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Canyon MapMap Level: 73
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Canyon Map (Original) inventory icon
Acquisition
Area level: 73
DROP DISABLED
Vendor Prices
Normal4x Chaos Orb
Magic5x Chaos Orb
Rare6x Chaos Orb
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier8_2
Canyon
Map area
No Waypoint
IdMapTier8_2
Act11
Area level73
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps
Maps loading screen

Other versions

  • Canyon Map (Metamorph) inventory iconCanyon MapCanyon MapMap Level: 72
    Map Tier: 5
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Canyon Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Canyon Map (Blight) inventory iconCanyon MapCanyon MapMap Level: 82
    Map Tier: 15
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Canyon Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Canyon Map (Legion) inventory iconCanyon MapCanyon MapMap Level: 79
    Map Tier: 12
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Canyon Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Canyon Map (Synthesis) inventory iconCanyon MapCanyon MapMap Level: 76
    Map Tier: 9
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Canyon Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Canyon Map (Betrayal) inventory iconCanyon MapCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Canyon Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Canyon Map (Ritual) inventory iconCanyon MapCanyon MapMap Level: 70
    Map Tier: 3
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Canyon Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Canyon Map (Heist) inventory iconCanyon MapCanyon MapMap Level: 79
    Map Tier: 12
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Canyon Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Canyon Map (Harvest) inventory iconCanyon MapCanyon MapMap Level: 74
    Map Tier: 7
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Canyon Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Canyon Map (Delirium) inventory iconCanyon MapCanyon MapMap Level: 72
    Map Tier: 5
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Canyon Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Canyon Map (War for the Atlas) inventory iconCanyon MapCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Canyon Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Canyon Map (Atlas of Worlds) inventory iconCanyon MapCanyon MapMap Level: 73
    Map Tier: 6
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Canyon Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Canyon Map (Atlas of Worlds) inventory iconShaped Canyon MapShaped Canyon MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Canyon Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Canyon Map (The Awakening) inventory iconCanyon MapCanyon MapMap Level: 75
    Map Tier: 8
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Canyon Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
0.9.11
  • Introduced to the game.
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