Cursed Crypt Map (Original)

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Cursed Crypt MapMap Level: 66
Map Tier: 1
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Cursed Crypt Map (Original) inventory icon.png
Acquisition
Level: 60
DROP DISABLED
Purchase Costs
Normal1x Orb of Chance
Magic2x Orb of Chance
Rare3x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier1_1
Cursed Crypt
Map area
No Waypoint
IdMapTier1_1
Act11
Area level66
BossesPagan Bishop of Agony
Area type tagsdungeon
Tagsindoors_area, map, einharmaps, crypt_area
Maps loading screen.png

Cursed Crypt Map (known as Crypt Map when release) is a map area and item. It is a legacy variant of Cursed Crypt MapCursed Crypt MapMap Level: 80
Map Tier: 13
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Unique versions

ItemLvl.
The Coward's TrialThe Coward's Trial
Cursed Crypt Map
Map Level: 66
Map Tier: 1
Guild Character: Å
Contains waves of Monsters
Area contains additional waves of Ghosts
Area contains additional waves of Phantasms
Area contains additional waves of Zombies
Contains additional waves of Undead Monsters
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Ravager Maws
For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1

Other versions

  • Cursed Crypt MapCursed Crypt MapMap Level: 80
    Map Tier: 13
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Heist.
  • Cursed Crypt MapCursed Crypt MapMap Level: 69
    Map Tier: 2
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Cursed Crypt MapCursed Crypt MapMap Level: 69
    Map Tier: 2
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Shaped Cursed Crypt MapShaped Cursed Crypt MapMap Level: 81
    Map Tier: 14
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Cursed Crypt MapCursed Crypt MapMap Level: 71
    Map Tier: 4
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Cursed Crypt MapCursed Crypt MapMap Level: 71
    Map Tier: 4
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Cursed Crypt MapCursed Crypt MapMap Level: 68
    Map Tier: 1
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Cursed Crypt MapCursed Crypt MapMap Level: 70
    Map Tier: 3
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Cursed Crypt MapCursed Crypt MapMap Level: 77
    Map Tier: 10
    Guild Character: }
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Cursed Crypt MapCursed Crypt MapMap Level: 69
    Map Tier: 2
    Guild Character: }
    Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Cursed Crypt MapCursed Crypt MapMap Level: 76
    Map Tier: 9
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Cursed Crypt MapCursed Crypt MapMap Level: 68
    Map Tier: 1
    Guild Character: A
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • (Not in patch note) Renamed from Crypt Map to Cursed Crypt Map.
Unknown
  • Introduced to the game