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Blood Stance and Sand Stance

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Blood Stance
Buff
Blood Stance status icon.png
You are in Blood Stance, deal more area damage with melee attacks, and have less area of effect with melee attacks.
Sand Stance
Buff
Sand Stance status icon.png
You are in Sand Stance, deal less area damage with melee attacks, and have more area of effect with melee attacks.

Blood Stance and Sand Stance are buffs provided by Blood and SandBlood and SandSpell
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
and Flesh and StoneFlesh and StoneSpell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
. These skills can be activated to switch between Blood Stance and Sand Stance. Certain skills behave differently based on which stance you are using.

Mechanics

Stance setting is shared between Blood and SandBlood and SandSpell
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
and Flesh and StoneFlesh and StoneSpell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
. Toggling one will toggle the other.

Skills which interact with Blood and Sand Stance will use Blood Stance by default if you are not in either stance.

Related skill gems

The following skill gems are related to Blood and Sand Stance:

Skill gemStr.Dex.Int.Lvl.
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 60% of Base
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
1% increased Skill Effect Duration
Deals (105-120)% of Base Damage
Base duration is 3 seconds
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
Blood and SandBlood and SandSpell
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
yesyesN/A4
Flesh and StoneFlesh and StoneSpell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
yesyesN/A16
PerforatePerforateAttack, AoE, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (140%-196%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-195.9)% of Base Damage
Creates 6 Spikes
65% less Damage in Blood Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1

Related passives skills

The following passive skills are related to Blood and Sand Stance:

Ascendancy
Class
NameStats
Gladiator
Gladiator avatar.png
Arena Challenger
GLADBloodAndSand (Gladiator) passive skill icon.png
+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge [1]

Version history

Version Changes
3.7.4b
  • Blood Stance no longer permanently affects other glowing buff effects while active.
3.7.0
  • Added to the game.