Damage

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Damage is the process at which a player or monster's life or energy shield is reduced.

Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage sources

All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]

Damage types

A hit can be composed of several types of damage, but each type of damage has modifiers applied to it separately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.

Currently there are 5 types of damage:

Physical Damage

Main article: Physical damage

Physical damage is usually dealt by attacks but can also come from some spells, like Glacial CascadeGlacial CascadeSpell, AoE, Cold
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (48-422) to (72-633) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
, Ethereal KnivesEthereal KnivesProjectile, Spell
Mana Cost: (5 to 23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Deals (4-459) to (6-688) Physical Damage
Fires 9 additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
, Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 20 active spinning blades
20% more Damage with Ailments for each blade
10% increased Hit Rate for each blade
30% more Damage with Hits for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
, BladefallBladefallSpell, AoE
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-380) to (65-570) Physical Damage
6% less Damage per Volley
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
, and Shockwave TotemShockwave TotemTotem, Spell, AoE, Duration
Radius: 24
Mana Cost: (24 to 58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Fire Damage

Main article: Fire damage

Dealing a critical strike with fire damage inflicts the ignite ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.

Cold Damage

Main article: Cold damage

Hitting an enemy with cold damage can inflict the chill ailment, while dealing a critical strike with cold damage can inflict the freeze ailment.

Lightning Damage

Main article: Lightning damage

Dealing a critical strike with lightning damage can inflict the shock ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.

Chaos Damage

Main article: Chaos damage

Chaos damage ignores energy shield, reducing life directly. Notably, while the poison ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.

Keywords exclusive to a damage source

Some keywords are exclusive to a damage source.

Attack

Melee

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Unarmed

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific Keywords

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).

Other Keywords

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Generic Modifiers

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage

Main article: Damage reflection

Unique Items

Applying to all damage types

Unique items that modify damage for all damage types globally.

ItemLvl.+#% Damage
Emperor's MightEmperor's Might
Crimson Jewel
Limited to: 110% increased Damage
3% increased Character Size
(4-6)% increased Strength
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
110%
FencoilFencoil
Gnarled Branch
Staves
Quality: +20%
Physical Damage: 9.620.4
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 4, 12 Str, 12 Int18% Chance to BlockSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
4(40 to 50)%
Bated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield10% increased Damage
+(15-25) to Intelligence
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
2210%
Le Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
24(10 to 30)%
Leer CastLeer Cast
Festival Mask
Quality: +20%
Evasion: 92
Energy Shield: 19
Requires Level 28, 33 Dex, 33 Int30% reduced Damage
+(20-30) to Dexterity
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased Damage
For none of us are as cruel as all of us.
28-30%
MireboughMirebough
Gnarled Branch
Staves
Quality: +20%
Physical Damage: 9.620.4
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 32, 12 Str, 12 Int18% Chance to BlockSocketed Gems are Supported by Level 16 Trap
Socketed Gems are Supported by Level 16 Cluster Trap
Socketed Gems are Supported by Level 16 Trap And Mine Damage
(40-50)% increased Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
"Cut down the tallest tree,
and another becomes the tallest."
- Old Ezomyte saying
32(40 to 50)%
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
7% Global chance to Blind Enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
32(30 to 50)%
Natural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
Corrupted
Just as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
44(25 to 35)%

Conditionally applying to all damage types

Unique items that modify damage for all damage types globally based on a condition.

ItemLvl.Stats
Hidden PotentialHidden Potential
Viridian Jewel
Limited to: 1(20-25)% increased Damage for each Equipped Magic ItemThe difference between the master and his apprentice
is what they see when they look at the same block of wood.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(20-25)% increased Damage for each Equipped Magic Item
Omen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
Primordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
RedbeakRedbeak
Rusted Sword
One Hand Swords
Quality: +20%
Physical Damage: 10.227.2
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
Weapon Range: 9
Requires 8 Str, 8 Dex40% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
As battle calms, blood turns to rust.
140% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
Self-FlagellationSelf-Flagellation
Viridian Jewel
Limited to: 1(10-20)% increased Damage per Curse on You
You can have one additional Curse
Corrupted
Beg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-20)% increased Damage per Curse on You
You can have one additional Curse
Corrupted
GoredrillGoredrill
Skinning Knife
Daggers
Quality: +20%
Physical Damage: (10.2 to 13.3)(37.4 to 45.6)
Critical Strike Chance: 7.80%
Attacks per Second: 1.30
Weapon Range: 8
Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
+(10-15) to Dexterity
30% increased Critical Strike Chance
50% chance to cause Bleeding on Critical Strike
40% increased Attack Damage against Bleeding Enemies
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
530% increased Global Critical Strike Chance(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
+(10-15) to Dexterity
30% increased Critical Strike Chance
50% chance to cause Bleeding on Critical Strike
40% increased Attack Damage against Bleeding Enemies
WildslashWildslash
Awl
Claws
Quality: +20%
Physical Damage: (10.8 to 15.6)28.8
Critical Strike Chance: 6.30%
Attacks per Second: (1.65 to 1.72)
Weapon Range: 9
Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength
+(10-15) to Dexterity
15% reduced Accuracy Rating
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
There are two things to know about fighting:
When to swing like crazy, and when to run.
12+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength
+(10-15) to Dexterity
15% reduced Accuracy Rating
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
Berek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Carnage HeartCarnage Heart
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased Life Leeched per second
(30-40)% increased Damage while Leeching
Extra gore
Forged from the blood of countless wars,
its thirst has only begun.
20+(10-16) to all Attributes+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased Life Leeched per second
(30-40)% increased Damage while Leeching
Extra gore
Spine of the First ClaimantSpine of the First Claimant
Iron Sceptre
Sceptres
Quality: +20%
Physical Damage: (46.2 to 54.6)(70.4 to 83.2)
Critical Strike Chance: 6.00%
Attacks per Second: (1.31 to 1.38)
Weapon Range: 9
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
2014% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
5% additional Block Chance while on Consecrated Ground
God blesses those who bless themselves.
28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
5% additional Block Chance while on Consecrated Ground
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
The HalcyonThe Halcyon
Jade Amulet
Requires Level 35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.
To join the great avalanche.

This item can be transformed with a Blessing of Tul
35+(20-30) to Dexterity(10-20)% increased Cold Damage
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
Valako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
0.2% of Damage Leeched as Life against Shocked Enemies
10% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
0.2% of Damage Leeched as Life against Shocked Enemies
10% chance to Shock
Doedre's ScornDoedre's Scorn
Lunaris Circlet
Quality: +20%
Energy Shield: (165 to 189)
Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
(30-50)% increased Curse Duration
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
(30-50)% increased Curse Duration
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its mods for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its mods for 20 seconds
Daresso's PassionDaresso's Passion
Estoc
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (61.2 to 70.8)(108 to 120)
Elemental Damage: (30 to 38)–(40 to 50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
43+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
HaemophiliaHaemophilia
Serpentscale Gauntlets
Quality: +20%
Armour: 93
Evasion: 93
Requires Level 43, 34 Str, 34 Dex25% increased Damage over Time
+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
4325% increased Damage over Time
+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
Maligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on You
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on You
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
The Blood DanceThe Blood Dance
Sharkskin Boots
Quality: +20%
Evasion: 174
Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
3% reduced Attack and Cast Speed per Frenzy Charge
0.5% of Life Regenerated per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
6% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way
44+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
3% reduced Attack and Cast Speed per Frenzy Charge
0.5% of Life Regenerated per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
6% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
Bronn's LitheBronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1696 to 1961)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
533% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
The Infinite PursuitThe Infinite Pursuit
Goliath Greaves
Quality: +20%
Armour: 212
Requires Level 54, 95 Str+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
We move to be close and grow no closer to her.

This item can be transformed with a Blessing of Uul-Netol
54+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Maloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
WildwrapWildwrap
Strapped Leather
Quality: +20%
Evasion: (837 to 957)
Requires Level 57, 32 Dex3% reduced Movement Speed (Hidden)10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"Laws are for city folk.
Can't try a man for murder if you can't find him."
- Taruk, Last of the Wildmen
573% reduced Movement Speed (Hidden)10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
Gang's MomentumGang's Momentum
Legion Boots
Quality: +20%
Armour: (291 to 312)
Energy Shield: (56 to 60)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Become one with the unstoppable flame.
58(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Sanguine GambolSanguine Gambol
Skinning Knife
Daggers
Quality: +20%
Physical Damage: (127.5 to 171)(219.3 to 260.3)
Critical Strike Chance: 7.80%
Attacks per Second: 1.30
Weapon Range: 8
Requires Level 59, 16 Dex, 11 Int30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
+(10-15) to Dexterity
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go
5930% increased Global Critical Strike Chance(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
+(10-15) to Dexterity
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
Malachai's AwakeningMalachai's Awakening
Iron Mask
Quality: +20%
Evasion: 57
Energy Shield: 12
Requires Level 60, 21 Dex, 21 Int(15-30)% increased Spell Damage
+20 to Strength
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
There is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
60(15-30)% increased Spell Damage
+20 to Strength
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Starkonja's HeadStarkonja's Head
Silken Hood
Quality: +20%
Evasion: (761 to 865)
Requires Level 60, 138 Dex50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
6050% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
The Wasp NestThe Wasp Nest
Throat Stabber
Claws
Quality: +20%
Physical Damage: (56.7 to 60.9)(197.1 to 211.7)
Critical Strike Chance: (7.56% to 7.88%)
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(180-200) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
To discover how cruel nature can be,
you need only shake the wrong branch.
60+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(180-200) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
DreadbeakDreadbeak
Rusted Sword
One Hand Swords
Quality: +20%
Physical Damage: (163.2 to 176.8)(253.3 to 265.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
Weapon Range: 9
Requires Level 61, 8 Str, 8 Dex40% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
Adds (90-98) to (133-140) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
As death arrives, so too does instinct.
6140% increased Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
Adds (90-98) to (133-140) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
Inya's EpiphanyInya's Epiphany
Arcanist Slippers
Quality: +20%
Energy Shield: 54
Requires Level 61, 119 Int+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Though the path we walk is the same,
each journey is different.
61+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Kondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Swords
Quality: +20%
Physical Damage: (214.5 to 242)(397.8 to 448.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
SingularitySingularity
Platinum Sceptre
Sceptres
Quality: +20%
Physical Damage: 61.291.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's FistDoryani's Fist
Vaal Gauntlets
Quality: +20%
Armour: 278
Energy Shield: 36
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+30 to maximum Energy Shield
10% chance to Shock
Adds (225-335) to (785-900) Lightning Damage to Unarmed Attacks
Adds (60-90) to (210-240) Lightning Damage to Spells while Unarmed
+30 Energy Shield gained on Killing a Shocked Enemy
Doryani's ingenuity raised the Vaal Empire
to unprecedented heights. His curiosity
reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+30 to maximum Energy Shield
10% chance to Shock
Adds (225-335) to (785-900) Lightning Damage to Unarmed Attacks
Adds (60-90) to (210-240) Lightning Damage to Spells while Unarmed
+30 Energy Shield gained on Killing a Shocked Enemy
The Broken CrownThe Broken Crown
Prophet Crown
Quality: +20%
Armour: (403 to 492)
Energy Shield: (144 to 220)
Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
20% increased Damage when on Low Life
+(10-15) to all Attributes
(60-100)% increased Armour and Energy Shield
20% reduced Mana Regeneration Rate
+(50-70) to maximum Energy Shield
+(43-61)% to Chaos Resistance
Every rule has an exception.
63Socketed Gems are supported by Level 20 Cast on Death
20% increased Damage when on Low Life
+(10-15) to all Attributes
(60-100)% increased Armour and Energy Shield
20% reduced Mana Regeneration Rate
+(50-70) to maximum Energy Shield
+(43-61)% to Chaos Resistance
Saqawal's WindsSaqawal's Winds
Soldier Gloves
Quality: +20%
Armour: (239 to 276)
Energy Shield: (46 to 54)
Requires Level 64, 40 Str, 40 Int(140-180)% increased Armour and Energy Shield
+(30-60) to maximum Life
+(20-25)% to Cold and Lightning Resistances
+(-2-2) seconds to Avian's Might Duration
Adds (20-25) to (37-40) Cold Damage while you have Avian's Might
Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might
When the inferno spread across the land, it was the First of the Skies who singed his feathers as he brought the flames to a standstill.
64(140-180)% increased Armour and Energy Shield
+(30-60) to maximum Life
+(20-25)% to Cold and Lightning Resistances
+(-2-2) seconds to Avian's Might Duration
Adds (20-25) to (37-40) Cold Damage while you have Avian's Might
Adds (1-3) to (55-62) Lightning Damage while you have Avian's Might
Fenumus' ShroudFenumus' Shroud
Widowsilk Robe
Quality: +20%
Energy Shield: (360 to 390)
Requires Level 67, 187 Int3% reduced Movement Speed (Hidden)+(30-40) to Intelligence
(120-140)% increased Energy Shield
(80-100) Energy Shield Regenerated per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
The First of the Night was the first explorer
It was she who first braved night's terrors and found comfort in silence and solace.
673% reduced Movement Speed (Hidden)+(30-40) to Intelligence
(120-140)% increased Energy Shield
(80-100) Energy Shield Regenerated per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50-70)% increased Aspect of the Spider Area of Effect
Rigwald's SavageryRigwald's Savagery
Royal Axe
One Hand Axes
Quality: +20%
Physical Damage: (124.8 to 148.8)(282 to 318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32 to 1.38)
Weapon Range: 9
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Steppan EardSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117 to 158)
Requires Level 67, 123 Int(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Eye of InnocenceEye of Innocence
Citrine Amulet
Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist Garb
Quality: +20%
Evasion: 512
Energy Shield: 105
Requires Level 68, 103 Dex, 109 Int3% reduced Movement Speed (Hidden)+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(25-40)% increased Effect of Shock
Unaffected by Shock
Shocked Enemies you Kill Explode, dealing (5-10)% of
their Maximum Life as Lightning Damage which cannot Shock
Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
683% reduced Movement Speed (Hidden)+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(25-40)% increased Effect of Shock
Unaffected by Shock
Shocked Enemies you Kill Explode, dealing (5-10)% of
their Maximum Life as Lightning Damage which cannot Shock
VulconusVulconus
Demon Dagger
Daggers
Quality: +20%
Physical Damage: 28.8116.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAttacks with this Weapon deal (80-100) to (160-200) added Fire Damage to Bleeding Enemies
Attacks with this Weapon deal (80-100) to (160-200) added Physical Damage to Ignited Enemies
Attacks with this Weapon have 25% chance to inflict Bleeding against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(80-120)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+1000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAttacks with this Weapon deal (80-100) to (160-200) added Fire Damage to Bleeding Enemies
Attacks with this Weapon deal (80-100) to (160-200) added Physical Damage to Ignited Enemies
Attacks with this Weapon have 25% chance to inflict Bleeding against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(80-120)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+1000 Armour while you do not have Avatar of Fire
Bubonic TrailBubonic Trail
Murder Boots
Quality: +20%
Evasion: 222
Energy Shield: 20
Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Even the dead serve the Lightless.
69Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Bubonic TrailBubonic Trail
Murder Boots
Quality: +20%
Evasion: 222
Energy Shield: 20
Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Even the dead serve the Lightless.
69Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
Craiceann's PincersCraiceann's Pincers
Titan Gauntlets
Quality: +20%
Armour: (653 to 774)
Requires Level 69, 98 Str(150-200)% increased Armour
(50-70) Life Regenerated per second
+(30-40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
The stone that stays in the waves soon crumbles to sand.
The First of the Deep teaches us to watch the tides
and choose our moments to move wisely.
69(150-200)% increased Armour
(50-70) Life Regenerated per second
+(30-40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
BloodgripBloodgrip
Marble Amulet
Requires Level 74(1.2-1.6)% of Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
(8-12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
74(1.2-1.6)% of Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
(8-12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
StormfireStormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each Enemy you have Shocked Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each Enemy you have Shocked Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite

Other unique items

Unique items that otherwise interact with all damage types, but don't fit any of the above categories.

ItemLvl.Stats

Ascendancy classes

Many Ascendancy class passives grant increased Damage under certain conditions.

Self-conditional

These passives grant increased damage under certain conditions of your own character.

Ascendancy Class Name Bonuses
Berserker
Berserker avatar.png
Aspect of Carnage
  • 10% increased Damage taken
  • 40% more Damage
Ascendant
Ascendant avatar.png
Berserker
  • 5% increased Damage taken
  • 10% more Damage
  • 2% of Attack Damage is Leeched as Life and Mana if you've Killed Recently
  • Gain 1 Rage when you Kill an Enemy
  • Cannot be Stunned while you have at least 25 Rage
Slayer
Slayer avatar.png
Brutal Fervour
  • 100% increased Life Leeched per second
  • 30% increased Damage while Leeching
  • Life Leech effects are not removed at Full Life
Ascendant
Ascendant avatar.png
Champion
  • 10% chance to Fortify on Melee hit
  • Enemies you Taunt take 10% increased Damage
  • 25% chance to Taunt on Hit
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • You and nearby Allies have 8% increased Movement Speed
Ascendant
Ascendant avatar.png
Chieftain
  • 2% of Life Regenerated per second
  • 10% increased Strength
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • 10% chance to Cover Rare or Unique Enemies in Ash for 10 seconds on Hit
Berserker
Berserker avatar.png
Cloaked in Savagery
  • 100% of Damage Leeched as Life if you've taken a Savage Hit Recently
  • 50% increased Damage if you've taken a Savage Hit Recently
  • 25% increased Attack Speed if you've taken a Savage Hit Recently
Necromancer
Necromancer avatar.png
Commander of Darkness
  • Auras you Cast grant 3% increased Attack and Cast Speed to you and Allies
  • You and Allies deal 30% increased Damage while affected by Auras you Cast
  • You and Allies affected by your Auras have +20% to all Elemental Resistances
Champion
Champion avatar.png
First to Strike, Last to Fall
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
Ascendant
Ascendant avatar.png
Gladiator
  • 50% of Block Chance applied to Spells
  • +3% to maximum Block Chance
  • Attacks have 25% chance to cause Bleeding
  • 10% chance to Blind with Hits against Bleeding Enemies
  • 15% more Damage with Bleeding
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • Attacks have 25% chance to cause Bleeding
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • 25% more Damage with Bleeding
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 12% increased Movement Speed
Ascendant
Ascendant avatar.png
Necromancer
  • 20% increased Skill Effect Duration
  • Minions deal 30% increased Damage
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on You
  • Auras you Cast grant 3% increased Attack and Cast Speed to you and Allies
Ascendant
Ascendant avatar.png
Occultist
  • Enemies can have 1 additional Curse
  • 10% increased Effect of your Curses
  • 1.5% of Energy Shield Regenerated per second
  • Cannot be Stunned while you have Energy Shield
Gladiator
Gladiator avatar.png
Painforged
  • 8% additional Block Chance if you were Damaged by a Hit Recently
  • 40% increased Damage if you've taken no Damage from Hits Recently
  • Cannot be Stunned by Hits you Block
  • Your Counterattacks deal Double Damage
Ascendant
Ascendant avatar.png
Pathfinder
  • 10% increased Movement Speed during any Flask Effect
  • 10% increased Attack Speed during any Flask Effect
  • Flasks gain 3 Charges every 3 Seconds
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 15% chance for your Flasks to not consume Charges
Inquisitor
Inquisitor avatar.png
Pious Path
  • 6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground
  • Immune to Elemental Ailments while on Consecrated Ground
Hierophant
Hierophant avatar.png
Pursuit of Faith
  • 100% increased Totem Duration
  • Can have up to 1 additional Totem summoned at a time
  • 6% increased Damage per Enemy Killed by you or your Totems Recently
  • 10% increased Attack and Cast Speed while you have a Totem
Ascendant
Ascendant avatar.png
Saboteur
  • 30% increased Area of Effect
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 1% Life Regenerated per Second for each of your Mines Detonated Recently, up to 20%
  • 1% Life Regenerated per Second for each of your Traps Triggered Recently, up to 20%
  • 25% chance to Blind Enemies on Hit
Necromancer
Necromancer avatar.png
Spirit Eater
  • Minions deal 30% increased Damage
  • 40% increased Damage if you have consumed a corpse recently
  • 2% increased Attack and Cast Speed for each corpse consumed recently
  • Desecrate creates 2 additional Corpses
Ascendant
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Trickster
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • Your Hits have 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage
  • Cannot be Stunned if you haven't been Hit Recently
  • 15 Mana Regenerated per second if you've used a Movement Skill Recently
Juggernaut
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Unyielding
  • 5% increased Damage per Endurance Charge
  • 5% increased Area of Effect per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% increased Stun Duration on Enemies per Endurance Charge
Juggernaut
Juggernaut avatar.png
Unrelenting
  • 1% additional Physical Damage Reduction per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • +4% to Chaos Resistance per Endurance Charge

Enemy-conditional

These passives grant increase damage if an enemy is under a certain condition.

Ascendancy Class Name Bonuses
Assassin
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Ambush and Assassinate
  • 30% increased Damage with hits against Enemies that are on Low Life
  • +40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 100% more Critical Strike Chance against Enemies that are on Full Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
  • Critical Strikes have Culling Strike
Slayer
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Bane of Legends
  • Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
Gladiator
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Blood in the Eyes
  • Attacks have 25% chance to cause Bleeding
  • Attacks Maim on Hit against Bleeding Enemies
  • 10% chance to Blind with Hits against Bleeding Enemies
  • Enemies Maimed by you take 10% increased Physical Damage
Saboteur
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Born in the Shadows
  • Cannot be Blinded
  • 10% reduced Damage taken from Blinded Enemies
  • Nearby Enemies are Blinded
  • 30% increased Damage with Hits and Ailments against Blinded Enemies
  • 25% chance to Blind Enemies on Hit
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • Attacks have 25% chance to cause Bleeding
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • 25% more Damage with Bleeding
Slayer
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Headsman
  • 20% more Damage if you've Killed Recently
  • 20% increased Radius of Area Skills if you've Killed Recently
  • Cannot take Reflected Physical Damage
Champion
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Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 12% increased Movement Speed
Chieftain
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Ngamahu, Flame's Advance
  • 50% of Physical Damage Converted to Fire Damage
  • Damage Penetrates 10% Fire Resistance
  • Every 10 Seconds, Gain 70% of Physical Damage as Extra Fire Damage for 3 seconds
Assassin
Assassin avatar.png
Opportunistic
  • 20% increased Movement Speed if you've Killed Recently
  • Damage from your Critical Strikes cannot be Reflected
  • 100% increase Damage while there is only one nearby Enemy
  • You take no Extra Damage from Critical Strikes while there is only one nearby Enemy
Ascendant
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Slayer
  • Culling Strike
  • 20% increased Damage while Leeching
  • Life Leech effects are not removed at Full Life
  • 20% increased Area of Effect if you've Killed Recently
  • Cannot take Reflected Physical Damage

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.