Corrupted Blood
Corrupted Blood is a debuff which causes bleeding damage. Unlike regular bleed effects, Corrupted Blood is stackable up to 20 stacks.
Just like other sources of bleeding damage, the damage is physical and not reduced by armour, but it will be reduced by any other means of physical damage reduction, such as endurance charges or Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 3.00 secRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1231% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Using a of Staunchingof Staunching
Suffix
Immunity to Bleeding during Flask effect
Removes Bleeding on use flask will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect. Corrupted blood can also be completely avoided by using a Jewel with the Corrupted implicit mod Corrupted Blood cannot be inflicted on you. A non-jewel Delve mod of the same mod text, can also be found in the Azurite Mine.
Sources
- Hitting a monster with the Corrupting Blood Nemesis affix gives one stack.
- Killing a monster with the Corrupted Bloodline Bloodline affix gives one stack.
- Standing in the Rain of Blood created by Dominus' final form gives one stack per second.
- Being hit by the Cleave attack of Dominus' final form gives two stacks.
- Being hit by the Cleave attack of Q'ura (or K'aj Q'ura, the map variant in Vaal Temple Map) gives two stacks, or eight stacks in the enraged form.
- Being hit by the Hyper Beam Barrage ability of Sirus, Awakener of Worlds gives five stacks.
- Being hit by melee attacks of Kosis, The Revelation knockbacks and gives one stack.
Related item modifiers
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
V2CorruptedBloodImmunityCorrupted | Misc | Corrupted | 33 | Corrupted Blood cannot be inflicted on you | jewel 1000 default 0 |
V2CorruptedBloodImmunityAbyssalJewelCorrupted | Abyss Jewel | Corrupted | 33 | Corrupted Blood cannot be inflicted on you | default 1000 |
Delve drop-only modifiers
The following mod can only be found in item from certain node of the Azurite Mine:
Name | ![]() | Stats |
---|---|---|
of the Underground | 60 | Corrupted Blood cannot be inflicted on you |
Related monster modifiers
The following monster modifiers are related to Corrupted Blood:
Name | Generation Type | ![]() | Stats |
---|---|---|---|
Corrupting Blood | Nemesis | 40 | N/A |
Corrupted Bloodline | Bloodlines | 1 | Each Corrupted Blood stack deals 10.4% of average Monster Damage per second for every 20 Pack Members (Hidden) |
Corrupted Bloodline | Bloodlines | 1 | Each Corrupted Blood stack deals 9.4% of average Monster Damage per second for every 20 Pack Members (Hidden) |
Corrupted Bloodline | Bloodlines | 1 | Each Corrupted Blood stack deals 7.3% of average Monster Damage per second for every 20 Pack Members (Hidden) |
Corrupted Bloodline | Bloodlines | 1 | Each Corrupted Blood stack deals 8.3% of average Monster Damage per second for every 20 Pack Members (Hidden) |
Corrupted Bloodline | Bloodlines | 1 | Each Corrupted Blood stack deals 6.2% of average Monster Damage per second for every 20 Pack Members (Hidden) |
RigwaldWolfFormCorruptedBloodAndMaim | Unique | 1 | N/A |
Version history
Version | Changes |
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3.8.2 |
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3.6.4 |
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1.0.0 |
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