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Burning Ground
Debuff
Burning Ground status icon
Burning Ground status icon
You are taking burning damage while standing on burning ground
Burning Ground
Debuff
Burnt Ground (Holy) status icon
Burnt Ground (Holy) status icon
You are taking burning damage while standing on burning ground
Burning ground

Burning ground

Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). This effect is not the same as applying the ignite status effect. The amount of damage per second inflicted by burning ground depends on its source.

Based on extracted data, low tier map mod deal 800 fire damage per second, while it is 1200 in mid tier and 1600 in top tier. These value are base damage and does not take into account for other scaling effect such as Atlas awakening objective completion when in map, or the player character's fire resistance.

Note that the lower tier burning ground mod for Delve area has been disabled.

Sources[ | ]

  • Fire Trap inventory iconFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
    1% less Area of Effect
    Trap lasts 4 seconds
    Base duration is 1.75 seconds
    Deals (11-644) to (17-966) Fire Damage
    Deals (32.5-1832.8) Base Fire Damage per second
    (4-201) to (5-302) added Fire Damage against Burning Enemies
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-8) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon
    Fire Trap inventory icon
  • Flame Dash inventory iconFlame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
    2% more Burning Damage
    Deals (7-479) to (11-718) Fire Damage
    Deals (18.9-1262.7) Base Fire Damage per second
    Base duration is 4 seconds
    (0-47)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Dash skill icon
    Flame Dash inventory icon
  • Burning Shrines
  • Areas with the 'of Flames' suffix
  • Monster skill, for example:
    • Hellions, which burst into flames upon death

Skill gems[ | ]

Skill gemStr.Dex.Int.Lvl.
Fire Trap inventory iconFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon
Fire Trap inventory icon
N/Ayesyes12
Flame Dash inventory iconFlame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
2% more Burning Damage
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-47)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon
Flame Dash inventory icon
N/AN/Ayes10

Unique items[ | ]

ItemLvl.Stats
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Replica SiegebreakerReplica Siegebreaker inventory iconReplica Siegebreaker
Heavy Belt
Requires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(15-25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
"Recommend extreme caution on any prototypes that can lead to a chain reaction
of deaths. Lab Twelve has been lost to the flames."
- Lead Researcher Ksaret
Replica Siegebreaker inventory icon
44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(15-25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
Redblade TramplersRedblade Tramplers inventory iconRedblade Tramplers
Ancient Greaves
Quality: +20%
Armour: (407-483)
Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
Redblade Tramplers inventory icon
46Adds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Garukhan's FlightGarukhan's Flight inventory iconGarukhan's Flight
Stealth Boots
Quality: +20%
Evasion: (968-1100)
Requires Level 62, 117 Dex+(30-40) to Dexterity
(320-380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
Garukhan's Flight inventory icon
62+(30-40) to Dexterity
(320-380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Steppan EardSteppan Eard inventory iconSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
67+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground

In addition, the legacy item Pitch Darkness inventory iconPitch DarknessPitch Darkness
Viridian Jewel
Radius: Medium(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
With a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Pitch Darkness inventory icon
can also change the behaviour of a Burning Arrow inventory iconBurning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
Base duration is 4 seconds
50% chance to Ignite enemies
(50-88)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon
Burning Arrow inventory icon
, making the skill to drop burning ground under some condition.

Related modifiers[ | ]

Item mods[ | ]

The following non-unique mods are spawnable on items:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper's68Unaffected by Burning Groundboots_shaper 800
default 0
Warlord's68Unaffected by Burning Groundboots_adjudicator 500
default 0

In addition, Essence of Hysteria inventory iconEssence of HysteriaEssence of HysteriaStack Size: 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: Cast Level 20 Fire Burst on Hit
Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Body Armour: 25% increased Area of Effect
Helmet: Socketed deal 30% more Damage while on Low Life
Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
Quiver: Gain 15% of Physical Damage as Extra Fire Damage
Amulet: 150% increased Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Fire Damage
Belt: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Essence of Hysteria inventory icon
can add the following mod to Boots:

  • Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second

Synthesis implicit[ | ]

These Synthesis implicit are able to find in pre-synthesised item or added via Harvest mechanics:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SynthesisImplicitUnaffectedByBurningGround165Unaffected by Burning Ground

Enchantments[ | ]

NameLabyrinthStatsSpawn Weighting
Enchantment Fire Trap Burning Ground Duration 1Merciless Labyrinth30% increased Fire Trap Burning Ground Durationhelmet 100
default 0
Enchantment Fire Trap Burning Ground Duration 2Eternal Labyrinth45% increased Fire Trap Burning Ground Durationhelmet 100
default 0

Map mods[ | ]

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Flames110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
low_tier_map 250
default 0
of Flames110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
mid_tier_map 250
default 0
of Flames110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
top_tier_map 250
default 0

The magnitude of the burning damage varies depending on the map tier:

Name tag Damage per 10 seconds
of Flames low_tier_map 8,000
of Flames mid_tier_map 12,000
of Flames top_tier_map 16,000

Legacy map mods[ | ]

The following map mods can only be find in legacy map item in permanent leagues:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of FlamesSuffix111% increased Quantity of Items found in this Area
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
secret_area 0
old_map 0
default 0
of FlamesSuffix112% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
low_tier_map 0
default 0
of FlamesSuffix112% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
mid_tier_map 0
default 0
of FlamesSuffix112% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
top_tier_map 0
default 0

The magnitude of the burning damage varies depending on the map tier and which legacy mods:

Name tag Damage per minute
of Flames low_tier_map 15,000
of Flames mid_tier_map 17,000
of Flames top_tier_map 19,000
Name tag Damage per 10 seconds
of Flames old_map 15,000

Delve area mods[ | ]

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapBurningGroundDelve1(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 0
MapBurningGroundDelve252(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapBurningGroundDelve3173(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250

Synthesis area mods[ | ]

Synthesis map mods can only appear in Synthesis unique maps such as Cortex inventory iconCortexCortex
Relic Chambers Map
Map Level: 83
Map Tier: 9
Item Quantity: +100%
Monster Pack Size: +25%
100% increased Experience gain
Monster Level: 83
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Though my life is gone, my purpose is not.
My will remains, emboldened and empowered by the righteousness of my cause.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Cortex inventory icon

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapBurningGroundSynthesis50Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
MapBurningGroundSynthesis268Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
MapBurningGroundSynthesis379Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250

Heist area mods[ | ]

Heist area mods can only appear in Heist and Grand Heist:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Flames46Area has patches of Burning Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Flames68Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Flames73Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Flames78Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250

Trivia[ | ]

There are two status icons for the ground effect, both under the folder /SkillIcons in the game file: groundfire.dds and holygroundfire.dds. The latter is a more gold yellowish color to match the color of the ground effect that was inflicted by some monsters.

Version history[ | ]

Version Changes
3.11.0
  • (Not in patch note) In status icon the ground effect not longer referred as "Brunt Ground", it now matching item mod and skill gem to use "Burning Ground".
3.10.0
  • Improved the appearance of shocked, burning, caustic and chilled ground.
3.1.3
  • We have made a new effect for Burning Ground which doesn't have the performance issues that the previous one did.
3.1.0
  • Map mods have also been rebalanced, and every mod now provides increased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.
  • (not in patch notes) new of Flames map mods are introduced.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.10.7b
  • Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
0.9.9
  • Added support for ground fire and other environmental hazards.
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