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Courtyard MapMap Level: 78
Map Tier: 13
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Courtyard Map (Original) inventory icon
Acquisition
Area level: 78
DROP DISABLED
Vendor Prices
Normal4x Exalted Orb
Magic5x Exalted Orb
Rare8x Exalted Orb
Unique10x Exalted Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier13_2
Courtyard
Map area
No Waypoint
IdMapTier13_2
Act11
Area level78
BossesOriath's Virtue
Oriath's Vengeance
Oriath's Vigil
Area type tagsforest, swamp, urban
Tagsmap, area_with_water, einharmaps, garden_area, lightning_area, triple_boss_map, rain_area
Maps loading screen

Other versions

  • Courtyard Map (Metamorph) inventory iconCourtyard MapCourtyard MapMap Level: 71
    Map Tier: 4
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Courtyard Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Courtyard Map (Blight) inventory iconCourtyard MapCourtyard MapMap Level: 76
    Map Tier: 9
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Courtyard Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Courtyard Map (Legion) inventory iconCourtyard MapCourtyard MapMap Level: 73
    Map Tier: 6
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Courtyard Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Courtyard Map (Synthesis) inventory iconCourtyard MapCourtyard MapMap Level: 72
    Map Tier: 5
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Courtyard Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Courtyard Map (Betrayal) inventory iconCourtyard MapCourtyard MapMap Level: 71
    Map Tier: 4
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Courtyard Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Courtyard Map (Ritual) inventory iconCourtyard MapCourtyard MapMap Level: 70
    Map Tier: 3
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Courtyard Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Courtyard Map (Heist) inventory iconCourtyard MapCourtyard MapMap Level: 70
    Map Tier: 3
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Courtyard Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Courtyard Map (Harvest) inventory iconCourtyard MapCourtyard MapMap Level: 71
    Map Tier: 4
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Courtyard Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Courtyard Map (Delirium) inventory iconCourtyard MapCourtyard MapMap Level: 71
    Map Tier: 4
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Courtyard Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Courtyard Map (War for the Atlas) inventory iconCourtyard MapCourtyard MapMap Level: 75
    Map Tier: 8
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Courtyard Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Courtyard Map (Atlas of Worlds) inventory iconCourtyard MapCourtyard MapMap Level: 77
    Map Tier: 10
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Courtyard Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Courtyard Map (Atlas of Worlds) inventory iconShaped Courtyard MapShaped Courtyard MapMap Level: 82
    Map Tier: 15
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Courtyard Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Courtyard Map (The Awakening) inventory iconCourtyard MapCourtyard MapMap Level: 80
    Map Tier: 13
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Courtyard Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.1
  • The signature monsters for Courtyard and Palace Maps have been swapped.
1.0.0
  • Added eight new end-game Maps including a new tier of level 78 maps.
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