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Carcass Map

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Carcass MapMap Level: 81
Map Tier: 14
Guild Character: §
Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Carcass Map (Harvest) inventory icon.png
Additional Information
Region Upgrades Chart
Upgrade Level01234
Tier14
Map Level81
Connections
Geode Map (Harvest)
Orchard Map (Harvest)
Plaza Map (Harvest)
Shore Map (Harvest)
Acquisition
Level: 80
Purchase Costs
Normal7x Chaos Orb
Magic7x Chaos Orb
1x Orb of Chance
Rare7x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Carcass
Map area
No Waypoint
IdMapWorldsCarcass
Act11
Area level82
BossesAmalgam of Nightmares
Area type tagssewers
Tagsindoors_area, map, einharmaps, belly_area, harvest_area, vile_areas
The Shaper: Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.
Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.
Maps loading screen.png

Carcass Map is a map area.

Layout

The Tileset is based The Rotting Core in Act 9. The Layout is a linear path with two branches that connect in a circle, with a path in the middle splitting the map, with a few offshoots.

Encounters

Boss

The boss is the Amalgam of Nightmares, based on the Act 9 boss The Depraved Trinity.

AmalgamTwinnedBoss

Boss video

Items found in this area

ItemLvl.
The HungerThe Hunger9Taste of Hate"How many lives have you consumed?"
"How many times have you blinked?"
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
1
The OathThe Oath6Death's OathAn oath once made is an oath never broken. Do not delay in keeping it, for I take no pleasure in fools.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The InsatiableThe Insatiable3The Harvest
Corrupted
A lust for souls. The urge to kill just to satisfy its thirst. An unbearable burden that would make even the purest heart blacken over time.
1
Immortal ResolveImmortal Resolve6Fated ConnectionsThe threads of fate are the strongest ties.1
Convoking WandConvoking WandWand
Physical Damage: 3056
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
random tier 14 mapAutomatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.