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Blood Magic

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Blood Magic
Keystone Passive Skill
Blood Magic passive icon.png
  • Removes all mana
  • Spend Life instead of Mana for Skills
Lay open your veins, and draw power from your own spilled life.

Blood Magic (often referred to as BM) is a keystone passive skill that allows the character to spend life instead of mana to use skills. It also sets maximum mana to zero.

Mechanics

If taken with Eldritch Battery, your energy shield will continue to protect mana but will not be spent.

Skills that reserve mana will reserve life. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.

While you have Blood Magic, you are never considered to be at full mana or low mana.

Location

Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the two 10% life nodes and the notable passive skill, Mortal Conviction.

Class Distance from start
Marauder 12
Duelist 12
Templar 14
Scion 16
Ranger 19
Witch 21
Shadow 26


Related unique items

These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

ItemLvl.Stats
Malachai's Simula
Malachai's Simula
Iron Mask
Quality: +20%
Evasion: 57
Energy Shield: 12
Requires Level 17, 21 Dex, 21 Int(15-30)% increased Spell Damage
+20 to Strength
(20-30)% increased Lightning Damage
+10% to Lightning Resistance
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
17(15-30)% increased Spell Damage
+20 to Strength
(20-30)% increased Lightning Damage
+10% to Lightning Resistance
Blood Magic
Slavedriver's Hand
Slavedriver's Hand
Ambush Mitts
Quality: +20%
Evasion: (259-299)
Energy Shield: (51-59)
Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Skills which throw Traps have Blood Magic
Skills used by Traps have (10-20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
A plan without a deadline stays a plan.
45+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Skills which throw Traps have Blood Magic
Skills used by Traps have (10-20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
The Covenant
The Covenant
Spidersilk Robe
Quality: +20%
Energy Shield: (316-355)
Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 15 Added Chaos Damage
Socketed Gems have Blood Magic
+(20-30) to Intelligence
10% increased maximum Life
(210-250)% increased Energy Shield
My Soul is your Strength
My Price is your Blood
493% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 15 Added Chaos Damage
Socketed Gems have Blood Magic
+(20-30) to Intelligence
10% increased maximum Life
(210-250)% increased Energy Shield
Hiltless
Hiltless
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (170.4-200.4)(379.2-415.2)
Critical Strike Chance: (7.00%-7.50%)
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon range
The cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
5940% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon range
Malachai's Awakening
Malachai's Awakening
Iron Mask
Quality: +20%
Evasion: 57
Energy Shield: 12
Requires Level 60, 21 Dex, 21 Int(15-30)% increased Spell Damage
+20 to Strength
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
There is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
60(15-30)% increased Spell Damage
+20 to Strength
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Tukohama's Fortress
Tukohama's Fortress
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: 494
Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
40% increased Totem Damage
+(80-100) to maximum Life
Can have up to 1 additional Totem summoned at a time
+300 Armour per active Totem
Blood Magic
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
613% reduced Movement Speed (Hidden)
+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
Can have up to 1 additional Totem summoned at a time
+300 Armour per active Totem
Blood Magic
Hezmana's Bloodlust
Hezmana's Bloodlust
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (232.2-258.1)(394.2-452.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 64, 158 Str, 76 Dex(150-170)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
Attacks have Blood Magic
When a craving cannot be sated, any source will do.
64(150-170)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
Attacks have Blood Magic
Prism Guardian
Prism Guardian
Archon Kite Shield
Quality: +20%
Chance to Block: 22%
Armour: 187
Energy Shield: 36
Requires Level 68, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems have Blood Magic
Socketed Gems have 25% reduced Mana Reservation
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
683% reduced Movement Speed (Hidden)
+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems have Blood Magic
Socketed Gems have 25% reduced Mana Reservation
+(20-30) to Dexterity
+25% to all Elemental Resistances

Version history

Version Changes
2.1.1
  • Fixed a bug where you could not get stunned while wearing the SkyforthSkyforth
    Sorcerer Boots
    Quality: +20%
    Energy Shield: 58
    Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    boots with the Blood Magic Keystone allocated.
1.3.0
  • When Blood Magic is active, your mana orb no longer shows as fully reserved.
1.0.0
  • Players now cannot spend or reserve their last point of life with Blood Magic.
0.9.12p
  • Fixed a bug where skills would appear disabled if you have Blood Magic.
0.9.12m
  • Fixed a bug where players who cast their auras and then return to town to select the Blood Magic keystone passive will have free auras until they log out.
0.9.11
  • Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.
0.9.10
  • Totems using percentage reserve skills with blood magic now correctly base the cost as a percentage of their life rather than yours.
0.9.9c
  • Blood Magic now no longer prevents traps from working.
0.9.7d
  • Fixed the interaction between Chaos Inoculation and Blood Magic so that there's no crazy bugged death state any more. If you try to reserve life or mana when you have both of these keystones, you will now die properly.
0.9.4
  • Introduced to the game.