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Shrine

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A shrine

Shrines can appear randomly in most areas, granting significant bonuses to nearby monsters or casts spells at nearby players, and are often guarded by monsters. Players can steal the shrine to gain its bonuses for 45 seconds or until leaving the area. Players can have any number of different shrine effects at once.

Shrine Types

There are two kinds of shrines: Buff and Spell; Buff shrines grants buffs to affected monsters, players, the player's nearby allies. Spell shrines cast spells around themselves or affected players, but do not originate from the player and thus are unaffected by their mods.

Basic

Shrine Description
Acceleration Shrine status icon.pngBuff frame.png Acceleration Shrine
Death doesn't wait.
You are faster, and have increased Projectile Speed
  • 50% increased Action Speed
  • 80% increased Projectile Speed

Brutal Shrine status icon.pngBuff frame.png Brutal Shrine
Hit hard. Hit once.
Your hits have Knockback, and increased Damage and Stun Duration
  • 50% increased Damage
  • Knocks Enemies Back on Hit
  • 30% increased Stun Duration on Enemies
  • Extra gore
Diamond Shrine status icon.pngBuff frame.png Diamond Shrine
Deliver pain exquisite.
You always deal Critical Strikes
  • All hits are Critical Strikes

Divine Shrine status icon.pngBuff frame.png Divine Shrine
Become the nightmare.
You cannot be Damaged
  • Cannot be Damaged
Echoing Shrine status icon.pngBuff frame.png Echoing Shrine
Let your rage flow freely.
Your skills are repeated.
  • 100% more Attack Speed
  • 100% more Cast Speed
  • Skills Repeat an additional Time
Freezing Shrine status icon.pngIndicator frame.png Freezing Shrine
Turn your world to ice.
Ice Novas happen around you

  • Casts Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 120%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (18-518) to (26-762) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    and creates chilled ground.
Impenetrable Shrine status icon.pngBuff frame.png Impenetrable Shrine
None shall stop you.
You have increased Armour, Evasion and Energy Shield
  • 100% increased Armour
  • 100% increased Evasion Rating
  • 100% increased maximum Energy Shield
Lightning Shrine status icon.pngIndicator frame.png Lightning Shrine
Open the eye of the storm.
Shock Novas happen around you

  • Casts Shock NovaShock NovaSpell, AoE, Lightning
    Radius: 26 / 14
    Mana Cost: (12-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 120%
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (34-371) to (102-1114) Lightning Damage
    Ring deals 50% less Damage
    20% chance to Shock enemies
    (20-39)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    and creates shocked ground.
Massive Shrine status icon.pngBuff frame.png Massive Shrine
Courage stands tall.
You have increased Life, Area of Effect, and Size
  • 30% increased Character Size
  • 40% increased Area of Effect
  • 40% increased maximum Life
Replenishing Shrine status icon.pngBuff frame.png Replenishing Shrine
Restore that which was lost.
You are regenerating Life and Mana
  • 10% of Mana Regenerated per second
  • 6.7% of Life Regenerated per second
Resistance Shrine status icon.pngBuff frame.png Resistance Shrine
Fear not the elements.
You have additional Resistance to Elemental Damage
  • +50% to all Elemental Resistances
  • +10% to all maximum Resistances
Shrouded Shrine status icon.pngIndicator frame.png Shrouded Shrine
Shroud your path in the fog of war.
Smoke shrouds you

Skeletal Shrine status icon.pngIndicator frame.png Skeletal Shrine
The past shall serve the present.
Skeletons are summoned to you

  • Casts Summon SkeletonSummon SkeletonSpell, Minion, Duration
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons 1 Skeleton Warrior
    Can summon up to 5 Skeletons at a time
    Base duration is 20 seconds
    Minions gain 50% more Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeleton skill icon.png
    .

Sextants

Shrine Description
Hexing Shrine status icon.pngBuff frame.png Gloom Shrine
Wield your shadows.
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
  • Gain 10% of Non-Chaos Damage as extra Chaos Damage
  • Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Resonating Shrine status icon.pngBuff frame.png Resonating Shrine
Overpower, overrun, overcome.
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
  • 60% chance to gain a Power, Frenzy or Endurance Charge on Kill
  • 40% increased Critical Strike Chance per Power Charge
  • 4% increased Attack Speed per Frenzy Charge
  • 4% increased Cast Speed per Frenzy Charge
  • 4% more Damage per Frenzy Charge
  • 4% additional Physical Damage Reduction per Endurance Charge
  • 4% to all Elemental Resistances per Endurance Charge
  • 5% increased Damage per Frenzy, Power or Endurance Charge

Lesser

These shrines are produced by the Create Lesser Shrine skill, available from The GullThe Gull
Raven Mask
Quality: +20%
Evasion: (249-280)
Energy Shield: (122-178)
Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120-150)% increased Evasion and Energy Shield
+(30-45) to maximum Energy Shield
+(60-80) to maximum Life
+(30-40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
"It is the Gull that delivers Man unto Ancestor.
The consumer of our flesh. The seeder of our
souls unto the earth. We give the Gull his life.
The Gull gives us our Way."
- Lavianga, Advisor to Kaom
.

Shrine Description
Acceleration Shrine status icon.pngBuff frame.png Lesser Acceleration Shrine
Death doesn't wait.
You are faster, and have increased Projectile Speed
  • 10% increased Action Speed
  • 30% increased Projectile Speed
Brutal Shrine status icon.pngBuff frame.png Lesser Brutal Shrine
Hit hard, hit once.
Your hits have Knockback, and increased Damage and Stun Duration
  • 20% increased Damage
  • Knocks Enemies Back on Hit
  • 20% increased Stun Duration on Enemies
Impenetrable Shrine status icon.pngBuff frame.png Lesser Impenetrable Shrine
None shall stop you.
You have increased Armour, Evasion and Energy Shield
  • 50% increased Armour
  • 50% increased Evasion Rating
  • 50% increased maximum Energy Shield
Massive Shrine status icon.pngBuff frame.png Lesser Massive Shrine
Courage stands tall.
You have increased Life, Area of Effect, and Size
  • 10% increased Character Size
  • 20% increased Area of Effect
  • 20% increased maximum Life
Replenishing Shrine status icon.pngBuff frame.png Lesser Replenishing Shrine
Restore that which was lost.
You are regenerating Life and Mana
  • 3.3% of Mana Regenerated per second
  • 3.3% of Life Regenerated per second
Resistance Shrine status icon.pngBuff frame.png Lesser Resistance Shrine
Fear not the elements.
You have additional Resistance to Elemental Damage
  • +25% to all Elemental Resistances
  • +2% to all maximum Resistances

Removed

The following shrines have been removed from the game.

Shrine Description
Burning Shrine status icon.pngIndicator frame.png Burning Shrine
The sky falls, the land burns.
Fire rains down around you

  • Cast FirestormFirestormSpell, AoE, Duration, Fire
    Radius: 25 / 10
    Mana Cost: (9-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
    1% increased Damage
    Deals (4-200) to (11-300) Fire Damage
    Base duration is 2 seconds
    One impact every 0.1 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    and creates burning ground.
Hexing Shrine status icon.pngBuff frame.png Hexing Shrine
Stay not your vile tongue.
Your hits inflict random curses.
  • Curse Enemies with a random Curse on Hit
Lightning Shrine status icon.pngIndicator frame.png Static Shrine
Reach out and touch hate.
Lightning arcs from you

  • Casts ArcArcSpell, Chaining, Lightning
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 80%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (6-133) to (33-754) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    (10-29)% increased Effect of Shock
    15% more Damage for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    .
Thorned Shrine status icon.pngBuff frame.png Thorned Shrine
Share your pain.
You Reflect some Physical and Elemental Damage
  • 18% of Physical Damage taken reflected to Attacker
  • 18% of Elemental Damage taken reflected to Attacker

See also

Version history

Version Changes
3.7.0
  • Added Resonating Shrine and Gloom Shrine through new Sextants
2.6.0
  • Some types of Shrines now affect all nearby allied players when activated.
2.3.0e
  • Exiles in the Deadly Rivalry chain will now have Brutal Shrine instead of Hexing Shrine.
  • Fixed various bad cases of Masters and shrines spawning in the Solaris Temple and the Crematorium.
2.0.5
  • Fixed a bug where the Abandoned Dam corrupted side area spawned too many shrines.
2.0.4
  • Fixed a bug where Shrines couldn't spawn in the Upper Prison.
2.0.2
  • Fixed various cases of new maps not being able to spawn adequate amount of shrines when using the Zana crafted mod.
2.0.0
  • Fire Shrines, Static Shrines and Hexing Shrines will no longer spawn.
  • Shrine effects now last 45 seconds.
  • Many shrine effects have also been rebalanced.
1.3.0
  • Some shrines such as the Acceleration Shrine have been removed from CTF arenas.
1.2.4
  • Fixed a bug where too many Shrines were being generated when the Domination Zana crafted map mod was applied to certain maps.
  • Fixed a bug where not enough shrines were being generated when the Domination Zana crafted map mod was applied to the Temple map.
1.1.3
  • Added a Shrine symbol for the Static Shrine.
1.1.0
  • Several new shrine icons have been added so that the shrines can be more easily distinguished.
  • Shrines can now spawn in all leagues. The Thorned shrine no longer spawns.
  • Fixed a bug where Offering skills would affect some shrine effects on you.
1.0.6
  • Fixed crashes with some skills when they were echoed by the Echoing Shrine.
1.0.1
  • Shrine effects for players that are based on skills have been buffed at higher levels.
1.0.0e
  • At higher levels, spells cast by shrines that you have tagged now do more damage.
1.0.0d
  • Monster packs around shrines are now not spawned if they are too close to an area entrance or waypoint.
1.0.0b
  • Fixed a crash related to Shrines.
1.0.0
  • Added to the game.