Consider helping out in updating the wiki for 3.4.0 - see Path_of_Exile_Wiki:To-do_list/3.4.0

Various people have reported issues with the ads on here. Make sure to report those advertisements

Gamepedia was upgraded to MediaWiki version 1.31 on Wednesday November 14th. To learn more about the upgrade and its effects click here.

Chilled ground

From Path of Exile Wiki
Jump to: navigation, search
Chilled ground

Chilled ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[1] Unless otherwise specified chilled ground slows for 10%.

Sources

  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Skill Effect Duration
    Chill Enemy for 0.5 seconds when Hit, slowing them by 30%
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
  • Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
    Radius: 12
    Mana Cost: (11-21)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Projectile Speed: 844
    Requires Level 28Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (52-608) to (78-913) Cold Damage
    Base duration is (0.88-1.65) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Breath skill icon.png
  • Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-147%)
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
  • Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
    Souls Per Use: 35 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 200%
    Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates an expanding area around you which chills surrounding enemies and deals cold damage over time to them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (35-1002) to (53-1502) Cold Damage
    Base duration is 4 seconds
    Always Freezes enemies
    Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
    Deals (29.4-1495.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-19)% increased Effect of Chill
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cold Snap skill icon.png
  • Aquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 15 of 40 Charges on use
    20% chance to Avoid Cold Damage when Hit
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Quality: +20%
    Elemental Damage: (120-140)–(180-210)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.32-1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
  • The Brine CrownThe Brine Crown
    Prophet Crown
    Quality: +20%
    Armour: (492-537)
    Energy Shield: (66-72)
    Requires Level 63, 85 Str, 62 Int(100-120)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    +(30-50)% to Cold Resistance
    Cannot be Frozen
    +800 Armour while stationary
    60% increased Mana Regeneration Rate while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
  • Freezing Shrines
  • Maps and corrupted areas with the 'of Ice' suffix
  • Vaal Oversoul's spray of ice shards.

Unique items

ItemLvl.Stats
Watcher's Eye
Watcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
-(10-5) to Total Mana Cost of Skills while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attacks while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(1-1.5)% of Damage leeched as Life while affected by Vitality
(100-140) Life Regenerated per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
Mutewind Whispersteps
Mutewind Whispersteps
Serpentscale Boots
Quality: +20%
Armour: 91
Evasion: (167-205)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
42Adds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Garukhan's Flight
Garukhan's Flight
Stealth Boots
Quality: +20%
Evasion: (440-528)
Requires Level 62, 117 Dex+(30-40) to Dexterity
(80-120)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
100 Life Regenerated per second while moving
+1 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
62+(30-40) to Dexterity
(80-120)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
100 Life Regenerated per second while moving
+1 to Maximum Life per 10 Dexterity
The Brine Crown
The Brine Crown
Prophet Crown
Quality: +20%
Armour: (492-537)
Energy Shield: (66-72)
Requires Level 63, 85 Str, 62 Int(100-120)% increased Armour and Energy Shield
+(50-70) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
+800 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
63(100-120)% increased Armour and Energy Shield
+(50-70) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
+800 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Steppan Eard
Steppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67(50-80)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
Nuro's Harp
Nuro's Harp
Harbinger Bow
Bow
Quality: +20%
Elemental Damage: (120-140)–(180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground

Version history

Version Changes
3.0.0
  • Chilled ground has a fixed slowing effect of 10%.
  • Other non-hit sources of Chill, unless otherwise specified in the debuff, will slow by 10%.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.0.0
  • The new Ground Ice looks awesome.
0.10.2
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
0.9.9
  • Added support for ground fire and other environmental hazards.

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.