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Consecrated ground

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Consecrated ground

Consecrated ground is a beneficial ground effect that provides additional life regeneration. The character and their allies regenerate an additional 6% of their maximum life per second.[a] Hits against enemies on consecrated ground have 100% increased critical strike chance.

If the character has Zealot's Oath, consecrated ground will regenerate energy shield instead.

Related items

The tables below displays items related to consecrated ground.

Skill gems

Skill gemStr.Dex.Int.Lvl.
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Mana Cost: (6-25)
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 140%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-803) to (10-1205) Physical Damage
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage
+(0-6) to radius of Consecrated Ground
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon.png
yesN/Ayes1
ZealotryZealotryAura, Spell, AoE
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Per 1% Quality:
2% increased Area of Effect
You and nearby allies deal (10-15)% more Spell Damage
You and nearby allies have (20-39)% increased Spell Critical Strike Chance
You and nearby allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Zealotry skill icon.png
N/AN/Ayes24
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Mana Cost: (11-39)
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:
1% increased Projectile Speed
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses the Supported Skill
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesN/Ayes4

Base items

ItemLvl.Stats
Sulphur FlaskSulphur FlaskLasts 4.00 Seconds
Consumes 20 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
35Creates Consecrated Ground on Use

Unique items

ItemLvl.Stats
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
-(10-5) to Total Mana Cost of Skills while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attacks while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
(20-30)% increased Skill Effect Duration while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(30-50)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(4-6)% additional Physical Damage Reduction while affected by Determination
Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline
+(4-6)% chance to Evade Attacks while affected by Grace
(1-1.5)% of Damage leeched as Life while affected by Vitality
Regenerate (100-140) Life per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
Bottled FaithBottled Faith
Sulphur Flask
Lasts (5.20-6.00) Seconds
Consumes 20 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on Use(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
A tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
35Creates Consecrated Ground on Use(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
The Overflowing ChaliceThe Overflowing Chalice
Sulphur Flask
Lasts (4.40-4.80) Seconds
Consumes 20 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on Use100% increased Charge Recovery
(10-20)% increased Duration
Gains no Charges during Effect of any Overflowing Chalice Flask
100% increased Charges gained by Other Flasks during Flask Effect
Empty cup, full of promise.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
35Creates Consecrated Ground on Use100% increased Charge Recovery
(10-20)% increased Duration
Gains no Charges during Effect of any Overflowing Chalice Flask
100% increased Charges gained by Other Flasks during Flask Effect
The Sorrow of the DivineThe Sorrow of the Divine
Sulphur Flask
Lasts (5.00-6.00) Seconds
Consumes 20 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on Use(25-50)% increased Duration
Zealot's Oath during Flask effect
Life Recovery from Flasks also applies to Energy Shield during Flask Effect
As man sins,
God weeps.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
35Creates Consecrated Ground on Use(25-50)% increased Duration
Zealot's Oath during Flask effect
Life Recovery from Flasks also applies to Energy Shield during Flask Effect
Zahndethus' CassockZahndethus' Cassock
Sage's Robe
Quality: +20%
Energy Shield: (181-199)
Movement Speed: -3%
Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)
Consecrated Ground lasts 8 second (Hidden)
When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick
37Adds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)
Consecrated Ground lasts 8 second (Hidden)
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Quality: +20%
Physical Damage: 42109.2
Elemental Damage: (120-140)–(180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground

Related passive skills

The table below displays passive skills related to consecrated ground.

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
+30% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage [1]
Inquisitor
Inquisitor avatar.png
Pious Path
GloryOfTheSavant (Inquistitor) passive skill icon.png
Consecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Regenerate 200 Energy Shield per Second while on Consecrated Ground
20% increased Attack and Cast Speed while on Consecrated Ground [1]
Inquisitor
Inquisitor avatar.png
Sanctuary
Sanctify (Inquistitor) passive skill icon.png
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 10% increased Damage taken to Enemies
Regenerate 15 Mana per Second while on Consecrated Ground [1]

Related enchantments

The table below displays enchantments related to consecrated ground.

NameLabyrinthStatsSpawn Weighting
Enchantment Consecrated Path Damage 1Merciless LabyrinthConsecrated Path deals 25% increased Damagehelmet 100
default 0
Enchantment Consecrated Path Damage 2Eternal LabyrinthConsecrated Path deals 40% increased Damagehelmet 100
default 0
Enchantment Consecrated Path Area Of Effect 1Merciless LabyrinthConsecrated Path has 8% increased Area of Effecthelmet 100
default 0
Enchantment Consecrated Path Area Of Effect 2Eternal LabyrinthConsecrated Path has 12% increased Area of Effecthelmet 100
default 0
Enchantment Consecrated Path Range 1Merciless LabyrinthConsecrated Path has 10% increased teleport rangehelmet 100
default 0
Enchantment Consecrated Path Range 2Eternal LabyrinthConsecrated Path has 15% increased teleport rangehelmet 100
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 1Merciless LabyrinthConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemieshelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 2Eternal LabyrinthConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemieshelmet 75
default 0
Enchantment Word of LightNormal LabyrinthTrigger Word of Light when you take a Critical Strikegloves 100
default 0
Enchantment Edict of LightCruel LabyrinthTrigger Edict of Light when you take a Critical Strikegloves 100
default 0
Enchantment Decree of LightMerciless LabyrinthTrigger Decree of Light when you take a Critical Strikegloves 100
default 0
Enchantment Commandment of LightEternal LabyrinthTrigger Commandment of Light when you take a Critical Strikegloves 100
default 0
Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 1Merciless LabyrinthPurifying Flame has 20% increased Area of Effect if targeting Consecrated Groundhelmet 100
default 0
Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 2Eternal LabyrinthPurifying Flame has 30% increased Area of Effect if targeting Consecrated Groundhelmet 100
default 0
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 1Merciless LabyrinthConsecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemieshelmet 100
default 0
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 2Eternal LabyrinthConsecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemieshelmet 100
default 0

Notes

  1. These values were extracted from the game files and are valid as of version 1.1.2b.

Version history

Version Changes
3.6.0
  • Consecrated Ground now affects both allies (providing life regeneration) and enemies (causing hits against them to have 100% increased critical strike chance).
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.10.8c
  • Added buff icons for Consecrated and Desecrated ground effects.
0.10.8
  • Consecrated Ground is a ground effect that provides life regeneration to allies.
  • Desecrated Ground is a ground effect that does chaos damage to enemies.