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Crystal Ore Map (Original)

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Crystal Ore MapMap Level: 69
Map Tier: 4
Guild Character: Q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Crystal Ore Map (Original) inventory icon.png
Acquisition
Level: 69
DROP DISABLED
Purchase Costs
Normal2x Orb of Alchemy
Magic3x Orb of Alchemy
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier4_3
Crystal Ore
Map area
No Waypoint
IdMapTier4_3
Act11
Area level69
Area type tagscave
Tagsindoors_area, map, area_with_water, einharmaps, mine_area, cave_area, triple_boss_map
Maps loading screen.png
Map bosses have Phylacteral Link (Hidden)

Other versions

  • Crystal Ore MapCrystal Ore MapMap Level: 81
    Map Tier: 14
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Crystal Ore MapCrystal Ore MapMap Level: 79
    Map Tier: 12
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Crystal Ore MapCrystal Ore MapMap Level: 78
    Map Tier: 11
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Crystal Ore MapCrystal Ore MapMap Level: 79
    Map Tier: 12
    Guild Character: å
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Crystal Ore MapShaped Crystal Ore MapMap Level: 73
    Map Tier: 6
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Crystal Ore MapCrystal Ore MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Crystal Ore MapCrystal Ore MapMap Level: 71
    Map Tier: 4
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • (undocumented) The tier and bosses of Crystal Ore Map and Excavation Map were swapped; Crystal Ore Map (War for the Atlas) replaced Crystal Ore Map (Atlas of Worlds)Crystal Ore MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2.4.0
  • Name changed from Tunnel Map to Crystal Ore Map.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.