Consider helping out in updating the wiki for 3.4.0 - see Path_of_Exile_Wiki:To-do_list/3.4.0

Various people have reported issues with the ads on here. Make sure to report those advertisements

Carcass Map (War for the Atlas)

From Path of Exile Wiki
Jump to: navigation, search
Carcass MapMap Level: 82
Map Tier: 15
Guild Character: §
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Carcass Map (War for the Atlas) inventory icon.png
Acquisition
Level: 82
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsCarcass
Carcass
Map area
No Waypoint
IdMapWorldsCarcass
Act11
Area level82
Area type tagssewers
Tagsindoors_area, map
The Shaper: Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.
Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.
Maps loading screen.png

Carcass Map (War for the Atlas) is a map area.

Layout

The Tileset is based The Rotting Core in Act 9. The Layout is a linear path with two branches that connect in a circle, with a path in the middle splitting the map, with a few offshoots.

Encounters

Boss

The boss is the Amalgam of Nightmares, based on the Act 9 boss The Depraved Trinity.

AmalgamTwinnedBoss

Boss video

Items found in this area

ItemLvl.
The HungerThe Hunger9Taste of Hate"How many lives have you consumed?"
"How many times have you blinked?"
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (30-40)% increased Damage
73
The OathThe Oath6Death's OathAn oath once made is an oath never broken. Do not delay in keeping it, for I take no pleasure in fools.1
The InsatiableThe Insatiable3The Harvest
Corrupted
A lust for souls. The urge to kill just to satisfy its thirst. An unbearable burden that would make even the purest heart blacken over time.
1
Immortal ResolveImmortal Resolve6Fated ConnectionsThe threads of fate are the strongest ties.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Acid Lakes MapAcid Lakes MapMap Level: 81
Map Tier: 14
Guild Character: ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Dig MapDig MapMap Level: 81
Map Tier: 14
Guild Character:
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
Map Tier: 16
Guild Character: £
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Carcass MapCarcass MapMap Level: 82
Map Tier: 15
Guild Character: §
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
1Carcass MapCarcass MapMap Level: 82
Map Tier: 15
Guild Character: §
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.