Сurses are a type of temporary debuffs.
Mechanics
Curses have a limited duration, but can be refreshed by applying a curse again.
Monsters and maps can have modifiers that make them (or monsters inside of them, in the case of maps) hexproof or immune to curses.
Act and map bosses have 60% less Curse Effect. The Shaper and his guardians have 80% less Curse Effect.
The total Curse Effect value can be calculated as the sum of any added Curse Effect, multiplied by the sum of all increases and reductions to Curse Effect, multiplied by all more and less Curse Effect modifiers.
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Curses can be turned into an aura by linking them with the Module Error: No skills found with q_where = skill.active_skill_name="Blasphemy Support".
Curse limit
By default, creatures can have one curse active at a time. While a curse is active, casting a different curse will override it. The following can increase the number of curses player can apply on an enemy:
- Whispers of Doom
- Occultist's Malediction
- Cospri's WillCospri's Will
Assassin's GarbQuality: +20%
Evasion: (1768-2063)Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed EnemiesCurse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess. - Doedre's DamningDoedre's Damning
Paua Ring+(20-30) to maximum Mana+(5-10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply an additional CurseWhere her mouth should have been there was only a whirling, black void. - WindscreamWindscream
Reinforced GreavesQuality: +20%
Armour: (185-218)Requires Level 33, 60 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
15% increased Movement Speed
(10-20)% increased Elemental Damage
You can apply an additional CurseThe mocking wind, a shielding spell,
The haunting screams, a maddening hell. - A corrupted amulet with a Enemies can have 1 additional Curse
This allows for a theoretical maximum of 8 curses on an enemy at one time.
In addition, Self-FlagellationSelf-Flagellation
Viridian JewelLimited to: 1(10-20)% increased Damage per Curse on you
An additional Curse can be applied to you
CorruptedBeg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. increases the maximum number of curses a player can have on themself.
Curses as map mods
There are several map suffixes that cause players to be affected be a certain curse. They affect the entire area and cannot be removed. The level of the curses varies depending on the map tier.
modifier | stat text | tag | level |
---|---|---|---|
of Elemental Weakness | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Elemental Weakness | mid_tier_map | 10 |
of Elemental Weakness | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Elemental Weakness | top_tier_map | 15 |
of Enfeeblement | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Enfeeble, with 40% increased Effect | mid_tier_map | 10 |
of Enfeeblement | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Enfeeble, with 60% increased Effect | top_tier_map | 15 |
of Temporal Chains | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Temporal Chains, with 40% increased Effect | mid_tier_map | 10 |
of Temporal Chains | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Temporal Chains, with 60% increased Effect | top_tier_map | 15 |
of Vulnerability | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Vulnerability, with 40% increased Effect | mid_tier_map | 10 |
of Vulnerability | 13% increased Quantity of Items found in this Area<br>8% increased Rarity of Items found in this Area<br>+5% Monster pack size<br>Players are Cursed with Vulnerability, with 60% increased Effect | top_tier_map | 15 |
Skills
Active gems
There are 13 curse skill gems usable by players. When a player or monster is cursed, a curse icon will appear over their heads; the icon is the same as depicted on the skill icon. The Silence curse is used by monsters only.
A list of active skill gems with the Curse gem tag
Skill gem | ||||
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Poacher's MarkPoacher's MarkSpell, Duration, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitCursed enemies take 0.2% increased DamageCursed enemies have -0.25% to Physical Damage ReductionBase duration is (6-9.8) seconds Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies Cursed enemies have -20% to Physical Damage Reduction Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have a 100% chance to grant a Frenzy Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets Cursed enemies take (16-35)% increased Damage from Projectile Hits You gain a Mana Flask Charge when you Hit Cursed Enemy, no more than once every 0.5 seconds You gain a Life Flask Charge when you Hit Cursed Enemy, no more than once every 0.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds Cursed Normal and Magic Enemies have (20-29)% less Action Speed Other effects on Cursed enemies expire 40% slower 50% less Effect of Curse against Players Cursed Rare and Unique Enemies have (10-14)% less Action Speed Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
Assassin's MarkAssassin's MarkSpell, Duration, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Power Charge when HitCursed enemies take 0.2% increased DamageHits against Cursed Enemies have +0.01% to Critical Strike ChanceBase duration is (6-9.8) seconds Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Hits against Cursed Enemies have +1.5% to Critical Strike Chance Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Cursed enemies have a 100% chance to grant a Power Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Per 1% Quality:1Superior2Anomalous3DivergentShocks on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to ShockBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds Cursed enemies have -(20-29)% to Chaos Resistance Cursed enemies take (15-25)% increased Damage from Damage Over Time effects Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds Cursed enemies have -(20-39)% to Elemental Resistances Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (21-30)% less Damage Cursed Rare or Unique enemies deal (10-15)% less Damage Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:1Superior2Anomalous3DivergentIgnite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Cold Resistance Hits against Cursed Enemies have +25% chance to Freeze Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
PunishmentPunishmentSpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Area of EffectBase duration is (9-10.9) seconds 10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage Cursed Enemies take (50-88)% increased Damage while on Low Life Cursed Enemies are Debilitated for 2 Seconds when they Hit Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds Cursed enemies take (30-39)% increased Physical Damage Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding Ailments inflicted on Cursed Enemies deal Damage 20% Faster Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
Warlord's MarkWarlord's MarkSpell, Duration, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned Cursed enemies grant 2% Life Leech when Hit by Attacks Cursed enemies grant 2% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 |
Support gems
A list of 0 support gems with the Curse gem tag
Skill gem |
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Unique items
The following unique items affects curses: #invoke: Item table
Passive skills
There are passive skills that grant curse bonuses.
Radius for curses
These passive skills grant increased area of effect radius for curses.
Template:Passive table
Cast speed for curses
These passive skills grant increased cast speed for curses.
Template:Passive table
Duration for curses
These passive skills grant increased duration for curses.
Template:Passive table
Effectiveness of curses
These passive skills grant increased effect magnitude for curses.
Template:Passive table
Additional curses
These passive skill raise the active curse limit by one.
Template:Passive table
Ascendancy passive skills
These Ascendancy passive skills affect the player's curses.
Template:Ascendancy passive table
Version history
Version | Changes |
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2.4.0 |
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2.0.0 |
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1.0.0 |
Map Bosses now have 60% reduced curse effect (up from 50%). Act bosses now have 70% reduced curse effect (up from 40%). Rogue Exiles now have 50% reduced curse effect (up from 0%). |