Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.
Most of the game data is live. Cleanup of old things & new maps will take a bit.
Buff
Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon.[1] Those with primarily detrimental effects are typically referred to as debuffs and have a red border.[2]
Contents
Identifying a buff

Each buff affecting the player will display an icon with green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there see active and temporary effects.
The functioning of buffs
A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the WrathWrathAura, Spell, AoE, Lightning
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 secRequires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:
1% increased Area of EffectYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
- Wrath is a spell that is cast by the player.
- The spell creates an aura that applies a buff to any allies within range.
- The buff contains a modifier that adds lightning damage to the player's attacks
- The player hits the monster, dealing the added lightning damage
Buff duration
All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and can also be affected by Skill Effect Duration modifiers if the buff was applied by a skill.
The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.
Buff effect
The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.
Currently, the only source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji
Corsair SwordOne Handed Sword
Quality: +20%
Physical Damage: (50-64.5)–(186-215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 9Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect alliesMaster yourself before you seek to master others.. This will for example increase:
- The amount of mana regeneration granted by the
ClarityClarityAura, Spell, AoE
Radius: 36
Mana Reserved: (34-279)
Can Store 1 Use(s)
Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
1% increased Area of EffectYou and nearby allies regenerate (2.9-17.2) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.aura.
- The amount of Fire Damage per second taken by the player using
Righteous FireRighteous FireSpell, AoE, Fire
Radius: 18
Can Store 1 Use(s)
Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Spell DamageGrants (20-39)% more Spell Damage
Enemies Burn for 40% of your maximum Life per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
- The spell damage bonus provided by a player using
Righteous FireRighteous FireSpell, AoE, Fire
Radius: 18
Can Store 1 Use(s)
Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Spell DamageGrants (20-39)% more Spell Damage
Enemies Burn for 40% of your maximum Life per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Blood RageBlood RageSpell, Duration
Mana Cost: (17-21)
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.
Debuffs

A debuff is a type of effect that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleed or Poison are considered debuffs.[3]
Related Effects
The unique jewel Mantra of FlamesMantra of Flames
Crimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. has the unique mods Adds (3-5) to (8-12) Fire Attack Damage per Buff on You and Adds (2-3) to (5-8) Fire Spell Damage per Buff on You.
List of buffs & debuffs
Buffs
Skills:
- All auras.
- The added damage from Heralds.
- The armour bonus from
Molten ShellMolten ShellSpell, AoE, Duration, Fire
Radius: 15
Mana Cost: (12-28)
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
1% chance to Ignite enemiesDeals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- The physical damage, attack speed, and life leech effects of
Blood RageBlood RageSpell, Duration
Mana Cost: (17-21)
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- The charge timers of
Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, Bow
Radius: 15
Mana Cost: (18-27)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
1% chance to Ignite enemiesBase duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- The duration effect placed on enemies by
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-172%)Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 0.5% increased DamageDeals (140-171.9)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.that turns them into minions.
- The effect placed on enemies hit by
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-172%)Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 0.5% increased DamageDeals (140-171.9)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 secRequires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of EffectDeals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or
Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased DamageDeals (125-150.7)% of Base Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
- The damage reduction of
Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken when Hit
(8-12)% less Fire Damage taken when Hit
Base duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Golems grant buffs as long as they are alive.
- The life regeneration granted by
Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Radius: 10
Mana Cost: (13-32)
Cast Time: 0.60 secRequires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
3% increased Aura Area of EffectSummons a Totem which uses the Supported Skill
Totem lasts 8 seconds
(6.3-162.2) Life regenerated per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- The Punisher buff granted by monsters cursed with
PunishmentPunishmentSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
Cursed enemies grant 0.25% increased Attack Speed on Melee hitBase duration is (9-10.9) seconds
Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
Buff is applied for a Base Duration of 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- The increased damage and mana regeneration from
Rallying CryRallying CryWarcry, AoE, Duration
Mana Cost: (8-27)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 secRequires Level 10Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
1.5% increased Skill Effect Duration(140-178)% increased Damage per one hundred nearby Enemies
(10-16)% increased Damage
(1.8-14.8) Mana Regenerated per second
Base duration is 8 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- the life regeneration from
Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (17-21)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 secRequires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
(48-394) Life regenerated per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Others:
- Fortify
- Onslaught
- Phasing
- Elemental Conflux
- Unholy Might
- Unholy Damage
- Auras from unique items such as
KingmakerKingmaker
Despot AxeTwo Handed Axe
Quality: +20%
Physical Damage: (243.2-281.2)–(329.6-381.1)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.39-1.46)
Weapon Range: 11Requires Level 66, 140 Str, 86 Dex(200-250)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee AttacksA King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.,
Dying BreathDying Breath
Iron StaffStaff
Quality: +20%
Physical Damage: 19.2–56.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.20
Weapon Range: 11Requires Level 18, 35 Str, 35 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Curse Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen.,
Leer CastLeer Cast
Festival MaskQuality: +20%
Evasion: 92
Energy Shield: 19Requires Level 28, 33 Dex, 33 Int30% reduced Damage
+(20-30) to Dexterity
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased DamageFor none of us are as cruel as all of us.,
Victario's FlightVictario's Flight
Goathide BootsQuality: +20%
Evasion: (92-113)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
5% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed
10% increased Movement Speed for you and nearby AlliesAlive but not unscathed, Victario fled
as slaughter blossomed at the gates.and
Shaper's SeedShaper's Seed
Agate AmuletRequires Level 16+(16-24) to Strength and Intelligence(30-50)% increased Mana Regeneration Rate
2% of Life Regenerated per second
Nearby Allies gain 2% of Life Regenerated per second
Nearby Allies gain 40% increased Mana Regeneration RateThe first light to grow in the primordial darkness..
- The effects granted by Trinkets.
- The effects granted by various Ascendancy passive skills.
Debuffs
- All curses.
- Blind
- Maim
- Hinder
- Intimidate
- Ash
- Certain monster attacks, such as Screech, Suppressing Fire and Corrupted Blood.
- Map effects like Creeping Darkness.
Passive skills
There are no passive skills that grant #% increased Effect of Buffs on you. The only way to get this modifier is by wielding IchimonjiIchimonji
Corsair SwordOne Handed Sword
Quality: +20%
Physical Damage: (50-64.5)–(186-215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 9Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect alliesMaster yourself before you seek to master others..
References
- ↑ 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
- ↑ 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
- ↑ Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.