Breaking Some Eggs

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Breaking Some Eggs
Breaking Some Eggs quest icon.png
Required Yes
Start Approach the Strange Glyph Wall
Objective Travel to Mud Flats and open the Submerged Passage
Completion Talk to Tarkleigh

Breaking Some Eggs is a quest in act 1.

Walkthrough

Approach the Glyph Wall in the Mud Flats or pick up a glyph to start this quest.

Quest Notification.png Investigate the Mud Flats for a way to lower the water

Look around the Mud Flats for some clues about how to lower the water. There is a strange wall that looks like it needs three objects. Tarkleigh may have more ideas.


Tarkleigh: There's something down there in that tidal tunnel, and I'd wager it's got to do with those empty glyph sockets on the cliff face. But whatever filled those sockets... long gone now. If they're shiny, they'll be adorning some rhoa's nest.

Quest Notification.png Find the Glyphs in the Rhoa Nests

In order to unlock the cave entrance you must find all three glyphs. They can be found in Rhoa nests in Mud Flats.


Tarkleigh: I’ve spent enough time smuggling from coast to coast to know that those shells don’t come from these waters. They’re Karui, and look about right to fit into that rock wall in the mud Flats. I say complete the set, fit them into the sockets, and stand well back.

Quest Notification.png Take the Glyphs to the glyph wall

In order to unlock the cave entrance you must take the three glyphs to the glyph wall


Quest Notification.png The Cave is now open. Talk to Tarkleigh for your reward

The Submerged Passage is now open. Speak to Tarkleigh for your reward.


Tarkleigh: Now that you’ve drained that passage, best I warn you about something.

I ws running down a wounded rhoa, one night’s eve, when I glimpsed something in that water-logged cavern. Looked a bit like a sand spitter, only the size of a bloody ox.

I reckon it’s nesting down in those flooded depths somewhere. If you’re going that way then do us a favour. Spill the old shield crab’s guts before it gets hungry and comes looking for us.

Quest Notification.png Quest Complete

Quest Complete - You have opened the Submerged Passage and have received a reward from Tarkleigh.

Quest rewards

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:12341% increased Minion Movement SpeedMinions have 1% increased DurationMaximum 0.1 Summoned Raging SpiritsMinions can't be Damaged for 0.1 seconds after being SummonedBase duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Raging Spirit skill icon.png
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Mana Cost: (5-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (38%-44%)
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:12341% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+2 to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Ballista skill icon.png
Blood and SandBlood and SandSpell, Stance
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1230.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png

War BannerWar BannerAoE, Spell, Duration, Aura, Physical
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1230.5% increased effect of AuraYou and nearby allies gain 0.5% increased Accuracy Rating
3% less Skill Effect Duration
1% increased Skill Effect Duration
Base Duration of 10 seconds after being Placed
You and nearby allies gain (15-21)% increased Accuracy Rating
Nearby Enemies take (8-11)% increased Physical Damage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
War Banner skill icon.png
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Radius: 15
Mana Cost: (8-12)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 4.00 sec
Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1231% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Mana Cost: (11-39)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:12341% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png

Summon Holy RelicSummon Holy RelicMinion, Spell
Mana Cost: (11-28)
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Per 1% Quality:123Minions have 0.5% increased Area of Effect3% increased Minion Maximum LifeSummoned Holy Relics have 1% increased Cooldown Recovery RateMaximum 1 Summoned Holy Relic
Holy Relic's Nova Skill grants (3.5-103) Life regenerated per second to Allies
Holy Relic's Nova Skill grants (6-309) Life regenerated per second to Minions
Minions cannot Taunt Enemies
(0-76)% more Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Holy Relic skill icon.png

Vendor rewards

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
DashDashSpell, Movement, Travel, Blink
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 0.15 sec
Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:1230.5% increased Cooldown Recovery Rate1% increased travel distanceGrants Phasing for 0.1 secondsThis Skill's Cast Speed cannot be modified
(0-57)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dash skill icon.png

FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Mana Cost: (12-22)
Can Store 1 Use(s)
Cooldown Time: (3.00 sec-2.60 sec)
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1231% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
Base duration is 3 seconds
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
Deals (9-832) to (14-1248) Cold Damage
(0-38)% increased maximum travel distance
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostblink skill icon.png

SteelskinSteelskinSpell, Duration, Guard
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:1230.5% increased Cooldown Recovery RateSteelskin Buff can take 0.5% increased amount of DamageBuff grants +1% to all ResistancesBase duration is 1.5 seconds
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Steelskin skill icon.png
Breaking Some Eggs
Act 1
Nessa

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