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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

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Cells Map (The Awakening)

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Cells MapMap Level: 75
Map Tier: 8
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Cells Map (The Awakening) inventory icon.png
Acquisition
Level: 75
DROP DISABLED
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
1x Orb of Chance
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/Map2Tier8_1
Cells
Map area
No Waypoint
IdMap2Tier8_1
Act11
Area level75
Area type tagsdungeon
Tagsindoors_area, map, einharmaps
Maps loading screen.png

Cells Map (The Awakening) is a map area and item. It is a legacy variant of Cells MapCells MapMap Level: 75
Map Tier: 8
Guild Character: Ú
Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Boss

Upon the release of the map, the boss is Harbinger. it is based on The Shipyard Terror, a unique voidbearer. Using this legacy map item would open a portal to an area that contains the current map layout and boss.

Boss video

Other versions

  • Cells MapCells MapMap Level: 75
    Map Tier: 8
    Guild Character: Ú
    Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Cells MapCells MapMap Level: 73
    Map Tier: 6
    Guild Character: Ú
    Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Cells MapCells MapMap Level: 76
    Map Tier: 9
    Guild Character: Ú
    Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Cells MapCells MapMap Level: 74
    Map Tier: 7
    Guild Character: Ú
    Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Cells MapCells MapMap Level: 74
    Map Tier: 7
    Guild Character: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Cells MapShaped Cells MapMap Level: 79
    Map Tier: 12
    Guild Character: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Cells MapCells MapMap Level: 73
    Map Tier: 8
    Guild Character: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Cells MapCells MapMap Level: 70
    Map Tier: 3
    Guild Character: Ú
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.


Version history

Version Changes
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
2.0.0
?
  • Introduced to the game