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Cooldown

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Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.

Mechanic

Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.

Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
Mana Cost: (8-23)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:
0.5% increased Effect of Elusive from this Skill
Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
Withered lasts 3 seconds
Buff grants Phasing
This Skill's Cooldown does not recover during its effect
Removes existing Elusive before granting a new Elusive Buff when used
(0-38)% increased Effect of Elusive from this Skill
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Withering Step skill icon.png
).

If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.

The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold SnapCold SnapSpell, AoE, Cold, Duration
Radius: 16
Mana Cost: (11-28)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.5% increased Area of Effect
Deals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
's cooldown can be bypassed by consuming a Frenzy Charge.

Cooldown time can be changed with different sources of Cooldown Recovery Speed. Cooldown Recovery Speed changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)).

Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.

Cooldown Recovery Sources

Modifiers

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of Shaping80(10-15)% increased Cooldown Recovery Speed
of Shaping75(10-15)% increased Cooldown Recovery Speed
of Shaping84(16-20)% increased Cooldown Recovery Speed
of the Order60(6-8)% increased Cooldown Recovery Speed
of the Order75(9-12)% increased Cooldown Recovery Speed
of the Order1(6-8)% increased Cooldown Recovery Speed
of the Order75(9-12)% increased Cooldown Recovery Speed
of Matatl50(14-15)% increased Cooldown Recovery Speed for throwing Traps
(17-20)% increased Trap Duration
of Matatl1(14-15)% increased Cooldown Recovery Speed for throwing Traps
(17-20)% increased Trap Duration
of Matatl50(21-22)% increased Cooldown Recovery Speed for throwing Traps
(26-30)% increased Trap Duration

Enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Bear Trap Cooldown Speed 16610% increased Bear Trap Cooldown Recovery Speed
Enchantment Bear Trap Cooldown Speed 27515% increased Bear Trap Cooldown Recovery Speed
Enchantment Blink Arrow Cooldown Speed 16620% increased Blink Arrow Cooldown Recovery Speed
Enchantment Blink Arrow Cooldown Speed 27530% increased Blink Arrow Cooldown Recovery Speed
Enchantment Cold Snap Cooldown Speed 16620% increased Cold Snap Cooldown Recovery Speed
Enchantment Cold Snap Cooldown Speed 27530% increased Cold Snap Cooldown Recovery Speed
Enchantment Conversion Trap Cooldown Speed 16620% increased Conversion Trap Cooldown Recovery Speed
Enchantment Conversion Trap Cooldown Speed 27530% increased Conversion Trap Cooldown Recovery Speed
Enchantment Convocation Cooldown Speed 16620% increased Convocation Cooldown Recovery Speed
Enchantment Convocation Cooldown Speed 27530% increased Convocation Cooldown Recovery Speed
Enchantment Enduring Cry Cooldown Speed 16620% increased Enduring Cry Cooldown Recovery Speed
Enchantment Enduring Cry Cooldown Speed 27530% increased Enduring Cry Cooldown Recovery Speed
Enchantment Flame Dash Cooldown Speed 16620% increased Flame Dash Cooldown Recovery Speed
Enchantment Flame Dash Cooldown Speed 27530% increased Flame Dash Cooldown Recovery Speed
Enchantment Flamethrower Trap Cooldown Speed 166Flamethrower Trap has 10% increased Cooldown Recovery Speed
Enchantment Flamethrower Trap Cooldown Speed 275Flamethrower Trap has 15% increased Cooldown Recovery Speed
Enchantment Flicker Strike Cooldown Speed 16620% increased Flicker Strike Cooldown Recovery Speed
Enchantment Flicker Strike Cooldown Speed 27530% increased Flicker Strike Cooldown Recovery Speed
Enchantment Frostblink Cooldown Speed 166Frostblink has 20% increased Cooldown Recovery Speed
Enchantment Frostblink Cooldown Speed 275Frostblink has 30% increased Cooldown Recovery Speed
Enchantment Frost Bomb Cooldown Speed 16620% increased Frost Bomb Cooldown Recovery Speed
Enchantment Frost Bomb Cooldown Speed 27530% increased Frost Bomb Cooldown Recovery Speed
Enchantment Frost Wall Cooldown Speed 16620% increased Frost Wall Cooldown Recovery Speed
Enchantment Frost Wall Cooldown Speed 27530% increased Frost Wall Cooldown Recovery Speed
Enchantment Lightning Tower Trap Cooldown Speed 166Lightning Spire Trap has 10% increased Cooldown Recovery Speed
Enchantment Lightning Tower Trap Cooldown Speed 275Lightning Spire Trap has 15% increased Cooldown Recovery Speed
Enchantment Mirror Arrow Cooldown Speed 16620% increased Mirror Arrow Cooldown Recovery Speed
Enchantment Mirror Arrow Cooldown Speed 27530% increased Mirror Arrow Cooldown Recovery Speed
Enchantment Physical Cascade Cooldown Speed 166Seismic Trap has 10% increased Cooldown Recovery Speed
Enchantment Physical Cascade Cooldown Speed 275Seismic Trap has 15% increased Cooldown Recovery Speed
Enchantment Reckoning Cooldown Speed 16620% increased Reckoning Cooldown Recovery Speed
Enchantment Reckoning Cooldown Speed 27530% increased Reckoning Cooldown Recovery Speed
Enchantment Riposte Cooldown Speed 16620% increased Riposte Cooldown Recovery Speed
Enchantment Riposte Cooldown Speed 27530% increased Riposte Cooldown Recovery Speed
Enchantment Vengeance Cooldown Speed 16620% increased Vengeance Cooldown Recovery Speed
Enchantment Vengeance Cooldown Speed 27530% increased Vengeance Cooldown Recovery Speed
Enchantment Vortex Cooldown Recovery 166Vortex has 20% increased Cooldown Recovery Speed
Enchantment Vortex Cooldown Recovery 275Vortex has 30% increased Cooldown Recovery Speed

Unique items

The following unique items related to cooldown:

ItemLvl.Stats
From DustFrom Dust
Cobalt Jewel
Limited to: 1Summon 4 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
"Would you leave an orchard of apples to rot unharvested?
A cemetery is no different."
-Kadavrus, Surgeon to the Umbra
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Summon 4 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
Pillars of ArunPillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Speed for Movement Skills
Primordial HarmonyPrimordial Harmony
Cobalt Jewel
Golem Skills have (20-30)% increased Cooldown Recovery Speed
Golems have (30-45)% increased Cooldown Recovery Speed
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
"A stone is not a stone,
It is but one part of a fortress."
- Ezomyte proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1Golem Skills have (20-30)% increased Cooldown Recovery Speed
Golems have (30-45)% increased Cooldown Recovery Speed
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
-(10-5) to Total Mana Cost of Skills while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attacks while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
(20-30)% increased Skill Effect Duration while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(30-50)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(4-6)% additional Physical Damage Reduction while affected by Determination
Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline
+(4-6)% chance to Evade Attacks while affected by Grace
(1-1.5)% of Damage leeched as Life while affected by Vitality
Regenerate (100-140) Life per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Al DhihAl Dhih
Timeworn Claw
Claw
Quality: +20%
Physical Damage: (35.2-38.4)(94.6-103.2)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by AttacksTrigger Level 1 Abyssal Cry on Hit
(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
50% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 2 seconds
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
26+19 Life gained for each Enemy hit by AttacksTrigger Level 1 Abyssal Cry on Hit
(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
50% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 2 seconds
Redblade BannerRedblade Banner
Painted Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (434-477)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Speed
2% of Attack Damage Leeched as Life against Taunted Enemies
Blood shed is blood shared.
35+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Speed
2% of Attack Damage Leeched as Life against Taunted Enemies
The Eternal AppleThe Eternal Apple
Chiming Spirit Shield
Quality: +20%
Chance to Block: 23%
Energy Shield: 46
Movement Speed: -3%
Requires Level 49, 118 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Speed
The empire is both the tree and the fruit.
It provides safe harbour as ideas grow within, and when the time is right, the apple is picked.
The idea, and our ideals, take root.
49(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Speed
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (15-25)% increased Cooldown Recovery Speed
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
<One Veiled Mod>
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (15-25)% increased Cooldown Recovery Speed
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
<One Veiled Mod>
Kaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (224-272)(350-425)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex(160-220)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
58(160-220)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
Badge of the BrotherhoodBadge of the Brotherhood
Turquoise Amulet
Requires Level 60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Greater than any blade, agility and intellect will be your weapons.
60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
The Flow UntetheredThe Flow Untethered
Cloth Belt
Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(15-20)% increased Energy Shield Recovery rate
(15-20)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Speed
Debuffs on you expire (15-20)% faster
60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(15-20)% increased Energy Shield Recovery rate
(15-20)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Speed
Debuffs on you expire (15-20)% faster
Geofri's LegacyGeofri's Legacy
Great Crown
Quality: +20%
Armour: (257-286)
Energy Shield: (50-56)
Requires Level 62, 59 Str, 59 Int+1 to Level of Socketed Gems
(60-80)% increased Armour and Energy Shield
+(15-20)% to Fire Resistance
+(15-20)% to Cold Resistance
+(15-20)% to Lightning Resistance
+(20-30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (25-20)% reduced Cooldown Recovery Speed
"Though Geofri's beacon was extinguished,
his embers may yet light our way."
- Victario, The People's Poet
62+1 to Level of Socketed Gems
(60-80)% increased Armour and Energy Shield
+(15-20)% to Fire Resistance
+(15-20)% to Cold Resistance
+(15-20)% to Lightning Resistance
+(20-30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (25-20)% reduced Cooldown Recovery Speed
The StampedeThe Stampede
Assassin's Boots
Quality: +20%
Evasion: (266-326)
Energy Shield: (52-64)
Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
Travel Skills have (50-80)% increased Cooldown Recovery Speed
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Relentlessness. Nothing more, nothing less.

This item can be anointed by Cassia
63(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
Travel Skills have (50-80)% increased Cooldown Recovery Speed
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
TinkerskinTinkerskin
Sadist Garb
Quality: +20%
Evasion: (1110-1238)
Energy Shield: (228-255)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Thin is the line between mechanical genius and magic.
68(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy