Consider helping out in updating the wiki for 3.3.0 - see Path_of_Exile_Wiki:To-do_list/3.3.0

Various people have reported issues with the ads on here. Make sure to report those advertisements

Chain

From Path of Exile Wiki
(Redirected from Chaining)
Jump to: navigation, search
This page is a stub. You can help Path of Exile Wiki by expanding it.

Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit seeking out other nearby targets.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Chain has third priority for projectile behaviors, preceded by pierce and fork, and followed by return.

When a projectile chains, it bounces off the target it hits and continues in the direction of another nearby target. A chaining skill like ArcArcSpell, Chaining, Lightning
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemies
Deals (7-152) to (37-862) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png
functions similarly, except it cannot miss like a projectile; it simply hits the new target it chains to. A projectile or chaining skill can chain between multiple targets repeatedly, but it can never hit the same target twice in a row. A projectile or chaining skill will not chain if there is no other target close enough to the one hit.

Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to the sum of all Skills Chain +x times modifiers and other similarly-worded modifiers.

Projectiles apply their on-hit effects to each target they chain on or otherwise hit. For example, Essence DrainEssence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
will apply its debuff to each target a projectile hits. Skills such as Ice ShotIce ShotAttack, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6-10)
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
and Kinetic BlastKinetic BlastAttack, AoE, Projectile
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:
0.5% increased Area of Effect
Deals (120-146.6)% of Base Damage
Creates 4 explosions
25% less Area Damage
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Blast skill icon.png
apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-26)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 160%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (7-890) to (10-1335) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
and Arctic BreathArctic BreathProjectile, Spell, Duration, AoE, Cold
Radius: 12
Mana Cost: (11-21)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Projectile Speed: 844
Requires Level 28Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
0.5% increased Area of Effect
Deals (52-608) to (78-913) Cold Damage
Base duration is (0.88-1.65) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png
, is not an on-hit effect and occurs only when a projectile ceases to exist.

Items that give: Skills Chain +x Times modifier

  • Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Mana Multiplier: 150%
    Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:
    Supported Skills have 1% increased Projectile Speed
    Supported Skills Chain +2 times
    Supported Skills deal (50-31)% less Damage with Hits
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Ewar's MirageEwar's Mirage
    Antique Rapier
    One Handed Sword
    Quality: +20%
    Physical Damage: 14.455.2
    Elemental Damage: 1–(45-55)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.59)
    Weapon Range: 12
    Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
    Adds 1 to (45-55) Lightning Damage
    (16-22)% increased Attack Speed
    Attacks Chain an additional time when in Main Hand
    Attacks fire an additional Projectile when in Off Hand
    A single breeze blows
    A hundred blades dance
    (When in main hand)
  • GloomfangGloomfang
    Blue Pearl Amulet
    Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
    Lose (15-10) Life for each Enemy hit by your Spells
    Lose (25-20) Life for each Enemy hit by your Attacks
    Skills Chain +1 times
    Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain
    Darkness never stops feeding.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Quality: +20%
    Physical Damage: (108-129.6)(202-242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun Threshold(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    +200 Strength Requirement
    +300 Intelligence Requirement
    Trigger a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    Look the storm in the eye and you will have its respect.
  • Ricochet passive for the Deadeye ascendancy.
  • Roth's ReachRoth's Reach
    Recurve Bow
    Bow
    Quality: +20%
    Physical Damage: (19.8-22)(61.2-68)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.30-1.35)
    Weapon Range: 120
    Requires Level 18, 65 Dex(60-80)% increased Physical Damage
    (20-40)% increased Elemental Damage with Attack Skills
    (4-8)% increased Attack Speed
    Skills Chain +1 times
    30% increased Projectile Speed
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
  • Touch of AnguishTouch of Anguish
    Imperial Claw
    Claw
    Quality: +20%
    Physical Damage: (78-90)(234-258)
    Critical Strike Chance: (7.80%-8.40%)
    Attacks per Second: 1.60
    Weapon Range: 9
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
    30% increased Cold Damage
    (30-40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not always Freeze
    Grip the frozen steel, feel it numb you.
    Wield the cold touch of death like
    a splinter of your own shattered heart.
    (While at maximum frenzy charges)