A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Corroded Fossil

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Corroded FossilMore Poison or Bleeding modifiers
No Elemental modifiers
Place in a Resonator to influence item crafting.
Corroded Fossil inventory icon.png
Acquisition
Level: 1
League(s): Delve
Can only drop in the Azurite Mine.
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingBleedPoison
Corroded Fossil is a fossil type.

Item acquisition
Questionmark.png

This item is restricted to areas with the league flag for Delve active. There are additional ways to acquire league-restricted items, see League-specific unique items for more details. Can only drop in the Azurite Mine.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
5Emperor's LuckEmperor's Luck55x CurrencyThe house always wins.random Currency (5x)Automatic

Can be acquired in one of two ways:

Spawn Weight Multipliers

Using this fossil multiplies the spawn weights of all modifiers with elemental tags by 0, cold tags by 0, fire tags by 0, lightning tags by 0, bleed tags by 10, and poison tags by 10.

Added Mods

The following mods are added to the crafting pool when using this fossil:

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
SubterraneanPrefixLocalChanceForPoisonDamage100FinalInflictedWithThisWeapon160% chance for Poisons inflicted with this Weapon to deal 100% more Damageabyss_jewel 0
jewel 0
weapon 2000
default 0
SubterraneanPrefixLocalChanceForBleedingDamage100FinalInflictedWithThisWeapon160% chance for Bleeding inflicted with this Weapon to deal 100% more Damageabyss_jewel 0
jewel 0
weapon 2000
default 0
of the UndergroundSuffixChanceToAvoidPoison150% chance to Avoid being Poisonedabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
of the UndergroundSuffixChanceToAvoidBleeding150% chance to avoid Bleedingabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
of the UndergroundSuffixAilmentDamage1(30-40)% increased Damage with Ailmentsabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
of the UndergroundSuffixAilmentDamage1(15-20)% increased Damage with Ailmentsjewel 1000
abyss_jewel 1000
default 0
SubterraneanPrefixMinimumAddedPhysicalDamageVsPoisonedEnemies1Adds (7-11) to (12-18) Physical Damage against Poisoned Enemiesabyss_jewel 0
jewel 0
gloves 1600
default 0
SubterraneanPrefixMinimumAddedPhysicalDamageVsBleedingEnemies1Adds (7-11) to (12-18) Physical Damage against Bleeding Enemiesabyss_jewel 0
jewel 0
gloves 1600
default 0

Version history

Version Changes
3.4.0
  • Introduced to the game.