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Colonnade Map (Betrayal)

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Colonnade MapMap Level: 79
Map Tier: 12
Guild Character: .
Small minds demand
the largest structures.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Colonnade Map (Betrayal) inventory icon.png
Acquisition
Level: 78
Purchase Costs
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Colonnade
Map area
No Waypoint
IdMapWorldsColonnade
Act11
Area level78
Area type tagsurban
Tagsmap, einharmaps
The Shaper: Small minds demand the largest structures.
Small minds demand the largest structures.
Maps loading screen.png

Colonnade Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
1
Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Merciless ArmamentMerciless Armament4Merciless Two-Hand Weapon
Item Level: 100
"Through thick and thin,
blood and bone,
a peaceful life
is one I can't condone."
- Tukohama, Father Of War
1
Marble AmuletMarble AmuletRequires Level 74(1.2-1.6)% of Life Regenerated per second74
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Crystal Ore MapCrystal Ore MapMap Level: 78
Map Tier: 11
Guild Character: å
As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Mesa MapMesa MapMap Level: 78
Map Tier: 11
Guild Character: Ò
Barren and sun-bleached.
Emptiness as far as
the eye can reach.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Core MapCore MapMap Level: 80
Map Tier: 13
Guild Character: û
Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Colonnade MapColonnade MapMap Level: 79
Map Tier: 12
Guild Character: .
Small minds demand
the largest structures.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0e
  • Colonnade maps now upgrade to a Labyrinth map.