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Champion

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Champion
Champion ascendancy class.png
Champion that which you love. He who fights for nothing dies for nothing.

The Champion is an Ascendancy class for Duelists.

Overview

The Champion is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Evasion, Attack Damage
AnEFortify (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
10% increased Attack Damage [1] [2] [3]
Armour and Evasion, Aura Effect
AnEAura (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1]
Armour and Evasion, Impale Effect
ImpalePassive (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
8% increased Impale Effect [1]
Armour and Evasion, Taunt Duration
AnETaunt (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Inpirational (Champion) passive skill icon.pngInspirational Banner Skills Reserve no Mana
15% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
You and nearby Allies have 12% increased Movement Speed
Armour and Evasion, Aura Effect
FirstStrikeLastFall (Champion) passive skill icon.pngFirst to Strike, Last to Fall Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Armour and Evasion, Attack Damage
Unstopable (Champion) passive skill icon.pngUnstoppable Hero 10% increased Attack Speed while you have Fortify
30% increased Attack Damage while you have Fortify
Cannot be Stunned while you have Fortify
+1000 to Armour and Evasion Rating while you have Fortify
Armour and Evasion, Attack Damage
Fortitude (Champion) passive skill icon.pngFortitude You have Fortify Unstoppable Hero Armour and Evasion, Attack Damage
Conqueror (Champion) passive skill icon.pngConqueror 100% chance to Taunt on Hit
6% reduced Damage taken if you've Taunted an Enemy Recently
Regenerate 2% of Life per second if you've Taunted an Enemy Recently
Enemies Taunted by you deal 10% less Damage with Hits and
Ailments against other targets
Armour and Evasion, Taunt Duration
WorthyFoe (Champion) passive skill icon.pngWorthy Foe Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Conqueror Armour and Evasion, Taunt Duration
ImpalePassiveNotable (Champion) passive skill icon.pngMaster of Metal Impales you inflict last 2 additional Hits
20% chance to Impale Enemies on Hit with Attacks
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Armour and Evasion, Impale Effect

Version History

Version Changes
3.5.0
  • New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
  • Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
  • Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.
3.2.0
2.3.0