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Core Map (Atlas of Worlds)

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Core MapMap Level: 82
Map Tier: 15
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Core Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 82
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasCore

Core
Map area
No Waypoint
IdMapAtlasCore
Act11
Area level82
Area type tagstemple, cave
Tagsindoors_area, map, no_echo, area_with_water, einharmaps, belly_area, harvest_area, core_map_area, vile_areas
The Shaper: Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.
Maps loading screen.png


Layout

Core Map uses the Belly tileset. Based on the The Harvest in Act 4.

Encounters

Boss

The Depraved Trio of Maligaro, Shavronne and Doedre (the Prodigy trio of this map) all maintain serious damage but have little health and should make for short work. Phase 1 Malachai avoid the "Die and be reborn" one-shot slam. In phase 2 avoid the teleport slam. The main difficulty of this boss comes from the small arena and ease to make a fatal mistake in a long fight. Absolutely manic with some map mods such as extra projectiles or double boss.

Boss video

Other versions

  • Core MapCore MapMap Level: 78
    Map Tier: 11
    Guild Character: û
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Metamorph.
  • Core MapCore MapMap Level: 81
    Map Tier: 14
    Guild Character: û
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Core MapCore MapMap Level: 79
    Map Tier: 12
    Guild Character: û
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Core MapCore MapMap Level: 82
    Map Tier: 15
    Guild Character: û
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Core MapCore MapMap Level: 80
    Map Tier: 13
    Guild Character: û
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Core MapCore MapMap Level: 80
    Map Tier: 13
    Guild Character: û
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Core MapCore MapMap Level: 82
    Map Tier: 15
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.1d
  • Fixed a bug that could cause the boss fight of a Twinned Core Map to not work.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
  • The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.2.0
  • Tier 15 Core maps can now get the "Twinned" map mod.
2.0.1
  • Introduced to the game.