Canyon Map

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This page is about the current map version. For other uses, see Canyon Map (disambiguation).

Lua error in Module:Item2 at line 8298: No results found. Canyon Map is a map area.

Layout


Encounters

Boss

This Map has two bosses.

Stonebeak, Battle Fowl, based on Eyepecker. Uses Split ArrowCaustic Arrow and Vaal Rain of Arrows.

Gnar, Eater of Carrion, based on Steelchaw. Uses the monster version VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (170%-255%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
 and a powerful charge that causes bleeding.

After either one dies, the remaining one becomes enraged.

Boss video

Items found in this area

ItemLvl.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
No TracesNo Traces930x Orb of ScouringThere is no mistake so great that it cannot be undone.1
Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
1
MonochromeMonochrome310x Sextant"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection."
- Kyra, renegade thaumaturgist
1

Item acquisition
Questionmark.png

This item is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
0.9.11
  • Introduced to the game.