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Cells Map (Atlas of Worlds)

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Cells MapMap Level: 74
Map Tier: 7
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Cells Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 74
DROP DISABLED
Purchase Costs
Normal1x Orb of Alchemy
Magic1x Orb of Alchemy
Rare2x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasCells
Cells
Map area
No Waypoint
IdMapAtlasCells
Act11
Area level74
Area type tagsdungeon
Tagsindoors_area, map, einharmaps
The Shaper: Life crushed together. Left to crumble to dust.
Maps loading screen.png
Cells t7.png

This map is based on The Crematorium area. Since version 3.1.0 it is a legacy variant of Cells MapCells MapMap Level: 70
Map Tier: 3
Guild Character: Ú
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Indoors

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Racecourse MapRacecourse MapMap Level: 73
Map Tier: 6
Guild Character: k
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Arachnid Nest MapArachnid Nest MapMap Level: 75
Map Tier: 8
Guild Character: Ë
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Cells MapCells MapMap Level: 74
Map Tier: 7
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Cells Map example layout

Boss Arena

The boss doesn't have an arena. She's in a large room with square columns located on the edge of the map.

Boss

Megaera, based on Fire Fury.

  • Casts FirestormFirestormSpell, AoE, Duration, Fire
    Radius: 25 / 10
    Mana Cost: (9-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
    1% increased Damage
    Deals (4-200) to (11-300) Fire Damage
    Base duration is 2 seconds
    One impact every 0.1 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    with duration increased to around 8 second.
  • Throws Fire Bombs.
  • Summons Molten Skeletons.

Strategy

Because of the extreme duration of her Firestorm, Megaera can create a deadly zone by casting it multiple times. Most of her damage can be avoided with Decoy Totems or by taking the fight to another spot when too many Firestorms stack in one place. A barred wall limits movement along one of the walls in her cell, but can be bypassed with skills such as Lightning Warp. Molten Skeletons deal Fire damage and burn ground on death or when they expire. In maps that increase boss' casting speed or area of effect, as well as twinned maps, increasing maximum fire resistance might be required. Leaving doors around the area closed and using movement skills to get to the other side can ensure an escape route.

Items found in this area

ItemLvl.
The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Lucky DeckLucky Deck910x Stacked DeckWhen the outcome is the same, does it matter if it is fortune or trickery?1
The PenitentThe Penitent5Unset RingFirst, I gave my wealth, and we went hungry. Next, I gave my land, and we were homeless. Then, I gave my family, and I was alone. Last, I gave my eyes, and all I could dream was mine.1
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1

Walkthroughs

Other versions

  • Cells MapCells MapMap Level: 76
    Map Tier: 9
    Guild Character: Ú
    Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Cells MapCells MapMap Level: 74
    Map Tier: 7
    Guild Character: Ú
    Life crushed together. Left to crumble to dust.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shaped Cells MapShaped Cells MapMap Level: 79
    Map Tier: 12
    Guild Character: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Cells MapCells MapMap Level: 75
    Map Tier: 8
    Guild Character: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Cells MapCells MapMap Level: 73
    Map Tier: 8
    Guild Character: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Cells MapCells MapMap Level: 70
    Map Tier: 3
    Guild Character: Ú
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.

Version history

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
2.0.0
?
  • Introduced to the game