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Chateau Map (War for the Atlas)

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Chateau MapMap Level: 71
Map Tier: 4
Guild Character: O
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Chateau Map (War for the Atlas) inventory icon.png
Acquisition
Level: 71
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsChateau

Chateau
Map area
No Waypoint
IdMapWorldsChateau
Act11
Area level71
Area type tagsurban, dungeon, temple
Tagsmap, area_with_water, indoors_area, einharmaps
The Shaper: Beauty and brutality in such close proximity.
Beauty and brutality in such close proximity.
Maps loading screen.png

Chateau Map (War for the Atlas) is a map area.

Layout

Chateau Map is a map based on Estate Walkways area in The Lord's Labyrinth, without the traps.

Encounters

Boss

The Reaver, based on Perpetus from The City of Sarn area.

Uses the following abilities:

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Fungal Hollow MapFungal Hollow MapMap Level: 70
Map Tier: 3
Guild Character: d
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shaped Peninsula MapShaped Peninsula MapMap Level: 77
Map Tier: 10
Guild Character: 8
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Toxic Sewer MapToxic Sewer MapMap Level: 72
Map Tier: 5
Guild Character: Ï
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Chateau MapChateau MapMap Level: 71
Map Tier: 4
Guild Character: O
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

ItemLvl.
The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 78
Map Tier: 4
Guild Character:
Item Quantity: (+60%-+100%)
Item Rarity: (+200%-+300%)
(200-300)% more Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
(100-150)% increased Experience gain
Monster Level: 78
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Chateau MapChateau MapMap Level: 78
    Map Tier: 11
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Betrayal.
  • Chateau MapChateau MapMap Level: 78
    Map Tier: 11
    Guild Character: Û
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Chateau MapChateau MapMap Level: 77
    Map Tier: 10
    Guild Character: Û
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.2.0
  • Introduced to the game.