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Blood and Sand

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Blood and SandSpell, Stance
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1230.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.pngBlood and Sand inventory icon.png
Acquisition
Level: 5
Purchase Costs
Normal1x Scroll of Wisdom
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand

Blood and Sand reserves mana to activate Blood or Sand Stance. In Sand Stance, you have more area of effect, but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.

Skill functions and interactions

Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1230.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
and toggling one will toggle both.

The gem max level is 6. Thus, not able to use the GCPGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.
Shift click to unstack.
vendor recipe on this gem to obtain level 1 20% quality Blood and Sand.

Gem level progression

LevelLvl.dexteritystrengthBlood Stance
Area Damage
Sand Stance
Area of Effect
Cooldown Recovery SpeedExp.Total Exp.
140010%10%N/A00
212142111%11%N/A16,15416,154
328294212%12%N/A631,116647,270
444446313%13%N/A5,714,4416,361,711
558578214%14%N/A33,587,54439,949,255
670689815%15%N/A489,216,748529,166,003
7727010016%16%N/AN/AN/A
874N/AN/A17%17%N/AN/AN/A
976N/AN/A18%18%N/AN/AN/A
1078N/AN/A19%19%N/AN/AN/A
1180N/AN/A20%20%N/AN/AN/A
1282N/AN/A21%21%N/AN/AN/A
1384N/AN/A22%22%N/AN/AN/A
1486N/AN/A23%23%N/AN/AN/A
1588N/AN/A24%24%N/AN/AN/A
1690N/AN/A25%25%N/AN/AN/A
1791N/AN/A25%25%N/AN/AN/A
1892N/AN/A26%26%N/AN/AN/A
1993N/AN/A26%26%N/AN/AN/A
2094N/AN/A27%27%N/AN/AN/A
2195N/AN/A27%27%N/AN/AN/A
2296N/AN/A28%28%N/AN/AN/A
2397N/AN/A28%28%N/AN/AN/A
2498N/AN/A29%29%N/AN/AN/A
2599N/AN/A29%29%N/AN/AN/A
26100N/AN/A30%30%N/AN/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Threshold jewels

The following threshold jewels augment Blood and Sand:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Blood and Sand.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Blood and Sand Buff Effect 166Blood and Sand has 25% increased Buff Effecthelmet 100
default 0
Enchantment Blood and Sand Buff Effect 275Blood and Sand has 40% increased Buff Effecthelmet 100
default 0

Related skills

Skill gemStr.Dex.Int.Lvl.
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Attack Speed: 60% of Base
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1230.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:12341% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-120)% of Base Attack Damage
Base duration is 3 seconds
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-170%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1

Related unique items

The following unique items are related to Blood Stance and Sand Stance:

ItemBase ItemLvl.Stats
Scorpion's CallScorpion's Call
Broadhead Arrow Quiver
Requires Level 57Adds 6 to 12 Physical Damage to Bow Attacks+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Claws open, brace for a bite.
Stinger raised, dodge or die.
Broadhead Arrow Quiver57Adds 6 to 12 Physical Damage to Bow Attacks+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently

Related passive skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance:

NameStats
Area of Effect in Sand Stance and Damage in Blood Stance
StancesNode passive skill icon.png
15% increased Damage while in Blood Stance
10% increased Area of Effect while in Sand Stance [1]
Stance Skill Cooldown Recovery
StancesNode passive skill icon.png
30% increased Cooldown Recovery Rate for Stance Skills [1]
Versatile Stance
StancesNotable passive skill icon.png
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
10% increased Attack Speed if you've changed Stance Recently [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Ascendancy
Class
NameStats
Gladiator
Gladiator avatar.png
Arena Challenger
GLADBloodAndSand (Gladiator) passive skill icon.png
+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge [1]

Alternate skill effects

Blood and Sand has the following alternate skill effects:

ItemEffect(s)
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand Stance becomes a Celestial Effect.Your Blood and Sand Stance becomes a Celestial Effect.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Sunrise Effect.Your Blood and Sand or Flesh and Stone becomes a Sunrise Effect.

See Also

  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1230.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
    You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    Enemies Maimed by this Skill take (13-16)% increased Physical Damage
    (0-50)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png

Version history

Version Changes
3.11.0
  • Gained the Stance gem tag
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Blood and Sand has been added to the game.

References