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City Square Map (War for the Atlas)

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City Square MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
City Square Map (War for the Atlas) inventory icon.png
Acquisition
Level: 71
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsCitySquare

City Square
Map area
No Waypoint
IdMapWorldsCitySquare
Act11
Area level71
Area type tagsurban
Tagsmap, area_with_water, einharmaps, triple_boss_map
The Shaper: Countless generations have walked these time-worn stones.
Countless generations have walked these time-worn stones.
Maps loading screen.png

City Square Map (War for the Atlas) is a map area based on the tileset from Oriath Square.

Layout

The layout is very similar to the act 5 zone the map is based on, albeit a bit smaller. A few side alleys branch off and lead to dead ends around the main square.

Encounters

Boss

The three bosses can be found in the centre of the square. Pileah, Corpse Burner and Pileah, Burning Corpse based on The Matriarch and Carius, the Unnatural based on Twisted Effigy.

They deal primarily heavy amounts of AoE fire damage through thrown projectiles, which may be difficult to evade completely due to their number.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Cage MapCage MapMap Level: 70
Map Tier: 3
Guild Character: I
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Conservatory MapConservatory MapMap Level: 72
Map Tier: 5
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3City Square MapCity Square MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • City Square MapCity Square MapMap Level: 71
    Map Tier: 4
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • City Square MapCity Square MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.