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Bog Map (War for the Atlas)

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Bog MapMap Level: 77
Map Tier: 10
Guild Character: y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Bog Map (War for the Atlas) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsBog
Bog
Map area
No Waypoint
IdMapWorldsBog
Act11
Area level77
Area type tagsswamp
Tagsmap, area_with_water
The Shaper: Layer upon layer of death and rot. Disgusting.
Layer upon layer of death and rot. Disgusting.
Maps loading screen.png

Bog Map (War for the Atlas) is a map area based on The Fetid Pool.

Layout

The map is a large continous zone dotted with giant rock formations that have to be navigated around. The entrance to the separate boss arena is not at a map edge, but at the face of one of the rock formations. It's a large cave with three rhoa nests guarded by a pack of Bone Rhoas. Disturbing the nests enrages and heals the boss.

Encounters

Boss

Skullbeak, based on Oozeback Bloom.

  • Nearby enemies take chaos damage over time (bring an amethyst flask)
  • Charges
  • Drops more and better items when enraged

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
DeathDeath4Mon'tregul's GraspThe end of the old,
the beginning of the new.
A unique opportunity for transformation,
for those with the power
to grasp it.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Waste Pool MapWaste Pool MapMap Level: 76
Map Tier: 9
Guild Character: _
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Lair MapLair MapMap Level: 78
Map Tier: 11
Guild Character: ,
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Bog MapBog MapMap Level: 77
Map Tier: 10
Guild Character: y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Bog MapBog MapMap Level: 75
    Map Tier: 8
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Bog MapShaped Bog MapMap Level: 80
    Map Tier: 13
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Bog MapBog MapMap Level: 72
    Map Tier: 5
    Guild Character: Í
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Bog MapBog MapMap Level: 70
    Map Tier: 5
    Guild Character: Ú
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.