 1% of Fire Damage Leeched as Life
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • Gain 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Occultist
Occultist avatar.png
Malediction
  • Enemies can have 1 additional Curse
  • When you Kill an Enemy, for each Curse on that Enemy, gain 4%

of Non-Chaos Damage as extra Chaos Damage for 4 seconds

Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Corruption

Corrupting a quiver or scepter has a chance to replace its implicit modifier with one of the following:

  • (10 to 20)% of Physical Damage Converted to Cold Damage
  • (10 to 20)% of Physical Damage Converted to Lightning Damage
  • (10 to 20)% of Physical Damage Converted to Fire Damage

Example calculation

Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers:

  • 50% of Physical Damage converted to Cold Damage from a skill gem
  • 30% of Physical Damage converted to Fire Damage from gear
  • 30% of Physical Damage converted to Lightning Damage from gear
  • 30% of Physical Damage Added as Fire Damage from a support gem
  • 15% of Physical Damage Added as Cold Damage from a support gem
  • 50% of Cold Damage converted to Fire Damage from a support gem
  • Adds 30 Cold Damage from a support gem
  • 30% more Physical Damage from a support gem
  • 70% more Weapon Elemental Damage from a support gem
  • 80% increased Physical Damage with Swords from passive skills
  • 30% increased Melee Physical Damage from Strength and passive skills
  • 20% increased Fire Damage from passive skills
  • 15% increased Cold Damage from passive skills

First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. As a result, 50% of physical damage will become Cold Damage, 25% will become Fire Damage, and 25% will become Lightning Damage.

The Cold Damage

The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). 50% of the Cold Damage is Converted to Fire, leaving us with 32.5 remaining Cold Damage. This damage is affected by all Cold and Physical Damage modifiers:

80 + 30 + 15% = 125% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.15) * 1.3 * 1.7 = 161.6 Cold Damage

There is also 30 Cold Damage added by a support gem which was not the result of a conversion. 50% of this is Converted to Fire, and the remaining 15 is affected by all Cold Damage modifiers:

15% increased damage
70% more damage
  • 15 * (1 + 0.15) * 1.7 = 29.3 Cold Damage

The Lightning Damage

There is 25 Lightning Damage that was converted from Physical. This damage is affected by all Lightning and Physical Damage modifiers:

80 + 30 = 110% increased damage
30% more damage
70% more damage
  • 25 * (1 + 0.8 + 0.3) * 1.3 * 1.7 = 116.0 Lightning Damage

The Fire Damage

There is 55 Fire Damage that was converted from Physical. This damage is affected by all Fire and Physical Damage modifiers:

80 + 30 + 20 = 130% increased damage
30% more damage
70% more damage
  • 55 * (1 + 0.8 + 0.3 + 0.2) * 1.3 * 1.7 = 279.6 Fire Damage

There is also 32.5 Fire Damage that was converted from Cold that was converted from Physical. This damage is affected by all Fire, Cold, and Physical Damage modifiers:

80 + 30 + 20 + 15 = 145% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.2 + 0.15) * 1.3 * 1.7 = 176.0 Fire Damage

There is also 15 Fire Damage that was converted from Cold. This damage is affected by all Fire and Cold Damage modifiers:

20 + 15 = 35% increased damage
70% more damage
  • 15 * (1 + 0.2 + 0.15) * 1.7 = 34.4 Fire Damage

The Final Damage

In summary we have

29.3 Cold Damage
161.6 Cold Damage (from Physical)
116.0 Lightning Damage (from Physical)
279.6 Fire Damage (from Physical)
176.0 Fire Damage (from Cold, from Physical)
34.4 Fire Damage (from Cold)

For a total of 190.9 Cold, 490.0 Fire, and 116.0 Lightning Damage, a grand total of 796.9 damage.

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 23, 2016.
  2. Mark_GGG (February 21, 2013). "Over 100% Damage Conversion". Official Path of Exile Forums. Retrieved February 18, 2016.
  3. Mark_GGG (October 17, 2013). "GGG, whats the order of precedence for damage conversion with AoF?". Official Path of Exile Forums. Retrieved January 20, 2017.
  4. Mark_GGG (February 18, 2015). "Elemental To Physical Conversion". Official Path of Exile Forums. Retrieved March 18, 2016.
  5. Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
  6. Mark_GGG (November 5, 2013). "ice bite is broken.". Official Path of Exile Forums. Retrieved March 2, 2016.