Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.

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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Courtyard Map (Original)

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(Redirected from Courtyard Map (pre 2.0))
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Courtyard MapMap Level: 78
Map Tier: 13
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Courtyard Map (Original) inventory icon.png
Acquisition
Level: 78
DROP DISABLED
Purchase Costs
Normal4x Exalted Orb
Magic5x Exalted Orb
Rare8x Exalted Orb
Unique10x Exalted Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier13_2
Courtyard
Map area
No Waypoint
IdMapTier13_2
Act11
Area level78
Area type tagsforest, swamp, urban
Tagsmap, area_with_water, einharmaps, garden_area, lightning_area, triple_boss_map, rain_area
Maps loading screen.png

Other versions

  • Courtyard MapCourtyard MapMap Level: 76
    Map Tier: 9
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Courtyard MapCourtyard MapMap Level: 73
    Map Tier: 6
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Courtyard MapCourtyard MapMap Level: 72
    Map Tier: 5
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Courtyard MapCourtyard MapMap Level: 71
    Map Tier: 4
    Guild Character: 4
    An elaborate, beautiful garden, hidden from the public. Selfish.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Courtyard MapCourtyard MapMap Level: 75
    Map Tier: 8
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Courtyard MapCourtyard MapMap Level: 77
    Map Tier: 10
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Courtyard MapShaped Courtyard MapMap Level: 82
    Map Tier: 15
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Courtyard MapCourtyard MapMap Level: 80
    Map Tier: 13
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.