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Cold Steel

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Cold Steel
Viridian Jewel
Radius: Large (1500)Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
Winter provides us with her own weapons, hanging from the eaves of our homes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cold Steel inventory icon.png
Purchase Costs
Unique8x Chaos Orb
Sell Price
4x Alchemy Shard

Cold Steel is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Vendor: 4Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack.
and 5Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack.

Strategy

Global Physical Damage is hard to come by on the skill tree, and Physical Spell Damage does not exist at all. The Jewel can therefore be used to turn Cold Damage nodes into Physical damage nodes for Ethereal KnivesEthereal KnivesProjectile, Spell
Mana Cost: (5 to 23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Deals (4-459) to (6-688) Physical Damage
9 additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
, Shockwave TotemShockwave TotemTotem, Spell, AoE, Duration
Radius: 24
Mana Cost: (24 to 58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
and Bear TrapBear TrapTrap, Duration, Cast
Mana Cost: (11 to 46)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
1% increased Physical Damage
Throws a Trap which uses this Skill when Triggered
Trap lasts 16 seconds
Locks enemy in place
Deals (16-1447) to (22-2026) Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bear Trap skill icon.png
.

If the player is dealing a lot of additive cold damage with any kind of weapon, the Jewel will allow him or her to convert physical nodes in the southern half of the tree to apply to that cold damage instead. However, as these bonuses will no longer apply to physical output, the only unique weapons with enough added cold damage to justify this strategy (i.e. achieve overall increased damage) is DyadusDyadus
Infernal Axe
One Hand Axes
Quality: +20%
Physical Damage: 61.2102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43 to 1.49)
Weapon Range: 9
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
when held in the off hand or Debeon's DirgeDebeon's Dirge
Despot Axe
Two Hand Axes
Quality: +20%
Physical Damage: 91.2123.6
Elemental Damage: (310 to 350)–(460 to 500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Enemies Back in an Area
A sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
. As there is no noteworthy main hand weapon with similar amounts of additive cold damage, and the only skills that will not alternate between hands when dual wielding with an axe in the off hand are Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
and Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: (130% to 160%)
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
(each when wielding a dagger or claw in the main hand), this is an unlikely scenario.

Skills with Damage conversion to Cold Damage, such as Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
or Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170% to 208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
, will usually not profit from turning increased Physical Damage nodes to increased Cold Damage nodes, as Physical Damage nodes will scale all of the damage, whereas Cold Damage nodes will only scale the cold portion of damage. See Damage Conversion for more information.

Mechanics

Cold Steel will only transform nodes that explicitly state Cold Damage or Physical Damage. It will not apply to Elemental damage, nor Attack Damage, Melee Damage, etc., unless they also use the words Cold or Physical. All other restrictions on damage and weapon types will remain. A few examples are:

 X% increased Physical Damage with Two Handed Melee Weapons <--> X% increased Cold Damage with Two Handed Melee Weapons
 X% increased Cold Damage                                   <--> X% increased Physical Damage
 X% increased Cold Damage with Weapons                      <--> X% increased Physical Damage with Weapons

Version history

Version Changes
2.0.0
  • Introduced to the game.