Champion

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Champion
Champion ascendancy class.png
Champion that which you love. He who fights for nothing dies for nothing.

The Champion is an Ascendancy class for Duelists.

Overview

The Champion is a defensive/support class that can act as a tank for their party by taunting and debuffing enemies, buffing their allies with an aura, or Intimidate enemies to reduce their defenses. They bolster their own defenses with Fortify, including the ability to permanently Fortify themselves, or gain a burst of Adrenaline at low life for increased damage and defenses. The tree grants increased armour and evasion rating across the board to further bolster their survivability as well.

Passive skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Armour and Evasion, Aura Effect
  • 15% increased Evasion Rating and Armour
  • 5% increased effect of Non-Curse Auras you Cast
Armour and Evasion, Melee Damage
  • 15% increased Evasion Rating and Armour
  • 14% increased Melee Damage
  • 14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
Armour and Evasion, Taunt Duration
  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 12% increased Movement Speed
Armour and Evasion, Aura Effect
First to Strike, Last to Fall
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
Armour and Evasion, Melee Damage
Unstoppable Hero
  • 10% increased Attack Speed while you have Fortify
  • 30% increased Armour and Evasion while you have Fortify
  • +1000 to Armour and Evasion while you have Fortify
  • Cannot be Stunned while you have Fortify
Armour and Evasion, Melee Damage
Fortitude
  • You have Fortify
Unstoppable Hero Armour and Evasion, Melee Damage
Conqueror
  • 100% chance to Taunt on Hit
  • 6% reduced Damage taken if you've Taunted an Enemy Recently
  • 2% of Life Regenerated per second if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
Armour and Evasion, Taunt Duration
Worthy Foe
  • Enemies you Taunt take 20% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
Conqueror Armour and Evasion, Taunt Duration

Version History

Version Changes
3.2.0
2.3.0