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Daggers

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Daggers
Also referred to as:

    Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.

    Maraketh weapons with this item class have a x% Chance to Block implicit instead.

    List of daggers

    ItemLvl.Dex.Int.DamageAPSCritDPSStats
    Glass Shank
    Glass ShankDagger
    Physical Damage: 610
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 8
    Requires 9 Dex, 6 Int30% increased Global Critical Strike Chance
    1966101.506.00%12.030% increased Global Critical Strike Chance
    Skinning Knife
    Skinning KnifeDagger
    Physical Damage: 519
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance
    516115191.306.00%15.630% increased Global Critical Strike Chance
    Carving Knife
    Carving KnifeDagger
    Physical Damage: 327
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance
    1018263271.406.30%21.030% increased Global Critical Strike Chance
    Stiletto
    StilettoDagger
    Physical Damage: 727
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.50
    Weapon Range: 8
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance
    1530307271.506.10%25.530% increased Global Critical Strike Chance
    Boot Knife
    Boot KnifeDagger
    Physical Damage: 935
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance
    2031459351.406.30%30.830% increased Global Critical Strike Chance
    Copper Kris
    Copper KrisDagger
    Physical Damage: 1246
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance
    24286012461.206.50%34.850% increased Global Critical Strike Chance
    Skean
    SkeanDagger
    Physical Damage: 1143
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance
    28426011431.456.30%39.130% increased Global Critical Strike Chance
    Imp Dagger
    Imp DaggerDagger
    Physical Damage: 1559
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance
    32367815591.206.50%44.440% increased Global Critical Strike Chance
    Flaying Knife
    Flaying KnifeDagger
    Physical Damage: 1664
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 35, 73 Dex, 51 Int30% increased Global Critical Strike Chance
    35735116641.206.00%48.030% increased Global Critical Strike Chance
    Prong Dagger
    Prong DaggerDagger
    Physical Damage: 1457
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage
    36557714571.306.20%46.14% Chance to Block Attack Damage
    Butcher Knife
    Butcher KnifeDagger
    Physical Damage: 759
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance
    3855797591.406.30%46.230% increased Global Critical Strike Chance
    Poignard
    PoignardDagger
    Physical Damage: 1352
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.50
    Weapon Range: 8
    Requires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance
    41727213521.506.10%48.830% increased Global Critical Strike Chance
    Boot Blade
    Boot BladeDagger
    Physical Damage: 1559
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance
    44639015591.406.30%51.830% increased Global Critical Strike Chance
    Golden Kris
    Golden KrisDagger
    Physical Damage: 1975
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance
    475111019751.206.50%56.450% increased Global Critical Strike Chance
    Royal Skean
    Royal SkeanDagger
    Physical Damage: 1664
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance
    507110216641.456.30%58.030% increased Global Critical Strike Chance
    Fiend Dagger
    Fiend DaggerDagger
    Physical Damage: 2287
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance
    535812322871.206.50%65.440% increased Global Critical Strike Chance
    Trisula
    TrisulaDagger
    Physical Damage: 2183
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 55, 89 Dex, 106 Int4% Chance to Block Attack Damage
    558910621831.306.20%67.64% Chance to Block Attack Damage
    Gutting Knife
    Gutting KnifeDagger
    Physical Damage: 2497
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance
    561137824971.206.00%72.630% increased Global Critical Strike Chance
    Slaughter Knife
    Slaughter KnifeDagger
    Physical Damage: 1086
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance
    588111710861.406.30%67.230% increased Global Critical Strike Chance
    Ambusher
    AmbusherDagger
    Physical Damage: 1974
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.50
    Weapon Range: 8
    Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance
    6011311319741.506.10%69.830% increased Global Critical Strike Chance
    Ezomyte Dagger
    Ezomyte DaggerDagger
    Physical Damage: 2079
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance
    629513120791.406.30%69.330% increased Global Critical Strike Chance
    Platinum Kris
    Platinum KrisDagger
    Physical Damage: 2495
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance
    647614924951.206.50%71.450% increased Global Critical Strike Chance
    Imperial Skean
    Imperial SkeanDagger
    Physical Damage: 1976
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance
    669513119761.456.30%68.930% increased Global Critical Strike Chance
    Demon Dagger
    Demon DaggerDagger
    Physical Damage: 2497
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance
    687614924971.206.50%72.640% increased Global Critical Strike Chance
    Sai
    SaiDagger
    Physical Damage: 2390
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage
    7012112123901.306.20%73.56% Chance to Block Attack Damage

    List of unique daggers

    ItemLvl.Dex.Int.DamageAPSCritpDPSeDPSDPSStats
    Goredrill
    Goredrill
    Skinning Knife
    Dagger
    Quality: +20%
    Physical Damage: (10.2-13.3)(37.4-45.6)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
    Adds (1-2) to (3-5) Physical Damage
    +(10-15) to Dexterity
    30% increased Critical Strike Chance
    50% chance to cause Bleeding on Critical Strike
    40% increased Attack Damage against Bleeding Enemies
    A tap on the shoulder
    A peck on the cheek
    A sip of your wine
    So red and so sleek
    51611(10.2-13.3)(37.4-45.6)1.307.80%(30.9-38.3)N/A(30.9-38.3)30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
    Adds (1-2) to (3-5) Physical Damage
    +(10-15) to Dexterity
    30% increased Critical Strike Chance
    50% chance to cause Bleeding on Critical Strike
    40% increased Attack Damage against Bleeding Enemies
    Bloodplay
    Bloodplay
    Stiletto
    Dagger
    Quality: +20%
    Physical Damage: (14-20.8)(50.4-64)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.65
    Weapon Range: 8
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance(20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    +20 to Dexterity
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    "I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence
    153030(14-20.8)(50.4-64)1.656.10%(53.1-70.0)N/A(53.1-70.0)30% increased Global Critical Strike Chance(20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    +20 to Dexterity
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    Ungil's Gauche
    Ungil's Gauche
    Boot Knife
    Dagger
    Quality: +20%
    Physical Damage: (18-19.8)(70-77)
    Elemental Damage: 3–30
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.54
    Weapon Range: 8
    Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
    (80-100)% increased Physical Damage
    +(10-20) to Dexterity
    Adds 3 to 30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Unwieldy and garish became graceful
    and deadly in Ungil's nimble hands.
    203145(18-19.8)(70-77)
    3–30
    1.546.30%(67.8-74.5)25.4(93.2-99.9)30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
    (80-100)% increased Physical Damage
    +(10-20) to Dexterity
    Adds 3 to 30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Mightflay
    Mightflay
    Flaying Knife
    Dagger
    Quality: +20%
    Physical Damage: (56-61.6)(176-193.6)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 35, 73 Dex, 51 Int30% increased Global Critical Strike Chance(80-100)% increased Physical Damage
    Adds 12 to 24 Physical Damage
    +25 to Strength
    +10 Life gained for each Enemy hit by Attacks
    A mighty beast, a lavish feast.
    357351(56-61.6)(176-193.6)1.206.00%(139.2-153.1)N/A(139.2-153.1)30% increased Global Critical Strike Chance(80-100)% increased Physical Damage
    Adds 12 to 24 Physical Damage
    +25 to Strength
    +10 Life gained for each Enemy hit by Attacks
    Widowmaker
    Widowmaker
    Boot Blade
    Dagger
    Quality: +20%
    Physical Damage: (60-66)(136.8-142.8)
    Critical Strike Chance: (7.69%-8.19%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    446390(60-66)(136.8-142.8)1.40(7.69%-8.19%)(137.8-146.2)N/A(137.8-146.2)30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Heartbreaker
    Heartbreaker
    Royal Skean
    Dagger
    Quality: +20%
    Physical Damage: 19.276.8
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    +(40-50) to maximum Mana
    +50 to maximum Energy Shield
    10% faster start of Energy Shield Recharge
    Your Spells have Culling Strike
    A heart can be stabbed by thoughts,
    If your mind is sharp enough.
    507110219.276.81.456.30%69.6N/A69.630% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    +(40-50) to maximum Mana
    +50 to maximum Energy Shield
    10% faster start of Energy Shield Recharge
    Your Spells have Culling Strike
    Arakaali's Fang
    Arakaali's Fang
    Fiend Dagger
    Dagger
    Quality: +20%
    Physical Damage: (87-112)(310.3-374.4)
    Chaos Damage: 1–59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    5358123(87-112)(310.3-374.4)
    1–59
    1.206.50%(238.4-291.8)N/A(274.4-327.8)40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    The Consuming Dark
    The Consuming Dark
    Fiend Dagger
    Dagger
    Quality: +20%
    Physical Damage: 26.4104.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
    (40-60)% increased Fire Damage
    +(20-40) to Intelligence
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    The brightest flames cast the darkest shadows.
    535812326.4104.41.206.50%78.5N/A78.540% increased Global Critical Strike Chance+1 to Level of Socketed Fire Gems
    (40-60)% increased Fire Damage
    +(20-40) to Intelligence
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    Sanguine Gambol
    Sanguine Gambol
    Skinning Knife
    Dagger
    Quality: +20%
    Physical Damage: (127.5-171)(219.3-260.3)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 59, 16 Dex, 11 Int30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
    Adds (70-85) to (110-118) Physical Damage
    +(10-15) to Dexterity
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    The night dances on
    Wine continues to flow
    Your skin looking pale
    Your soul letting go
    591611(127.5-171)(219.3-260.3)1.307.80%(225.4-280.3)N/A(225.4-280.3)30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
    Adds (70-85) to (110-118) Physical Damage
    +(10-15) to Dexterity
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    Taproot
    Taproot
    Ambusher
    Dagger
    Quality: +20%
    Physical Damage: (57-60.8)(222-236.8)
    Critical Strike Chance: 6.10%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 8
    Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage
    (10-15)% increased Attack Speed
    (15-20)% increased Poison Duration
    0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
    0.5% of Attack Damage Leeched as Life against Maimed Enemies
    (15-20)% chance to Maim on Hit
    20% chance to Poison on Hit
    Some things must die so that others can live.
    60113113(57-60.8)(222-236.8)(1.65-1.72)6.10%(230.2-256.7)N/A(230.2-256.7)30% increased Global Critical Strike Chance(180-200)% increased Physical Damage
    (10-15)% increased Attack Speed
    (15-20)% increased Poison Duration
    0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
    0.5% of Attack Damage Leeched as Life against Maimed Enemies
    (15-20)% chance to Maim on Hit
    20% chance to Poison on Hit
    Mark of the Doubting Knight
    Mark of the Doubting Knight
    Platinum Kris
    Dagger
    Quality: +20%
    Physical Damage: (88.8-93.6)(351.5-370.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.08
    Weapon Range: 8
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    6476149(88.8-93.6)(351.5-370.5)1.086.50%(237.8-250.6)N/A(237.8-250.6)50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Bino's Kitchen Knife
    Bino's Kitchen Knife
    Slaughter Knife
    Dagger
    Quality: +20%
    Physical Damage: (72-84)(247.2-271.2)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    6581117(72-84)(247.2-271.2)1.40(8.82%-9.45%)(223.4-248.6)N/A(223.4-248.6)30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Divinarius
    Divinarius
    Imperial Skean
    Dagger
    Quality: +20%
    Physical Damage: 22.891.2
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    (80-100)% increased Critical Strike Chance for Spells
    +10 Life gained on Kill
    +5 Mana gained on Kill
    10% increased Area of Effect
    Divine intervention feels better
    when you do it yourself.
    669513122.891.21.456.30%82.6N/A82.630% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    (80-100)% increased Critical Strike Chance for Spells
    +10 Life gained on Kill
    +5 Mana gained on Kill
    10% increased Area of Effect
    White Wind
    White Wind
    Imperial Skean
    Dagger
    Quality: +20%
    Physical Damage: 22.891.2
    Elemental Damage: (160-190)–(280-320)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.59-1.67)
    Weapon Range: 8
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
    (10-15)% increased Attack Speed
    +(300-400) to Evasion Rating
    20% chance to Dodge Attack Hits while your Off Hand is empty
    100% increased Cold Damage while your Off Hand is empty
    The Maraketh fear very little,
    but they dare not whisper the name
    of the demon that flies on Winter's gales.
    669513122.891.2
    (160-190)–(280-320)
    (1.59-1.67)6.30%(90.9-95.0)(350.9-425.2)(441.8-520.3)30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
    (10-15)% increased Attack Speed
    +(300-400) to Evasion Rating
    20% chance to Dodge Attack Hits while your Off Hand is empty
    100% increased Cold Damage while your Off Hand is empty
    Vulconus
    Vulconus
    Demon Dagger
    Dagger
    Quality: +20%
    Physical Damage: (130.8-160.8)(278.4-296.4)
    Elemental Damage: (130-160)–(220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.
    6876149(130.8-160.8)(278.4-296.4)
    (130-160)–(220-240)
    1.206.50%(245.5-274.3)(210.0-240.0)(455.5-514.3)40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire

    Passive skills

    There are passive skills that grant dagger bonuses.

    NameStats
    Claw, Dagger and Sword Attack Speed
    ClawDaggerSwordAttackDamage2 passive skill icon.png
    4% increased Attack Speed with Claws
    4% increased Attack Speed with Daggers
    4% increased Attack Speed with Swords [1] [2]
    Claw, Dagger and Sword Critical Strike Chance
    ClawDaggerSwordAttackDamage2 passive skill icon.png
    25% increased Critical Strike Chance with Claws
    25% increased Critical Strike Chance with Daggers
    25% increased Critical Strike Chance with Swords [1]
    Claw, Dagger and Sword Damage
    ClawDaggerSwordAttackDamage2 passive skill icon.png
    12% increased Physical Damage with Claws
    12% increased Physical Damage with Daggers
    12% increased Physical Damage with Swords
    12% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
    Dagger Critical Strike Chance and Multiplier
    Criticaldaggerdex passive skill icon.png
    20% increased Critical Strike Chance with Daggers
    +15% to Critical Strike Multiplier with Daggers [1]
    Dagger Critical Strike Chance and Multiplier, Poison Damage
    Criticaldaggerdex passive skill icon.png
    20% increased Critical Strike Chance with Daggers
    +15% to Critical Strike Multiplier with Daggers
    10% increased Damage with Poison [1]
    Dagger Damage
    Criticaldaggerint passive skill icon.png
    12% increased Physical Damage with Daggers
    12% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
    Dagger Damage and Attack Speed
    Attackspeeddagger passive skill icon.png
    10% increased Physical Damage with Daggers
    3% increased Attack Speed with Daggers
    10% increased Damage with Ailments from Attack Skills while wielding a Dagger [1] [2] [3]
    Dagger Damage and Critical Strike Chance
    Criticaldaggerint passive skill icon.png
    6% increased Physical Damage with Daggers
    20% increased Critical Strike Chance with Daggers
    6% increased Damage with Ailments from Attack Skills while wielding a Dagger [1] [2]

    10% increased Physical Damage with Daggers
    20% increased Critical Strike Chance with Daggers
    10% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
    Dagger Damage and Critical Strike Multiplier
    Masterydaggerdex passive skill icon.png
    6% increased Physical Damage with Daggers
    +12% to Critical Strike Multiplier with Daggers
    6% increased Damage with Ailments from Attack Skills while wielding a Dagger [1] [2]
    Adder's Touch
    Adderstouch passive skill icon.png
    +30% to Critical Strike Multiplier with Daggers
    Critical Strikes with Daggers have a 40% chance to Poison the Enemy
    40% increased Damage with Poison [1]
    Deadly Dilettante
    DeadlyDilettante passive skill icon.png
    24% increased Physical Damage with Claws
    24% increased Physical Damage with Daggers
    24% increased Physical Damage with Swords
    24% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
    Flaying
    Flaying passive skill icon.png
    24% increased Physical Damage with Daggers
    10% increased Attack Speed with Daggers
    24% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
    From the Shadows
    Daggerpenetration passive skill icon.png
    16% increased Physical Damage with Daggers
    60% increased Critical Strike Chance with Daggers
    20% increased Accuracy Rating with Daggers
    16% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]
    Nightstalker
    Nightstalker passive skill icon.png
    20% increased Physical Damage with Daggers
    50% increased Critical Strike Chance with Daggers
    20% increased Damage with Ailments from Attack Skills while wielding a Dagger [1]

    List of active skill gems usable with daggers

    Active Skill Gems that are usable with Daggers

    Skill gemStr.Dex.Int.Lvl.
    Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (45%-56%)
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Damage
    60% more Attack Speed
    20% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    N/Ayesyes28
    Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (75%-92%)
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (75-92.1)% of Base Damage
    60% more Attack Speed
    50% of Physical Damage Converted to Lightning Damage
    Final wave deals 75% of Damage per stage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Illusion moves at 130% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Charged Dash skill icon.png
    N/AyesN/A28
    CycloneCycloneAttack, AoE, Movement, Melee
    Mana Cost: 12
    Cast Time: 1.00 sec
    Damage Effectiveness: (45%-56%)
    Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (45-56.4)% of Base Damage
    50% more Attack Speed
    30% less Movement Speed
    First Hit deals 50% less Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    yesyesN/A28
    Double StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (70%-94%)
    Performs two fast attacks on target enemy with a melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-93.9)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    N/AyesN/A1
    Dual StrikeDual StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (85%-104%)
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (85-104)% of Base Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    yesyesN/A1
    Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    Adds (23-590) to (43-1096) Fire Damage to Attacks
    Adds (19-483) to (35-896) Cold Damage to Attacks
    Adds (4-95) to (70-1802) Lightning Damage to Attacks
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    N/AyesN/A12
    Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    N/AyesN/A10
    FrenzyFrenzyAttack, Projectile, Melee, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (110%-137%)
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-136.6)% of Base Damage
    5% increased Physical Damage per Frenzy Charge
    5% increased Attack Speed per Frenzy Charge
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    N/AyesN/A16
    Frost BladesFrost BladesAttack, Projectile, Melee, Cold
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 2250
    Attack an enemy with increased range, releasing icy blades from the targeted enemy which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
    1% increased Projectile Damage
    Deals (100-141.8)% of Base Damage
    Fires (4-7) additional Projectiles
    +(18-21) to Melee Weapon Range
    60% of Physical Damage Converted to Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    N/AyesN/A1
    Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-176%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    1% increased Lightning Damage
    Deals (130-175.6)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    Projectiles deal 25% less Damage
    Damage over time caused by Projectiles deals 25% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    N/Ayesyes12
    PuncturePunctureAttack, Projectile, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Skill Effect Duration
    Deals (100-122.8)% of Base Damage
    Base duration is 8 seconds
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    N/Ayesyes4
    ReaveReaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-138)% of Base Damage
    50% more Area of Effect for each stage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    N/Ayesyes12
    RiposteRiposteTrigger, Attack, Melee
    Can Store 1 Use(s)
    Cooldown Time: 0.80 sec
    Cast Time: 1.00 sec
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
    1% increased Damage
    Deals (100-138)% of Base Damage
    Trigger this Skill when you Block
    You cannot use this Attack directly
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Riposte skill icon.png
    N/AyesN/A4
    Spectral ThrowSpectral ThrowAttack, Projectile
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Damage Effectiveness: (54%-90%)
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    yesyesN/A1
    Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement
    Souls Per Use: 35 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 7.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (50%-61%)
    Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (50-61.4)% of Base Damage
    100% more Attack Speed
    Base duration is 5 seconds
    50% increased Area of Effect
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-2) to Melee range
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cyclone skill icon.png
    yesyesN/A28
    Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
    Souls Per Use: 30 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (33%-40%)
    Performs two fast attacks on target enemy with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (33-40.5)% of Base Damage
    Base duration is 6 seconds
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    +(0-2) to Melee range
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Double Strike skill icon.png
    N/AyesN/A1
    Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning, Projectile
    Souls Per Use: 20 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 10.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-98%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
    1% increased Lightning Damage
    Deals (80-98.2)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 8 seconds
    Fires (4-8) additional Projectiles
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Lightning Strike skill icon.png
    N/Ayesyes12
    Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Radius: 12
    Souls Per Use: 35 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 4.000 sec
    Cast Time: 1.00 sec
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-122.8)% of Base Damage
    50% more Area of Effect for each stage
    150% more Attack Speed
    Can't be Evaded
    +(0-4) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    N/Ayesyes12
    Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
    Souls Per Use: 10 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (91%-135%)
    Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91-135.46)% of Base Damage
    Fires 4 additional Projectiles
    Fire 0 Projectiles in a Nova
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spectral Throw skill icon.png
    yesyesN/A1
    Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (115%-142%)
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-141.6)% of Base Damage
    25% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    N/AyesN/A1
    Whirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Damage Effectiveness: (80%-99%)
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-99)% of Base Damage
    +0.6 seconds to Attack Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    N/Ayesyes10
    Wild StrikeWild StrikeAttack, Melee, Lightning, Cold, Fire, Projectile, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-176%)
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (130-175.6)% of Base Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Chains +(4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    yesyesN/A28
    Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-133%)
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
    1% increased Totem Damage
    Deals (80-133.2)% of Base Damage
    Totem lasts 12 seconds
    +(16-18) to Melee range
    50% increased Totem Placement speed
    (10-20)% more Attack Speed while Totem is Active
    Summons a Totem which uses the Supported Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Protector skill icon.png
    yesN/AN/A4
    Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    10% less Attack Speed
    +10 to Melee range
    Summons a Totem which uses the Supported Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    yesN/AN/A28
    Dominating BlowDominating BlowAttack, Minion, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-172%)
    Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Deals (140-171.9)% of Base Damage
    Base duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    yesN/Ayes28
    Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-161%)
    Projectile Speed: 750
    Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-161)% of Base Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 2 additional Projectiles
    Projectiles deal (40-30)% less Damage
    Damage over time caused by Projectiles deals (40-30)% less Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    yesN/AN/A1
    ReckoningReckoningTrigger, Attack, AoE, Melee
    Can Store 1 Use(s)
    Cooldown Time: 0.40 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (70%-108%)
    Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (70-108)% of Base Damage
    Trigger this Skill when you Block
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reckoning skill icon.png
    yesN/AN/A4
    Shield ChargeShield ChargeAttack, AoE, Movement, Melee
    Radius: 8 / 16
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (50%-61%)
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    (75-94)% increased Movement Speed
    200% more Damage with Hits at Maximum Charge Distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    yesN/AN/A10
    Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
    1% chance to Shock enemies
    Deals (100-145.6)% of Base Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    Beams Hit Enemies every 0.4 seconds
    10% increased Beam frequency per Buff stack
    (4-6) maximum Beam Targets
    Beams deal (60-54)% less Damage while Stationary
    Beams deal (40-31)% less Damage while Moving
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    yesN/Ayes12
    Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
    Souls Per Use: 20 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 9.000 sec
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 6 seconds
    50% increased Totem Placement speed
    32% more Melee Damage while Totem is Active
    +1 to maximum number of Summoned Totems
    20% less Attack Speed
    Summons a Totem which uses the Supported Skill
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ancestral Warchief skill icon.png
    yesN/AN/A28
    VengeanceVengeanceTrigger, Attack, AoE, Melee
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (75%-113%)
    Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
    0.5% chance to Trigger this Skill when Hit
    Deals (75-113)% of Base Damage
    30% chance to Trigger this Skill when Hit
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vengeance skill icon.png
    yesN/AN/A24
    Vigilant StrikeVigilant StrikeAttack, Melee
    Mana Cost: 6
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (165%-203%)
    Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
    1% increased Fortify duration
    Deals (165-203)% of Base Damage
    (75-170)% increased Fortify duration
    Grants Fortify on Melee Hit
    Can't be Evaded
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike skill icon.png
    yesN/Ayes4