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Bog Map

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Bog MapMap Level: 78
Map Tier: 11
Guild Character: y
Layer upon layer of death and rot. Disgusting.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Bog Map (Synthesis) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Bog
Map area
No Waypoint
IdMapWorldsBog
Act11
Area level77
Area type tagsswamp
Tagsmap, area_with_water, einharmaps, fetid_area
The Shaper: Layer upon layer of death and rot. Disgusting.
Layer upon layer of death and rot. Disgusting.
Maps loading screen.png

Bog Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
DeathDeath4Mon'tregul's GraspThe end of the old,
the beginning of the new.
A unique opportunity for transformation,
for those with the power
to grasp it.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Arachnid Nest MapArachnid Nest MapMap Level: 77
Map Tier: 10
Guild Character: Ó
Man is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Precinct MapPrecinct MapMap Level: 79
Map Tier: 12
Guild Character: :
Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Bog MapBog MapMap Level: 78
Map Tier: 11
Guild Character: y
Layer upon layer of death and rot. Disgusting.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Carcass MapCarcass MapMap Level: 79
Map Tier: 12
Guild Character: §
Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Bog MapBog MapMap Level: 78
Map Tier: 11
Guild Character: y
Layer upon layer of death and rot. Disgusting.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.