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Charged Dash

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Charged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (90-109)% of Base Damage
40% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
100% more Damage with Hits at Maximum Dash Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.pngCharged Dash inventory icon.png
Acquisition
Level: 28
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment

300px


Skill functions and interactions

  • Unarmed: Charged Dash cannot be used while unarmed.
  • Area of Effect: the skill's area of effect does not benefit from weapon range bonuses, only Area of Effect bonuses.
  • Number of attacks: Assuming base movement speed, Charged Dash gets 3 attacks at ~1.42 attacks/second, one in beginning, one in the middle and one at the end of the channel length. It then increases as follows:
    • 4 attacks = ~2.13 attacks/second
    • 5 attacks = ~2.84 attacks/second
    • 6 attacks = ~3.55 attacks/second
    • 7 attacks = ~4.26 attacks/second
    • 8 attacks = ~4.97 attacks/second
    • 9 attacks = ~5.68 attacks/second
    • 10 attacks = ~6.39 attacks/second
As a rule of thumb, one receives an additional attack each ~0.71 attacks/second. Movement speed increases or decreases this time multiplicatively, e.g. with 40% movement speed increase, you will receive one attack each ~0.99 (0.71*1.4) attacks/second instead.
  • Channel time: Movement speed reduces channel time. It takes ~1.4 seconds to charge fully with no movespeed bonuses. Movement speed reduces this value multiplicatively as well, so e.g. at 40% increased movement speed, it takes 1 second~(1.4/(1+0.4)) to charge.

Gem level progression

LevelLvl.dexterityDamage
Effectiveness
Damage
Multiplier
Exp.Total Exp.
1286750%90%00
2317351%91%199,345199,345
33479100%92%285,815485,160
43785100%93%401,344886,504
54092100%94%554,3791,440,883
64296100%95%477,4371,918,320
744100100%96%583,7862,502,106
846104100%97%710,3593,212,465
948109100%98%1,355,5114,567,976
1050113100%99%1,138,8775,706,853
1152117100%100%1,368,2337,075,086
1254121100%101%1,638,3388,713,424
1356125100%102%1,956,64810,670,072
1458130100%103%3,655,18414,325,256
1560134100%104%3,017,32717,342,583
1662138100%105%7,759,99525,102,578
1764142100%106%15,138,19340,240,771
1866146100%107%26,083,82566,324,596
1968151100%108%62,620,247128,944,843
2070155100%109%211,708,088340,652,931
2172159100%110%N/AN/A
2274N/A100%111%N/AN/A
2376N/A100%112%N/AN/A
2478N/A100%113%N/AN/A
2580N/A100%114%N/AN/A
2682N/A100%115%N/AN/A
2784N/A100%116%N/AN/A
2886N/A100%117%N/AN/A
2988N/A100%118%N/AN/A
3090N/A100%119%N/AN/A

Quest reward

This skill is given as quest reward for the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Sever the Right Hand
Act 3
no
no
no
yes
yes
yes
yes

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
A Fixture of Fate
Act 3
Siosa
yes
Sever the Right Hand
Act 3
Clarissa
yes
yes
no
yes
yes
yes
yes
Fallen from Grace
Act 6
Lilly Roth
yes

Related helmet enchantments

The following helmet enchantments affect Charged Dash:

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s)
EnchantmentChargedDash16625% increased Charged Dash Damage
EnchantmentChargedDash27540% increased Charged Dash Damage
EnchantmentChargedDashDodgeWhenFinishedChannelling1_664% chance to Dodge Attacks if you have finished Channelling Charged Dash Recently
EnchantmentChargedDashDodgeWhenFinishedChannelling2756% chance to Dodge Attacks if you have finished Channelling Charged Dash Recently
EnchantmentChargedDashRadiusFinalExplosion16616% Area of Effect of Charged Dash's final Damage Area
EnchantmentChargedDashRadiusFinalExplosion27524% Area of Effect of Charged Dash's final Damage Area

Version history

Version Changes
3.0.0
  • Charged Dash has been added to the game.

References