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Channel Map (War for the Atlas)

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Channel MapMap Level: 72
Map Tier: 5
Guild Character: Z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Channel Map (War for the Atlas) inventory icon.png
Acquisition
Level: 72
Purchase Costs
Normal3x Orb of Chance
Magic4x Orb of Chance
Rare5x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsChannel
Channel
Map area
No Waypoint
IdMapWorldsChannel
Act11
Area level72
Area type tagsurban
Tagsmap, area_with_water
The Shaper: The stone cannot stop the torrent. It can only divert it.
The stone cannot stop the torrent. It can only divert it.
Maps loading screen.png

Channel Map (War for the Atlas) is a map area based on the tileset of The Aqueduct.

Layout

It is similar in layout to the main act zone it is based upon, but instead of one long aqueduct, it features several shorter parallel ones connected with orthogonal bridges. The boss doesn't have a separate area and is instead always found at the left end of the bottom most aqueduct, dropping from the sky when the player steps on the large raft that demarks his lair.

Encounters

Boss

Name Based On Attributes
The Winged Death The Hundred Foot Shadow CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110%-163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
with much larger radius

Boss video

Items found in this area

ItemLvl.
HumilityHumility9Tabula Rasa1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The ScavengerThe Scavenger8Carcass JackTake small pieces of things and then assemble them together1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Gorge MapGorge MapMap Level: 71
Map Tier: 4
Guild Character: U
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Channel MapChannel MapMap Level: 72
Map Tier: 5
Guild Character: Z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Channel MapChannel MapMap Level: 70
    Map Tier: 3
    Guild Character: H
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Channel MapShaped Channel MapMap Level: 75
    Map Tier: 8
    Guild Character: H
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Channel MapChannel MapMap Level: 69
    Map Tier: 2
    Guild Character: H
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.