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There are three types of charges, each corresponding to a different core attribute:
- Endurance charges are associated with strength.
- Frenzy charges are associated with dexterity.
- Power charges are associated with intelligence.
Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type.
Charges are accumulated by the use of certain skills and equipment, and have a duration of ten seconds by default. This duration can be increased or decreased with specific passive skills and unique items. Gaining a charge resets the duration of all accumulated charges of the same type.
By default, characters can accumulate a maximum of three charges of each type. This limit can be raised or lowered with certain passive skills, equipment, and quest rewards. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset.
Maximum number of charges can also be lowered by the following sources:
Crimson Jewel-1 to Maximum Endurance Charges
Corrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel-1 to Maximum Frenzy Charges
Corrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel-1 to Maximum Power Charges
Corrupted"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Ahn's HeritageAhn's Heritage
Colossal Tower ShieldQuality: +20%
Chance to Block: 29%
Armour: (1074 to 1390)Requires Level 67, 159 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Block Chance
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
- Ahn's MightAhn's Might
Midnight BladeOne Hand Swords
Physical Damage: (138 to 180)–(298.8 to 364.8)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9Requires Level 68, 213 Str, 113 Dex40% increased Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
With 0 maximum charges, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is technically considered to be at maximum charges.
Totems are able to gain Endurance charges but not Frenzy and Power charges. Since these charges would not have any effect on totems, the maximum Frenzy and Power charges on totems is zero. However, Frenzy and Power charges on the owner of the totems can affect the skills used by totems since their values are based on the user's stats.
Effects on Characters
- 4% Physical Damage Reduction per Endurance Charge
- 4% to all Elemental Resistances per Endurance Charge
- 4% increased Attack Speed per Frenzy Charge
- 4% increased Cast Speed per Frenzy Charge
- 4% more Damage per Frenzy Charge
Effects on Monsters and Minions
- 15% Physical Damage Reduction per Endurance Charge
- 15% to all Elemental Resistances per Endurance Charge
- 15% increased Attack Speed per Frenzy Charge
- 15% increased Cast Speed per Frenzy Charge
- 4% more Damage per Frenzy Charge
- 5% increased Movement Speed per Frenzy Charge