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Coral Ruins Map (Betrayal)

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Coral Ruins MapMap Level: 77
Map Tier: 10
Guild Character: Á
Thrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Coral Ruins Map (Betrayal) inventory icon.png
Acquisition
Level: 76
DROP DISABLED
Purchase Costs
Normal1x Orb of Alchemy
Magic1x Orb of Alchemy
Rare2x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Coral Ruins
Map area
No Waypoint
IdMapWorldsCoralRuins
Act11
Area level74
Area type tagsbeach, swamp
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, reef_area
The Shaper: Thrust above the waves, still teeming with horrors from the depths.
Thrust above the waves, still teeming with horrors from the depths.
Maps loading screen.png

Coral Ruins Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The VastThe Vast7Song of the SirensCan you hear the siren's calls,
Just beyond the sea?
A voice which hearts
of men enthralls,
I too am hooked to thee.
1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73

Item acquisition
Questionmark.png

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.