Map Tier: 6
Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Acquisition
Area level: 73
DROP DISABLEDVendor Prices
Normal | 4x Orb of Chance |
Magic | 5x Orb of Chance |
Rare | 6x Orb of Chance |
Unique | 10x Chaos Orb |
1x Scroll FragmentMetadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasCanyon
Id | MapAtlasCanyon |
---|---|
Act | 11 |
Area level | 73 |
Bosses | Stonebeak, Battle Fowl Gnar, Eater of Carrion |
Area type tags | mountain |
Tags | map, area_with_water, einharmaps |
The Shaper: A deep wound in the land. One that will never heal. |
Canyon Map is a map based on the The Climb zone in Act 1.
Map Type: Outdoors
Boss Arena[ | ]
Bosses don't have an arena. They stand together where the dry river ends and the canyon tightens.
Boss[ | ]
This map has 2 bosses.
Stonebeak, Battle Fowl, based on Eyepecker. Uses Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Projectile Speed: 3260Fires multiple arrows at different targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage
Fires (4-8) additional Arrows
(1-56) to (2-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Damage: (80-100)% of baseRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Gnar, Eater of Carrion, based on Steelchaw. Uses RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and a powerful charge that causes bleeding.
Boss Video[ | ]
Items found in this area
Item | |
---|---|
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win." | 1 |
The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | 1 |
The TrialThe Trial7Map Map Tier: 15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home. | 1 |
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit. | 1 |
Item acquisition
This item is drop disabled.
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | Type |
---|---|---|
3 | Primordial Pool MapPrimordial Pool MapMap Level: 72 Map Tier: 5 Guild Character: iTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
Unique versions
There are currently no unique items for this base item type.
Other versions
- Canyon MapCanyon MapMap Level: 72
Map Tier: 5
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph. - Canyon MapCanyon MapMap Level: 82
Map Tier: 15
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight. - Canyon MapCanyon MapMap Level: 79
Map Tier: 12
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion. - Canyon MapCanyon MapMap Level: 76
Map Tier: 9
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis. - Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal. - Canyon MapCanyon MapMap Level: 70
Map Tier: 3
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Ritual. - Canyon MapCanyon MapMap Level: 79
Map Tier: 12
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Heist. - Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest. - Canyon MapCanyon MapMap Level: 72
Map Tier: 5
Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium. - Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: jTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas. - Shaped Canyon MapShaped Canyon MapMap Level: 78
Map Tier: 11
Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds. - Canyon MapCanyon MapMap Level: 73
Map Tier: 8
Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., the original variant. - Canyon MapCanyon MapMap Level: 75
Map Tier: 8
Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening.
Version history[ | ]
Version | Changes |
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3.5.0 |
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3.1.0 |
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2.4.0 |
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0.9.11 |
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