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Blocking

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Blocking is a means of preventing damage from enemy attacks by using a shield, staff or dual wielded weapons.

Mechanics

Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.

Chance to block

The chance to block is a random roll made per attack/cast; it is not entropy-based like evasion. Block has the following base stats

The base chance to block attacks is determined by which type of shield or staff is used. The maximum block chance cap applies to both attacks and spells. However, certain skill gems, unique items and Ascendancy class skills can raise or lower the maximum block chance.

Additional block chance can be gained from passive skills, items, and Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1231% increased Lightning DamageChains +0.1 Times+0.05% Chance to Block Attack Damage while holding a Shield
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
. Attack block and spell block chance are often granted separately with attack block being more common.

Chance to block against projectiles

Any modifier that has X% additional Block Chance against Projectiles will apply to projectile attacks and can be made to also apply to projectile spells[1] with the appropriate X% of Block Chance applied to Spells statistics.

Hit effects

The general rule is that blocking prevents the attacker's on hit effects from stats, excluding things skills actively do when they hit. But blocking will not prevent the defender's when hit effects, because preventing those could make blocking a negative thing for the defender.[2]

Certain stats, such as "Gain 1 Endurance Charge every second if you've been hit recently", were originally classified under enemy's hit effects and thus were prevented by blocked hits.[2] This interaction was fixed in patch 3.11.1c.

Hits from skills like Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (155%-200%)
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1232% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
and Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-135%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:12340.5% increased Attack Speed
0.5% increased Poison Duration
1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison
Deals (90-135)% of Base Attack Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1234Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsTargets 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
are essentially blocked.[3]

Reflected damage

Reflected damage can be blocked;[4] however blocking reflected damage will not trigger on-block effects.

Block duration

When an attack is blocked, the game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played, stunning you briefly.[5] If it would not have caused a stun, then you get a "free" block with no animation.

Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.

The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.


Status ailments have no affect on your block chance, but being frozen will prevent the block animation from playing if it otherwise would and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).

Miscellaneous

The Gladiator Ascendancy skill Versatile Combatant changes your spell block to be equal to your attack block chance instead.

The Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.

The Soul of the Brine King can be upgraded with the soul of The Eroding One in Flooded Mine MapFlooded Mine MapMap Level: 70
Map Tier: 3
Guild Character: 2
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
to grant an additional #% increased Stun and Block Recovery.

Modifiers on Items

Generic

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ReliablePrefix45(25-30)% increased Armour
+2% Chance to Block
str_shield 1000
default 0
UnfailingPrefix78(31-36)% increased Armour
+3% Chance to Block
str_shield 1000
default 0
of InterceptingSuffix10+(1-3)% Chance to Blockshield 1000
default 0
of WallingSuffix58+(4-6)% Chance to Blockshield 1000
default 0
of BlockingSuffix85+(7-8)% Chance to Blockshield 1000
default 0
of DeflectionSuffix8+(1-2)% Chance to Block Projectile Attack Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of ProtectionSuffix19+(3-4)% Chance to Block Projectile Attack Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of CoverSuffix30+(5-6)% Chance to Block Projectile Attack Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of AsylumSuffix55+(7-8)% Chance to Block Projectile Attack Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of RefugeSuffix70+(9-10)% Chance to Block Projectile Attack Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of SanctuarySuffix81+(11-12)% Chance to Block Projectile Attack Damagestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of RepairingSuffix11+(5-15) Life gained when you Blockstr_shield 1000
default 0
of ResurgenceSuffix22+(16-25) Life gained when you Blockstr_shield 1000
default 0
of RenewalSuffix36+(26-40) Life gained when you Blockstr_shield 1000
default 0
of RevivalSuffix48+(41-60) Life gained when you Blockstr_shield 1000
default 0
of ReboundingSuffix60+(61-85) Life gained when you Blockstr_shield 1000
default 0
of RevitalizationSuffix75+(86-100) Life gained when you Blockstr_shield 1000
default 0
of RedirectionSuffix15+(4-12) Mana gained when you Blockfocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of TransformationSuffix32+(13-21) Mana gained when you Blockfocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of ConservationSuffix58+(22-30) Mana gained when you Blockfocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of UtilisationSuffix75+(31-39) Mana gained when you Blockfocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the BarrierSuffix30(7-9)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the BulwarkSuffix60(10-12)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0

Influenced

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Crusader'sPrefix681% increased Damage per 1% Chance to Block Attack Damageshield_crusader 500
default 0
EldritchPrefix681% increased Damage per 1% Chance to Block Attack Damageshield_elder 800
default 0
EldritchPrefix68+(500-650) Armour if you've Blocked Recentlyshield_elder 800
default 0
EldritchPrefix75+(651-800) Armour if you've Blocked Recentlyshield_elder 800
default 0
of ShapingSuffix685% increased Accuracy Rating per Frenzy Charge
(20-25)% chance to gain a Frenzy Charge when you Block
sword_shaper 1000
default 0
of the ElderSuffix68+1% Chance to Block Attack Damage per Endurance Charge
(20-25)% chance to gain an Endurance Charge when you Block
sword_elder 1000
default 0
of the ElderSuffix68(2-3)% Chance to Block Attack Damagegloves_elder 800
default 0
of the ElderSuffix80(4-5)% Chance to Block Attack Damagegloves_elder 800
default 0
of the ElderSuffix68+(2-3)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
of the ElderSuffix75+(4-5)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
of the ElderSuffix68(3-4)% Chance to Block Spell Damagehelmet_elder 800
default 0
of the ElderSuffix80(5-6)% Chance to Block Spell Damagehelmet_elder 800
default 0
of the ConquestSuffix68+(5-6)% Chance to Block Attack Damage if you have Blocked Attack Damage Recentlyshield_adjudicator 500
default 0
of the ConquestSuffix75+(7-8)% Chance to Block Attack Damage if you have Blocked Attack Damage Recentlyshield_adjudicator 500
default 0
of the ConquestSuffix68(2-3)% Chance to Block Attack Damagegloves_adjudicator 500
default 0
of the ConquestSuffix80(4-5)% Chance to Block Attack Damagegloves_adjudicator 500
default 0
of RedemptionSuffix68+(2-4)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of RedemptionSuffix70+(5-7)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of RedemptionSuffix73+(8-9)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of ShapingSuffix68+(2-4)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of ShapingSuffix75+(5-7)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of ShapingSuffix80+(8-9)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of RedemptionSuffix68+(10-12)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
of RedemptionSuffix73+(13-15)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
of the CrusadeSuffix68(25-40)% chance to Chill Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the CrusadeSuffix75(41-50)% chance to Chill Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of ShapingSuffix68(25-40)% chance to Chill Attackers for 4 seconds on Blockshield_shaper 800
default 0
of ShapingSuffix75(41-50)% chance to Chill Attackers for 4 seconds on Blockshield_shaper 800
default 0
of ShapingSuffix68(3-5)% chance to Dodge Attack Hits if you have Blocked Recentlyshield_shaper 800
default 0
of the CrusadeSuffix68(25-40)% chance to Shock Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the CrusadeSuffix75(41-50)% chance to Shock Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of ShapingSuffix68(25-40)% chance to Shock Attackers for 4 seconds on Blockshield_shaper 800
default 0
of ShapingSuffix75(41-50)% chance to Shock Attackers for 4 seconds on Blockshield_shaper 800
default 0
of ShapingSuffix68+(35-45)% to Critical Strike Multiplier if you have Blocked Recently
+5% Chance to Block Attack Damage while wielding a Staff
staff_shaper 1000
warstaff_shaper 1000
default 0
of the HuntSuffix68Gain an Endurance, Frenzy or Power charge when you Blockshield_basilisk 250
default 0
of ShapingSuffix68Gain an Endurance, Frenzy or Power charge when you Blockshield_shaper 800
default 0
of the ConquestSuffix68+2% to maximum Chance to Block Attack Damageamulet_adjudicator 250
default 0
of ShapingSuffix68+2% to maximum Chance to Block Attack Damageamulet_shaper 800
default 0
of the CrusadeSuffix68+2% to maximum Chance to Block Spell Damageamulet_crusader 250
default 0
of the ElderSuffix6825% chance to gain a Power Charge when you Block
+5% Chance to Block Attack Damage while wielding a Staff
staff_elder 1000
warstaff_elder 1000
default 0
of the CrusadeSuffix68Recover (3-5)% of Energy Shield when you Blockshield_crusader 250
default 0
of ShapingSuffix68Recover (3-5)% of Energy Shield when you Blockshield_shaper 800
default 0
of the ConquestSuffix68Recover (3-5)% of Life when you Blockshield_adjudicator 250
default 0
of ShapingSuffix68Recover (3-5)% of Life when you Blockshield_shaper 800
default 0
of RedemptionSuffix68Recover (3-5)% of your maximum Mana when you Blockshield_eyrie 250
default 0
of ShapingSuffix68Recover (3-5)% of your maximum Mana when you Blockshield_shaper 800
default 0
of the CrusadeSuffix68(4-5)% Chance to Block Spell Damageamulet_crusader 500
default 0
of the CrusadeSuffix80(6-7)% Chance to Block Spell Damageamulet_crusader 500
default 0
of ShapingSuffix68(4-5)% Chance to Block Spell Damageamulet_shaper 800
default 0
of ShapingSuffix75(6-7)% Chance to Block Spell Damageamulet_shaper 800
default 0
of RedemptionSuffix68+(10-12)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
of RedemptionSuffix73+(13-15)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
of the CrusadeSuffix68+(7-9)% Chance to Block Spell Damage if you have Blocked Spell Damage Recentlyshield_crusader 500
default 0
of the CrusadeSuffix75+(10-12)% Chance to Block Spell Damage if you have Blocked Spell Damage Recentlyshield_crusader 500
default 0
of ShapingSuffix68(7-9)% Chance to Block Spell Damageshield_shaper 800
default 0
of ShapingSuffix75(10-12)% Chance to Block Spell Damageshield_shaper 800
default 0
of the CrusadeSuffix68(3-4)% Chance to Block Spell Damagehelmet_crusader 500
default 0
of the CrusadeSuffix80(5-6)% Chance to Block Spell Damagehelmet_crusader 500
default 0
of the ElderSuffix68(8-12)% Chance to Block Spell Damage
+5% Chance to Block Attack Damage while wielding a Staff
staff_elder 1000
warstaff_elder 1000
default 0

Corrupted

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2BlockChanceCorrupted1(4-5)% Chance to Block Attack Damageamulet 1000
default 0
V2DualWieldBlockCorrupted1+(8-10)% Chance to Block Attack Damage while Dual Wieldingclaw 1000
default 0
V2LocalBlockChanceCorrupted1+(4-5)% Chance to Blockshield 1000
default 0
V2MaximumBlockCorruption60+1% to maximum Chance to Block Attack Damageshield 1000
default 0
V2SpellBlockPercentageCorrupted1(4-5)% Chance to Block Spell Damageshield 1000
amulet 1000
default 0

Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ParryingPrefix1+1% Chance to Block Attack Damage while Dual Wieldingstaff 0
two_handed_mod 0
shield_mod 0
default 350
ShieldingPrefix1+1% Chance to Block Attack Damage while holding a Shieldtwo_handed_mod 0
dual_wielding_mod 0
default 350
DeflectingPrefix1+1% Chance to Block Attack Damage while wielding a Staffone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
DissipatingPrefix1+1% Chance to Block Spell Damage while Dual Wieldingtwo_handed_mod 0
shield_mod 0
default 350
ThwartingPrefix1+1% Chance to Block Spell Damage while holding a Shieldtwo_handed_mod 0
dual_wielding_mod 0
default 350
HaltingPrefix1+1% Chance to Block Spell Damage while wielding a Staffone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0

Abyss Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of GuardingSuffix1+2% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 1000
abyss_jewel_ranged 500
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
of InstinctSuffix1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 1000
abyss_jewel_summoner 500
default 0

Active skill gems

Related base stats

The following active skill gems have stats related to block:

Skill gemStr.Dex.Int.Lvl.
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-230%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1231% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:12341% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Bone OfferingBone OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:123Grants Minions 0.5% increased Cast Speed2% less Skill Effect Duration
Minions recover 5 Life when they Block
Grants Minions +0.1% Chance to Block Attack Damage
Grants Minions +0.1% Chance to Block Spell Damage
Base duration is 5 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 1 seconds Base Duration per extra corpse Consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png
N/AN/Ayes12
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1231% increased Lightning DamageChains +0.1 Times+0.05% Chance to Block Attack Damage while holding a Shield
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
yesN/Ayes16
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-175%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:12340.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
yesN/AN/A4

Related quality stats

The following active skill gems have quality stats related to block:

Skill gemStr.Dex.Int.Lvl.
Bone OfferingBone OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:123Grants Minions 0.5% increased Cast Speed2% less Skill Effect Duration
Minions recover 5 Life when they Block
Grants Minions +0.1% Chance to Block Attack Damage
Grants Minions +0.1% Chance to Block Spell Damage
Base duration is 5 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 1 seconds Base Duration per extra corpse Consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png
N/AN/Ayes12
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1231% increased Lightning DamageChains +0.1 Times+0.05% Chance to Block Attack Damage while holding a Shield
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
yesN/Ayes16

Support skill gems

Related base stats

The following support skill gems have stats related to block:

Skill gemStr.Dex.Int.Lvl.
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:12Supported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Supported Skills inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18

Related quality stats

The following support skill gems have quality stats related to block:

Skill gemStr.Dex.Int.Lvl.
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:12Supported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Supported Skills inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18
Meat Shield SupportMeat Shield SupportSupport, Minion
Icon: v
Mana Multiplier: 130%
Requires Level 31Supports skills which create Minions.Per 1% Quality:123Minions from Supported Skills have 0.25% additional Physical Damage ReductionMinions from Supported Skills deal 0.25% more Damage to Enemies that are Near youMinions from Supported Skills have +0.4% Chance to Block Attack DamageMinions from Supported Skills take (15-24)% less Damage
Minions from Supported Skills deal (20-30)% more Damage to Enemies that are Near you
Minions from Supported Skills have 20% chance to Taunt on Hit
Supported Skills have (10-29)% increased Minion Movement Speed
Minions from Supported Skills are Defensive
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes31

Related unique items

A number of unique items give bonuses to block, either by directly granting additional block chance, or indirectly by enhancing it in various ways. Note: Only unique items with explicit block-related mods are listed here. Of course, all shields and staffs have implicit chance to block and they also apply on uniques, but they are not shown here.

Additional Block Chance

ItemLvl.Stats
Reckless DefenceReckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
There's no motivation for genius
quite like desperation.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
Atziri's MirrorAtziri's Mirror
Golden Buckler
Quality: +20%
Chance to Block: 25%
Evasion: (930-992)
Movement Speed: -3%
Requires Level 54, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(20-30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
"As long as I see death in my mirror, so will Wraeclast."
- Atziri, Queen of the Vaal
546% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(20-30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
Craiceann's ChitinCraiceann's Chitin
Magistrate Crown
Quality: +20%
Armour: (416-480)
Energy Shield: (80-93)
Requires Level 58, 64 Str, 64 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
When the rains come, we cower beneath shelter.
The First of the Deep teaches us
that we should seek no shelter but ourselves.
58(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers

Additional Block Chance while Dual Wielding

ItemLvl.Stats
Ungil's GaucheUngil's Gauche
Boot Knife
Rune Dagger
Quality: +20%
Physical Damage: (16-17.6)(68-74.8)
Elemental Damage: 3–30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 10
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Unwieldy and garish became graceful
and deadly in Ungil's nimble hands.
2030% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Quality: +20%
Physical Damage: (108-120)(188.4-199.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
5340% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174)(235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
62(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Mark of the Doubting KnightMark of the Doubting Knight
Platinum Kris
Rune Dagger
Quality: +20%
Physical Damage: (88.8-93.6)(351.5-370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 10
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Essentia SanguisEssentia Sanguis
Vaal Claw
Claw
Quality: +20%
Physical Damage: (75.4-87)(197.6-228)
Elemental Damage: 1–200
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 11
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
50% reduced Maximum Recovery per Energy Shield Leech
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
662% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
50% reduced Maximum Recovery per Energy Shield Leech
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
Rigwald's CommandRigwald's Command
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (114-138)(298.8-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
6840% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe

Additional Spell Block Chance

ItemLvl.Stats
Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(10-15)% increased Cast Speed
+(30-50) to maximum Mana
You are slow, foolish and ignorant.
I am not.
5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(10-15)% increased Cast Speed
+(30-50) to maximum Mana
RearguardRearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
28Adds 6 to 12 Physical Damage to Bow Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
Sentari's AnswerSentari's Answer
Brass Spirit Shield
Quality: +20%
Chance to Block: 30%
Energy Shield: 39
Movement Speed: -3%
Requires Level 33, 82 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
Open your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans.
3310% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
Emperor's VigilanceEmperor's Vigilance
Steel Kite Shield
Quality: +20%
Chance to Block: 26%
Armour: (613-759)
Energy Shield: (121-150)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage
(300-400)% increased Armour and Energy Shield
(10-15)% increased maximum Life
Cannot Block while you have no Energy Shield
Damage from Blocked Hits cannot bypass Energy Shield
Damage from Unblocked hits always bypasses Energy Shield
Glancing Blows
Chitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted.
46(16-22)% Chance to Block Spell Damage
(300-400)% increased Armour and Energy Shield
(10-15)% increased maximum Life
Cannot Block while you have no Energy Shield
Damage from Blocked Hits cannot bypass Energy Shield
Damage from Unblocked hits always bypasses Energy Shield
Glancing Blows
Great Old One's WardGreat Old One's Ward
Corrugated Buckler
Quality: +20%
Chance to Block: 27%
Evasion: 226
Movement Speed: -3%
Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum Life
The horrors we've encountered are nothing
compared to the horrors we haven't.
463% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum Life
RainbowstrideRainbowstride
Conjurer Boots
Quality: +20%
Energy Shield: (88-102)
Requires Level 53, 94 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Energy Shield
+(40-60) to maximum Mana
+20% to all Elemental Resistances
25% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
53(4-6)% Chance to Block Spell Damage
(140-180)% increased Energy Shield
+(40-60) to maximum Mana
+20% to all Elemental Resistances
25% increased Movement Speed
Craiceann's ChitinCraiceann's Chitin
Magistrate Crown
Quality: +20%
Armour: (416-480)
Energy Shield: (80-93)
Requires Level 58, 64 Str, 64 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
When the rains come, we cower beneath shelter.
The First of the Deep teaches us
that we should seek no shelter but ourselves.
58(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
Saffell's FrameSaffell's Frame
Branded Kite Shield
Quality: +20%
Chance to Block: 24%
Armour: 223
Energy Shield: 43
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(15-20)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
A swift mind solves problems before they occur.
59+4% to all Elemental Resistances(15-20)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174)(235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
62(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Quality: +20%
Chance to Block: 25%
Energy Shield: (153-179)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 4% of your Life when you Use or Trigger a Spell Skill
2% increased Critical Strike Chance for Spells per 100 Player Maximum Life
2% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
68(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 4% of your Life when you Use or Trigger a Spell Skill
2% increased Critical Strike Chance for Spells per 100 Player Maximum Life
2% increased Spell Damage per 100 Player Maximum Life

% of Block Chance applied to Spells

ItemLvl.Stats

Maximum Block Chance

ItemLvl.Stats
The AnvilThe Anvil
Amber Amulet
Requires Level 45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Forge your Perseverance on the Anvil of Faith.
45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Ahn's HeritageAhn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
67+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges

ES/Life/Mana gained on Block

ItemLvl.Stats
The AnvilThe Anvil
Amber Amulet
Requires Level 45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Forge your Perseverance on the Anvil of Faith.
45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Aegis AuroraAegis Aurora
Champion Kite Shield
Quality: +20%
Chance to Block: 32%
Armour: (903-1118)
Energy Shield: (176-218)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Replenishes Energy Shield by 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
62(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Replenishes Energy Shield by 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
The Immortal WillThe Immortal Will
Archon Kite Shield
Quality: +20%
Chance to Block: 27%
Armour: 187
Energy Shield: 36
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesGrants Summon Greater Harbinger of Focus Skill
+(60-80) to maximum Life
+(10-15)% to all Elemental Resistances
+(30-50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50-70)% increased Damage



68+12% to all Elemental ResistancesGrants Summon Greater Harbinger of Focus Skill
+(60-80) to maximum Life
+(10-15)% to all Elemental Resistances
+(30-50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50-70)% increased Damage
The Unshattered WillThe Unshattered Will
Archon Kite Shield
Quality: +20%
Chance to Block: 27%
Armour: 187
Energy Shield: 36
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill
+(60-80) to maximum Life
+(10-15)% to all Elemental Resistances
+(30-50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50-70)% increased Damage


68+12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill
+(60-80) to maximum Life
+(10-15)% to all Elemental Resistances
+(30-50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50-70)% increased Damage

ES/Life/Mana recovered on Block

ItemLvl.Stats
The SurrenderThe Surrender
Ezomyte Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1305-1513)
Movement Speed: -3%
Requires Level 64, 159 Str+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
(130-170)% increased Armour
+(65-80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
64+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
(130-170)% increased Armour
+(65-80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently

Block during flask effect

ItemLvl.Stats
Rumi's ConcoctionRumi's Concoction
Granite Flask
Lasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Armour
Requires Level 68+(14-20)% Chance to Block Attack Damage during Flask effect
+(6-10)% Chance to Block Spell Damage during Flask effect
"Yesterday I was clever, so I wanted to change the world.
Today I am wise, so I am changing myself."
-Rumi of the Vaal
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68+(14-20)% Chance to Block Attack Damage during Flask effect
+(6-10)% Chance to Block Spell Damage during Flask effect

Minion Block

ItemLvl.Stats
Fortress CovenantFortress Covenant
Cobalt Jewel
Limited to: 1
Radius: Medium (1200)
Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Forsake what you might have had.
Command power beyond your potential.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
SkullheadSkullhead
Secutor Helm
Quality: +20%
Armour: (176-196)
Evasion: (176-196)
Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
+(50-70) to maximum Life
+(50-70) to maximum Mana
+(10-20)% to all Elemental Resistances
Minions have +10% Chance to Block Attack Damage
Minions have +(300-350) to Armour
Minions Regenerate 2% of Life per second
All that was left of the Iron King was his bleached skull.
Yet it was all the Iron King needed.
36(60-80)% increased Armour and Evasion
+(50-70) to maximum Life
+(50-70) to maximum Mana
+(10-20)% to all Elemental Resistances
Minions have +10% Chance to Block Attack Damage
Minions have +(300-350) to Armour
Minions Regenerate 2% of Life per second

Miscellaneous

Passive skills

There are passive skills that grant blocking bonuses.

Chance to block with shields

These passive skills grant additional chance to block with a shield equipped.

NameStats
Block Chance and Attack Damage with Shield
ShieldAttackDamage passive skill icon.png
Attack Skills deal 8% increased Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield [1]
Shield Block
Blockstr passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield [1]
Shield Block and Block Recovery
Blockstr passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]
Shield Block and Defences
Blockstr passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
25% increased Defences from Equipped Shield [1] [2]

40% increased Defences from Equipped Shield
+2% Chance to Block Attack Damage while holding a Shield [2]
Shield Block and Shield Defences
Blockstr passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
40% increased Defences from Equipped Shield [1]
Shield Damage and Block
ShieldAttackDamage passive skill icon.png
12% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]

10% increased Physical Attack Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2]
Shield Spell Damage and Block
ShieldNodeOffensive passive skill icon.png
8% increased Spell Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield [1] [2]
Aggressive Bastion
ShieldAttackDamage passive skill icon.png
30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield [1]
Arcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Command of Steel
CommandofSteel passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
1% increased Damage per 1% Chance to Block Attack Damage [1]
Defiance
Shieldwall passive skill icon.png
Attack Skills deal 24% increased Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
40% increased Defences from Equipped Shield [1]
Deflection
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage [1]
Precise Interception
Preciseinterception passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
60% increased Defences from Equipped Shield
Attack Skills deal 15% increased Damage while holding a Shield
6% increased Attack Speed while holding a Shield [1]
Sanctuary
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield [1]
Solidity
ShieldAttackDamage passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 20% increased Damage while holding a Shield
+8% Elemental Resistances while holding a Shield [1]
Testudo
Barricade passive skill icon.png
+5% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 20 Life when you Block
60% increased Defences from Equipped Shield [1]

Chance to block with shields or while dual wielding

These passive skills grant additional chance to block with a shield equipped or while dual wielding.

NameStats
Block and Block Recovery
Shieldblock passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Block Recovery [1] [2] [3]
Sword Damage and Block
Dualwieldblock passive skill icon.png
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Brutal Blade
Cruelblade passive skill icon.png
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Weapon Artistry
Blademistress passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
+10 to Strength and Dexterity
10% increased Attack Speed [1]

Chance to block while dual wielding

These passive skills grant additional chance to block while dual wielding.

NameStats
Dual Wield Attack and Cast Speed and Block
DualWieldNodeDefensive passive skill icon.png
3% increased Attack Speed while Dual Wielding
3% increased Cast Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Attack Speed and Block
Attackspeeddual passive skill icon.png
4% increased Attack Speed while Dual Wielding
+2% Chance to Block Attack Damage while Dual Wielding [1]
Dual Wield Damage and Block
Dualwieldblock passive skill icon.png
Attack Skills deal 10% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]

+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 8% increased Damage while Dual Wielding [2]

+3% Chance to Block Attack Damage while Dual Wielding
8% increased Attack Damage while Dual Wielding [3]
Aspect of the Panther
Heartofthepanther passive skill icon.png
Attack Skills deal 15% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding
20% increased Evasion Rating [1]
Blade Barrier
Dualwieldblock passive skill icon.png
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
50% increased Block Recovery [1]
Dervish
Bladebarrier passive skill icon.png
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]
Gemini
Gemini passive skill icon.png
12% increased Accuracy Rating while Dual Wielding
Attack Skills deal 16% increased Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]
Mysticism
DualWieldNotable passive skill icon.png
16% increased Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
+4% Chance to Block Spell Damage while Dual Wielding
10% chance to gain a Power Charge when you Block Spell Damage
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Swagger
Swagger passive skill icon.png
Attack Skills deal 20% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
15% chance to gain a Frenzy Charge when you Block
15% chance to gain an Endurance Charge when you Block [1]

Chance to block with staves

These passive skills grant additional chance to block with a staff equipped.

NameStats
Staff Block, Attack and Cast Speed
Blockstaff passive skill icon.png
+2% Chance to Block Attack Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff
3% increased Attack Speed with Staves
3% increased Cast Speed while wielding a Staff [1] [2]
Staff Damage, Stun Duration and Block
Damagestaff passive skill icon.png
Staff Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff
10% increased Stun Duration with Staves on Enemies [2]
Staff Spell Damage and Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+2% Chance to Block Attack Damage while wielding a Staff [1]
Enigmatic Defence
StaffNotable passive skill icon.png
15% increased Spell Damage while wielding a Staff
+5% Chance to Block Attack Damage while wielding a Staff
+5% Chance to Block Spell Damage while wielding a Staff
10% chance to gain Unholy Might on block for 3 seconds [1]
Steelwood Stance
StaffNotable3 passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff [1]
Whirling Barrier
Whirlingstaff passive skill icon.png
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]

Chance to block spells with shields

These passive skills grant additional chance to block spells with a shield equipped.

NameStats
Shield Spell Block and Block Recovery
Shieldrecovery passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
40% increased Block Recovery [1]
Shield Spell Block and Elemental Resistances with a Shield
ElementalResistance2 passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
+6% Elemental Resistances while holding a Shield [1] [2]
Shield Spell Damage and Spell Block
ShieldNodeOffensive passive skill icon.png
10% increased Spell Damage while holding a Shield
+3% Chance to Block Spell Damage while holding a Shield [1] [2]
Arcane Guarding
ShieldNotable passive skill icon.png
60% increased Energy Shield from Equipped Shield
20% increased Spell Damage if you've Blocked Recently
15% increased Spell Damage while holding a Shield
+6% Chance to Block Spell Damage while holding a Shield [1]
Deflection
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage [1]
Sanctuary
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield [1]

Chance to block for minions

These passive skills grant additional chance to block for minions.

NameStats
Minion Life and Block
Minionblockchance passive skill icon.png
Minions have 10% increased maximum Life
Minions have +10% Chance to Block Attack Damage [1]
Decay Ward
Minionblockchance passive skill icon.png
Minions have +10% Chance to Block Attack Damage
Minions have +10% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block [1]

Block recovery

These passive skills grant increased block recovery.

NameStats
Block and Block Recovery
Shieldblock passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Block Recovery [1] [2] [3]
Shield Block and Block Recovery
Blockstr passive skill icon.png
+2% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]
Shield Spell Block and Block Recovery
Shieldrecovery passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
40% increased Block Recovery [1]
Shield Spell Damage, Block Recovery and Energy Shield
ShieldNodeOffensive passive skill icon.png
10% increased Spell Damage while holding a Shield
40% increased Energy Shield from Equipped Shield
40% increased Block Recovery [1]
Blade Barrier
Dualwieldblock passive skill icon.png
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
50% increased Block Recovery [1]
Testudo
Barricade passive skill icon.png
+5% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 20 Life when you Block
60% increased Defences from Equipped Shield [1]

Miscellaneous

NameStats
Dual Wield Spell Damage and Spell Block
DualWieldNodeDefensive passive skill icon.png
10% increased Spell Damage while Dual Wielding
+2% Chance to Block Spell Damage while Dual Wielding [1]
Mana and Spell Block
Mana passive skill icon.png
5% increased maximum Mana
2% Chance to Block Spell Damage [1]
Minion Life and Spell Block
Minionblockchance passive skill icon.png
Minions have 10% increased maximum Life
Minions have +10% Chance to Block Spell Damage [1]
Staff Block, Attack and Cast Speed
Blockstaff passive skill icon.png
+2% Chance to Block Attack Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff
3% increased Attack Speed with Staves
3% increased Cast Speed while wielding a Staff [1] [2]
Staff Spell Damage and Spell Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff [1]
Arcane Guarding
ShieldNotable passive skill icon.png
60% increased Energy Shield from Equipped Shield
20% increased Spell Damage if you've Blocked Recently
15% increased Spell Damage while holding a Shield
+6% Chance to Block Spell Damage while holding a Shield [1]
Arcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Brutal Blade
Cruelblade passive skill icon.png
Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Command of Steel
CommandofSteel passive skill icon.png
+3% Chance to Block Attack Damage while holding a Shield
1% increased Damage per 1% Chance to Block Attack Damage [1]
Decay Ward
Minionblockchance passive skill icon.png
Minions have +10% Chance to Block Attack Damage
Minions have +10% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block [1]
Deflection
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage [1]
Enigmatic Defence
StaffNotable passive skill icon.png
15% increased Spell Damage while wielding a Staff
+5% Chance to Block Attack Damage while wielding a Staff
+5% Chance to Block Spell Damage while wielding a Staff
10% chance to gain Unholy Might on block for 3 seconds [1]
Mystic Bulwark
ManaandSpellBlock passive skill icon.png
15% increased maximum Mana
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1]
Mysticism
DualWieldNotable passive skill icon.png
16% increased Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
+4% Chance to Block Spell Damage while Dual Wielding
10% chance to gain a Power Charge when you Block Spell Damage
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Serpent Stance
Serpentstance passive skill icon.png
40% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently [1]
Steelwood Stance
StaffNotable3 passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff [1]
Swagger
Swagger passive skill icon.png
Attack Skills deal 20% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
15% chance to gain a Frenzy Charge when you Block
15% chance to gain an Endurance Charge when you Block [1]
Testudo
Barricade passive skill icon.png
+5% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 20 Life when you Block
60% increased Defences from Equipped Shield [1]
Whirling Barrier
Whirlingstaff passive skill icon.png
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]

Ascendancy skills

The following Ascendancy class skills are related to blocking:

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Gladiator
Gladiator (Ascendants) passive skill icon.png
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
10% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]
Gladiator
Gladiator avatar.png
Attack Speed, Block Chance
GLADBlockChance (Gladiator) passive skill icon.png
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
4% increased Attack Speed [1] [2] [3]
Gladiator
Gladiator avatar.png
Painforged
GLADPainForged (Gladiator) passive skill icon.png
+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
40% increased Damage if you've taken no Damage from Hits Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block [1]
Gladiator
Gladiator avatar.png
Versatile Combatant
GLADVersitileCombatant (Gladiator) passive skill icon.png
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage [1]
Gladiator
Gladiator avatar.png
Violent Retaliation
GLADViolentRetaliation (Gladiator) passive skill icon.png
8% increased Physical Damage for each time you've Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage [1]
Guardian
Guardian avatar.png
Armour and Energy Shield, Block Chance
ArmourEnergyShieldStaves (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
+2% Chance to Block Attack Damage [1]
Guardian
Guardian avatar.png
Bastion of Hope
ShieldMastery (Guardian) passive skill icon.png
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage [1]

Keystone passive skills

The following Keystone passive skills are related to blocking:

NameStats
Acrobatics
KeystoneAcrobatics passive skill icon.png
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage [1]
Glancing Blows
GlancingBlows passive skill icon.png
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits [1]

Version history

Version Changes
3.11.1c
  • Fixed a bug where blocking a Hit did not always count as having been Hit for the sake of some "have been hit Recently" modifiers.
3.4.0
  • Chance to Block and Chance to Block Spells have been reworked. Now, there is simply Chance to Block Attack Damage and Chance to Block Spell Damage. Sources that previously caused some portion of your block chance to apply to spells now grant Chance to Block Spell Damage at a specific value and do not require other sources of block.
  • Secondary damage can now be blocked, dodged, evaded, and spellblocked depending on its source.
1.3.0
  • Block chance has been reduced, replaced, or removed throughout the tree. Spell block in the Witch area has also been reduced slightly.

References

  1. Mark_GGG (May 19, 2014). "Question(s) about Titucius' Span". Official Path of Exile Forum.
  2. 2.0 2.1 Mark_GGG (June 13, 2020). "Why does "Gain 1 Endurance Charge every second if you've been hit recently" not trigger with block?". Official Path of Exile Subreddit. Retrieved June 15, 2020.
  3. Mark_GGG (November 5, 2012). "Viper Strike overriding block chance/dodge/evasion". Official Path of Exile Forum. Retrieved October 21, 2013.
  4. Mark_GGG (Feb 5, 2014). "I don't think I understand reflect". Official Path of Exile Forum. Retrieved June 15, 2020.
  5. Mark_GGG (May 19, 2014). "Utter trust in your defense unleashes ultimate potential.". Official Path of Exile Forum.