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Chilled ground

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Chilled ground

Chilled ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[1] Unless otherwise specified chilled ground slows for 10%.

Sources

  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Skill Effect Duration
    Chill Enemy for 0.5 seconds when Hit, slowing them by 30%
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
  • Arctic BreathArctic BreathProjectile, Spell, Duration, AoE, Cold
    Radius: 12
    Mana Cost: (11-21)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Projectile Speed: 844
    Requires Level 28Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (52-608) to (78-913) Cold Damage
    Base duration is (0.88-1.65) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Breath skill icon.png
  • Ice ShotIce ShotAttack, AoE, Duration, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-147%)
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
  • Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
    Souls Per Use: 35 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 14.000 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 180%
    Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates an expanding area around you which chills surrounding enemies and deals cold damage over time to them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (35-800) to (53-1201) Cold Damage
    Base duration is 4 seconds
    Always Freezes enemies
    Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
    Deals (29.5-1195.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cold Snap skill icon.png
  • Aquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 15 of 40 Charges on use
    20% chance to Avoid Cold Damage when Hit
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Quality: +20%
    Elemental Damage: (120-140)–(180-210)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.32-1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
  • The Brine CrownThe Brine Crown
    Prophet Crown
    Quality: +20%
    Armour: (492-537)
    Energy Shield: (66-72)
    Requires Level 63, 85 Str, 62 Int(100-120)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    +(30-50)% to Cold Resistance
    Cannot be Frozen
    +800 Armour while stationary
    60% increased Mana Regeneration Rate while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
  • Freezing Shrines
  • Maps and corrupted areas with the 'of Ice' suffix
  • Vaal Oversoul's spray of ice shards.

Unique items

ItemLvl.Stats
Mutewind Whispersteps
Mutewind Whispersteps
Serpentscale Boots
Quality: +20%
Armour: 91
Evasion: (167-205)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
42Adds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Garukhan's Flight
Garukhan's Flight
Stealth Boots
Quality: +20%
Evasion: (440-528)
Requires Level 62, 117 Dex+(30-40) to Dexterity
(80-120)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
100 Life Regenerated per second while moving
+1 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
62+(30-40) to Dexterity
(80-120)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
100 Life Regenerated per second while moving
+1 to Maximum Life per 10 Dexterity
The Brine Crown
The Brine Crown
Prophet Crown
Quality: +20%
Armour: (492-537)
Energy Shield: (66-72)
Requires Level 63, 85 Str, 62 Int(100-120)% increased Armour and Energy Shield
+(50-70) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
+800 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
63(100-120)% increased Armour and Energy Shield
+(50-70) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
+800 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Steppan Eard
Steppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
Nuro's Harp
Nuro's Harp
Harbinger Bow
Bow
Quality: +20%
Elemental Damage: (120-140)–(180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground

Version history

Version Changes
3.0.0
  • Chilled ground has a fixed slowing effect of 10%.
  • Other non-hit sources of Chill, unless otherwise specified in the debuff, will slow by 10%.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.0.0
  • The new Ground Ice looks awesome.
0.10.2
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
0.9.9
  • Added support for ground fire and other environmental hazards.

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.