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Coral Ruins Map (War for the Atlas)

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Coral Ruins MapMap Level: 74
Map Tier: 7
Guild Character: Á
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Coral Ruins Map (War for the Atlas) inventory icon.png
Acquisition
Level: 74
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsCoralRuins

Coral Ruins
Map area
No Waypoint
IdMapWorldsCoralRuins
Act11
Area level74
Area type tagsbeach, swamp
Tagsmap, area_with_water, cannot_be_twinned, einharmaps
The Shaper: Thrust above the waves, still teeming with horrors from the depths.
Thrust above the waves, still teeming with horrors from the depths.
Maps loading screen.png

Coral Ruins Map (War for the Atlas) is a map area based on the tileset from The Brine King's Reef.

Layout

The map is a few interconnected wide reef segments featuring the ruins of what seems to have been a temple or cathedral of sorts, creating pathing obstacles and requiring a fair amount of backtracking. The boss and his entourage has no separate arena and is waiting at the end of the map on a raised platform.

Encounters

Boss

A Squad of unique Gemling Legionnaires, helmed by Captain Tanner Lightfoot. His five supports are of the types Ironclad Arsonist, Ironclad Decimator and Ironclad Demolisher.

They use the following skills:

All of them also have a not insignificant health restoration ability, which can make the fight very difficult for characters with low burst damage output. Map modifiers that cause resistances below the cap should probably be rerolled on this map or the boss skipped.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The VastThe Vast7Song of the SirensCan you hear the siren's calls,
Just beyond the sea?
A voice which hearts
of men enthralls,
I too am hooked to thee.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(15-20)% to Fire and Cold Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Jungle Valley MapJungle Valley MapMap Level: 73
Map Tier: 6
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Infested Valley MapInfested Valley MapMap Level: 75
Map Tier: 8
Guild Character: Œ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Coral Ruins MapCoral Ruins MapMap Level: 74
Map Tier: 7
Guild Character: Á
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Coral Ruins MapCoral Ruins MapMap Level: 77
    Map Tier: 10
    Guild Character: Á
    Thrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Betrayal.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.